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Sona Build Guide by karob131

Sona Jungle !?!?

Sona Jungle !?!?

Updated on May 6, 2012
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League of Legends Build Guide Author karob131 Build Guide By karob131 11 2 74,976 Views 11 Comments
11 2 74,976 Views 11 Comments League of Legends Build Guide Author karob131 Sona Build Guide By karob131 Updated on May 6, 2012
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Introduction

Here's a short summary: get your passive on Song of Celerity and you have a slow, and then if they try to get away, you can stun them with Crescendo.


Hi guys, well this is my first guide, and I'm making it because people have complemented me on my Sona jungling skills. Believe it or not this works. So many games I've played where people said I'm a troll bla bla bla and then I shove those words back in their mouths with my epic ganks. Thanks for giving me your time and attention, and without further ado, here is the best Sona jungle guide:
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Pros / Cons

Pros


- Has Stun and Slow
- Crazy Damage when you build AP
- Others underestimate you
- She can heal!

SPACE SPACE SPACE

Cons


- Squishy!!!!
- Counter Jungle can destroy her
- Generally can't win 1 on 1 fights
- Very Mana/Blue Dependent
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Masteries

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Runes

Runes

Precision
Fleet Footwork
Phase Rush

Like I said in masteries, defense is key, so Greater Seal of Armor is a must have. Magic penetration is always good to have and the rest is pretty straightforward. When I first jungled with Sona, I had no runes. Do whatever you think is best.
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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

With a jungle Sona, there's only way to run. You have to up your Hymn of Valor first and her Aria of perseverence second. However your most important spell for ganking is Song of Celerity and in accordance with Power Chord, it slows them by 40%. Its a must have spell before you start ganking.
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Good Summoner Spells to choose from

Well, its smite. You gotta have it to succesfully jungle. This is a must!!!

Great for gap closing and running away.

Very useful to chase down an enemy or flee from one :P
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What to buy and why to buy

  • Durability against minions just when you start jungling. I usually sell it to get boots after I get philosophers stone.
  • Philosopher's Stone health regen and mana regen. You go OOM (out of mana) extremely quickly. And it also gives you a nice 5gps
  • Health and gold per second. You are an extremely squishy character. You want to build as much health as you can. You get targeted in fights, so you want to survive as long as possible. You sell this near end game, you don't need to upgrade it to Randuin's Omen.
  • Again, survivability!!!
  • mana + health + ability power. Must have as soon as possible so that you can gain the full effect of its bonuses.
  • the Infinity Edge of all AP casters
  • in unison with your Power Chord- Hymn of Valor, grants ridiculous instant burt.
  • has a great active and grants cooldown reduction
  • Health + slow + AP = win

You can build her however you want, it always depends on how the game is going.
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Jungling


The numbers show you which way you go. The Yellow circles tell you when to use smite.

When getting blue, you will need a very strong leash. I usually ask top(or whoever is closer) to damage them as much as they because its pretty much impossible for Sona to kill it without a leash.

Use the pots!!! rather than your Aria of Perseverance because you will be very short on mana early on. I rarely ever kill the golems on bottom because they are ridiculously hard to kill without smite, so only take them if you have smite and the health and mana for it.

After you kill the wraiths the second time, you should have more than enough money for philosopher's stone so go buy that and if you still have more you can always sell your armor for boots and go for an early gank.

The rest of the game is different every game. Look at the map at who needs ganks, whose lane you need to hold.

Also, you're a jungler/support. Get wards when you can. You're very vulnerable to counter jungles and if someone tries to gank you while jungling, you cannot win a 1 on 1.
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Ganking

Now the fun part...

Usually I go for an early level 3 gank on bot (if I'm on the blue team) or top (if I'm on the purple team) if that lane was pushed to much by the opposing team, if not I just go back to the base and jungle around some more.

When you level up to 4, you can do some serious damage. Put 3 stacks on your Power Chord turn on Song of Celerity and use your Power Chord on their ad carry/solo top. 40% movement speed reduction is quite significant. Now, you spam your Hymn of Valor and Song of Celerity to close the gap and deal a lot of damage with your teamates.

When you're level 6, its pretty much the same thing, but now you have an amazing 1.5 second stun with Crescendo. What I sometimes do is if they think they're safe at the turret but have low health, I just surprise them by flashing in blasting Hymn of Valor (which has quite a long range) and Power Chord- Hymn of Valor and back away from the tower taking usually 1 or 2 hits from it and getting the kill.
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Team Fights

In team fights, Sona's job is to heal heal heal and stun with her Crescendo when necessary. [You are a support. Your most important job is to support.

Focus on healing, that's your most important job. W > Q > E. If you have blue buff and/or plenty of mana, spam all 3 if you can. If you go OOM, use only your heal.

Only use your ult when you there is 3 or more enemies who will get affected by it. It can also be used to help with your teammates: Nunu & Willump, Vladimir, Galio, Amumu. Be smart. Know what your team needs and when they need it. Every game is different and everything is situational.

For example, galio's ult, Idol of Durand, gives a 2 second taunt and brings the whole team into position for Crescendo which will cc the whole team for another 1.5 seconds totaling up to a good 3.5 seconds of crowd control.
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Don't Believe me? Here's Proof!


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