Skarner Build Guide by oxyct
Build 1 (Cheat Sheet)
Champion Build: Skarner
| Health | 3696 |
| Health Regen | 62.8 |
| Mana | 2379 |
| Mana Regen | 31.55 |
| Armor | 245.09 |
| Magic Resist | 177.8 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 129.7 |
| Attack Speed | 16.148 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 60 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

2
8
10
12
14

4
13
15
17
18

1
3
5
7
9

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction

// Hello Everyone! My name is oxyct, and this is my first guide on MobaFire
// In this guide i will talk about
Skarner as tank in Twisted Treeline. Now you might think that this is a really bad idea, but it's actually quite good.

Pros / Cons
| SPACE | SPACE | SPACE |
Pros
+Fast movement speed +Good farmer +Suppress/Drag |
SPACE | SPACE |
Cons
-Short range -Weak early game -No 520 skins |
Summoner Spells
Recommended
// These summoner spells are in my opinion the best you can have in Twisted Treeline.

Viable
//Other summoner spells that are good but not as usefull as the recommended.
Ghost: Gives you a 27% speed boost for 10 seconds, not recommended since
Exhaust: Slows a target by 40%, Not as usefull as
Ignite: Ignites a target dealing 70-410 true damage over 5 seconds and reduces healing effects, not as usefull as
Masteries
// I choose damage reducing masteries for neutralizing minions, and higher survivability and movement speed masteries to chase enemys and to quickly escape when at very low health.
Defense
-
Summoner's Resolve
: Improves
Heal by 10% -
Resistance
: Extra magic resist. -
Hardiness
: Extra armor. -
Tough Skin
: Reduces damage taken from minions and monsters. -
Durability
: +6 Health per level (+108 at level 18) -
Indomitable
: Reduces incoming damage. - Veterans Scars : Bonus health.
-
Bladed Armor
: Returns minion damage. -
Initiator
: Bonus movement speed. -
Honor Guard
: Reduces damage taken. -
Juggernaut
: Increases maximum health by 3%
Utility
-
Summoner's Insight
: Reduces
Flash cooldown. -
Expanded Mind
: Bonus mana. -
Swiftness
: Monus movement speed.
Runes
| Runes | |||||||||||||||
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Health 3 |
Greater Mark of Attack Speed 9 |
||||||||||||
Greater Mark of Attack Speed
Skarner has quite low attack speed as a tank, and his passive
Energize benefits from this. (You can use most runes here)
Greater Seal of Armor
Higher Armor means taking less damage, which allows you to stay on your lane longer.
Greater Glyph of Scaling Magic Resist
Higher Magic resist also means taking less damage, which allows you to stay on your lane longer.
Greater Quintessence of Health
Makes you less squishy early game.
Skill Sequence
// I use
and
Skills


Damages all enemies around



Items
// I like to start with mana crystal, a
Health Potion and a
Mana Potion since Skarners mana is a problem. I try to get my
Tear of the Goddess as soon as possible to get my mana up, Usually i also have the gold to buy
Boots of Speed at the same time.
Armor,MagicResist...
Change the order of buying
Sunfire Cape,
Force of Nature and
Thornmail when facing different opponents

Boots
Potions
You should always have potions in your bag when there is room.
Last words
Thank you for reading!
Please comment and tell me what was good and what can be done better.
Thanks to JhoiJhoi for the Guide on how to make a guide
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