This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Garrison
Heal
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Patch Changes
Sona is a great Champion, capable of filling many roles, yet she always seems to get pigeonholed as just a support. On Dominion I have seen people play her AD, yet I do not think that that is making use of her full kit. In my view she is so much more than just support or AD. She is a support plus plus! Since release (some time ago now) she has gone through a few changes. She is now much more dynamic than just a stance dancer (roll face on keyboard) style champ as her new kit means you have much more options when facing enemies. The technical difficulty has gone up, which means she can scale better the more you get to know her.
This guide is about having fun, and trying something different. Comments are much appreciated. Please don't rate without leaving a comment. Thanks!
Sona is a ranged, ability based Champion. She has offensive and defensive capabilities.
She can: burst damage; buff herself and teammates AP and AD; heal herself and teammates; buff herself and teammates armor and magic resist; debuff enemy damage; speed up allies movement speed; slow down enemies movement speed; and even make enemies dance (AOE Stun).
What an awesome kit eh?! Yeah, I thought so too. What's even better is that all her abilities (except her Ultimate) are on a very low cooldown, allowing you to use her full kit most of the time.
Now lets take a break from the build here and focus on some reasoning behind these choices.
Sheen on Sona makes sense. It gives her much needed mana as well as some Ability Power to help her abilities. But the main thing about this is that it helps Sona with her burst. A Hymn of Valor coupled with her Power Chord passive and a Sheen proc deals some good damage. Especially since we will have the close to 30 magic pen from items and runes along with the percentage penetration from masteries and the game mode.
Upgrading to Trinity Force adds some much needed health and attack damage along with some critical hit chance which will help your burst. You also get some movement speed and a slow to help kite as well as a sweet upgrade to the passive from Sheen.
Adding in a Aegis of the Legion provides great defensive stats as well as offensive stats for you and your team mates. It is very gold efficient when you are around team mates.
You now have your base build. You can now help support your team much better, can do much more damage and move around the map very quickly. You also do both types of damage, making harder for the enemy team to defend against.
Sona has great mobility, so the best spot for her is hanging around mid point. As soon as you see a point that needs help, pop your Song of Celerity and bost of the speed point and get to your team. Help save a team mate with Aria of Perseverance, use your Power Chord on the enemy to get the debuff on them or use a Hymn of Valor combined with a Power Chord to burst them down.
A quick tip on Power Chord here. It comes up after three abilities cast, which is perfect for your spell rotation. Depending on what you want to do with your Power Chord, try to NOT start your rotation on the effect you'll want to end up with. So for max damage try: Aria of Perseverance, then Song of Celerity then Hymn of Valor which will engage your Power Chord for a big damage hit. If you wanted to gimp the enemies damage output, start with Hymn of Valor, then Song of Celerity then Aria of Perseverance which will embue your Power Chord with the damage debuff.
Depending on how the game is going I get a Soul Shroud, a Nashor's Tooth and a Zeke's Harbinger (In no particular order). These items will round off your build nicely allowing you do much more damage, give even more auras to your team and give you a bit more survivability. The attack speed will help nicely with getting slow procs off of Trinity Force as well as allow you to do more damage since Zeke's Harbinger will now give you some good armor reduction.
You also are now at the cooldown reduction cap of 40%; have over 5300 effective health without your Aria of Perseverance active; have 23% lifesteal; over 140 AD and 99 AP without your Hymn of Valor active; a 15% crit chance; and 419 movement speed.
You must be logged in to comment. Please login or register.