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Sion Build Guide by VG Swifty

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League of Legends Build Guide Author VG Swifty

Sion Jungle 5.24

VG Swifty Last updated on December 26, 2015
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Ability Sequence

1
4
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
5/
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
Insight
1/
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 12



Threats to Sion with this build

Threat
Low
High
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Threat Champion Notes
1
Akali Freelo, 0 escape, wind up Q in her W and its over
Guide Top

Introduction

Hay guys, wanted to make a Sion guide as I don't find many good fresh ones to my liking. Its a scaling build focusing on health and CC. Having a dedicated tank and peel in solo que can make a huge difference and also cleans up in 5's


Guide Top

Pros/Cons

Pros

-Amazing CC
-Great peel
-Scales into late game
-No real weak phase of game
-Good ganker
-massive map pressure with ult

Cons

-Kited easily
-Ult can be embarrassing hue
-Skill shot heavy
-Weakish until first item


Guide Top

Jungling

I like to start on side with adc and supp for hard leash. I start with Q, then level W for early sustain vs buff monster and aoe damage (proc it early so you can pop it for damage, should be able to take one hit from buff monster before it pops). Then go to last camp on the side you started, this will get you level 3. At this stage i always either gank straight away or get skuds and gank (they don't expect a gank this early and you cc and damge will always at least get a flash). This can be risky because other jungle can steal buff, so make sure your team is aware. Next clear other side of jungle and continue to gank at every oppurtunity


Guide Top

Team Work

Always let your team know what and where your going so they can set up for a gank or hold back for a while. Skuds should always be cleared before you back to base. In team fights your job is to soak up damage and keep your carrys alive. Initiate fights either from lane or fog of war, this will give you enough time to get a hit up off your q, even at close range. Use Q and E for peel keeping your carries alive (particularly adc as they usually have little escape)