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Skarner Build Guide by oxyct

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author oxyct

Skarner - The battle approaches - Main Tank - 3v3

oxyct Last updated on June 23, 2012
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Ability Sequence

2
8
10
12
14
Ability Key Q
4
13
15
17
18
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
4/
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Honor Guard
Mercenary
 
 
 
 
 
 
1/
Juggernaut
 
 

Defense: 24

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


Guide Top

Introduction





// Hello Everyone! My name is oxyct, and this is my first guide on MobaFire

// In this guide i will talk about Skarner as tank in Twisted Treeline. Now you might think that this is a really bad idea, but it's actually quite good.




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Pros / Cons

SPACE SPACE SPACE
Pros
+High survivability
+Fast movement speed
+Good farmer
+Suppress/Drag
SPACE
energize
SPACE
Cons
-Mana problems early
-Short range
-Weak early game
-No 520 skins


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Summoner Spells

Recommended



// These summoner spells are in my opinion the best you can have in Twisted Treeline.


Heal: Gives you and allys around you a heal that might save a life.
Flash: A great spell to Escape with or catch an enemy.




Viable



//Other summoner spells that are good but not as usefull as the recommended.

Ghost: Gives you a 27% speed boost for 10 seconds, not recommended since Skarner has Crystalline Exoskeleton.

Exhaust: Slows a target by 40%, Not as usefull as Flash, not as usefull as Heal or Flash, can be chosen by a teammate that doesn't have Heal.

Ignite: Ignites a target dealing 70-410 true damage over 5 seconds and reduces healing effects, not as usefull as Heal or Flash, can be chosen by a teammate that doesn't have Heal nor Exhaust


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Masteries

Masteries
1/5
3/5
3/1
2/1
4/1
2/5
1/1
1/1
3/5
3/1
1/
1/5
3/1
2/1

// I choose damage reducing masteries for neutralizing minions, and higher survivability and movement speed masteries to chase enemys and to quickly escape when at very low health.


Defense




Utility


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Runes

Runes

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Health
3

Greater Mark of Attack Speed
9


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

// I use Fracture to poke enemies,
Crystal Slash to farm, Crystalline Exoskeleton> Fracture> Crystal Slash to jungle
and Impale> Crystal Slash> Fracture> Crystalline Exoskeleton to initiate.


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Skills


Energize
Basic attacks lowers the cooldown on all Skarners abilities.



Damages all enemies around Skarner, this also makes skarner charged for 5 seconds, if used again while Skarner is charged all targets hit also get slowed for 2 seconds. (This ability is spammable) I choose "crystal slash" on level 2 and max it on level 14.


Skarner gets a shield for 6 seconds, while he is shielded his attack and movement speed are increased. I choose "crystalline exoskeleton" on level 4 and max it on level 18.



Skarner launches a short blast which damages enemies hit and marks them for 6 seconds, when Skarner hits a marked enemy he heals himself, subsequent hits reduce the heal by 50% from the last. I choose Fracture on level 1 and max it on level 9.


Skarner suppresses a target for 1.75 seconds and deals some damage, while the target is suppressed he can drag his target.


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Items

// I like to start with mana crystal, a Health Potion and a Mana Potion since Skarners mana is a problem. I try to get my Tear of the Goddess as soon as possible to get my mana up, Usually i also have the gold to buy Boots of Speed at the same time.

Armor,MagicResist...

Change the order of buying Sunfire Cape, Force of Nature and Thornmail when facing different opponents

Choose if you are up against a balanced team.

Choose if you are up against an AP based team.

Choose if you are up against an AD based team.



Boots


Choose Mercury's treads if you are facing an AP or CC heavy team.


Choose Ninja tabi if you are facing an AD heavy team.

Potions

You should always have potions in your bag when there is room.

: Not as useful as mana potions since skarner has Fracture
: You should always have theese in your bag or your mana will run out.


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Wards



Vision Ward : Use these at dragon and game changing.
sight ward : use these everywhere else.


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Match History


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Last words

Thank you for reading!
Please comment and tell me what was good and what can be done better.

Thanks to JhoiJhoi for the Guide on how to make a guide