get
prime

Soraka Build Guide by AlexJumper

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


540
Views
0
Comments
0
Votes
League of Legends Build Guide Author AlexJumper

Soraka, the Unexpected Threat

AlexJumper Last updated on April 5, 2013
Like Build on Facebook Tweet This Build Share This Build on Reddit

Ability Sequence

1
5
10
13
15
Ability Key Q
3
7
9
17
18
Ability Key W
2
4
8
12
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Introduction

Hello everyone! :)


My name is Alex and this is my guide on Soraka, The Starchild, with a little twist :P


Keep in mind that this is my first guide, so I'm always open to constructive comments and discussion, your thoughts, tips, and anything else you think that could make this guide better.


You guys are awesome! :D


Guide Top

Pros / Cons

Pros


Her passive helps you sustain pokes from the enemy AP carry a bit more.
Huge damage output thanks to her Starcalls, reducing her enemies' magic resist.
Ultimate can be cast globally. (You can still be a support away from your carry :P )

Cons


Quite squishy early game, safe play is encouraged
Spamming Starcall early game leads to Mana hunger :/
Cooldowns are your worst enemy.
Fear the gap-closers.


Guide Top

Runes

Let's start with some runes, shall we?
I run with Magic Penetration here, that's a standard for AP carries.

Next up, Flat Armor, gives off some extra durability against ganks, pretty much useless for any other reason.

Then, Flat Ability Power, because we want our spells to hit hard.
These are my personal preference, I use them a lot, and while these are open to change and discussion, I consider them optimal


Guide Top

Masteries

That little extra help you get early-on from your masteries really pays off later.
The new masteries add a little diversity to your regular play-style, with a couple of tricks up their sleeve.

Offence

This one helps us spam our spells more often.
Not much but helps us get down the tree.
Armor and Magic Penetration got nerfed a bit.. *sadfaic :(* This makes our spells hit harder.
Well, placeholder. Doesn't really amplify the damage a lot.
The extra Ability Power is always welcome, albeit a small amount.
Now that is an interesting one. I can already imagine the possibilities. :D
I keep on imagining this one as a very small version of the Deathcap. :lolz:
I think this one helps with last-hitting, as well as making your bananas fearsome to people who are trying to get away.

Utility

Self-explanatory. You WILL need this to stay longer in lane.
Faster way home.
Very helpful for your Flash to be up faster.
We want our Shurelya's to be available more, so we pick this one too.


Guide Top

Skill Sequence

Get a point here early, helps with last hits, but finish second to last because mana cost is too big early on.
Your main damaging skill. Good for early trades, shuts down attempts of retaliation, and even saves your bum when escaping.
Stay in lane a bit further and bust his(or her) balls some more. Don't rely too much because you will find yourself without mana very quickly.
This is what makes Soraka counter Karthus. :P


Guide Top

Summary

That's all folks!
If you have something to add, correct, or just share an opinion, leave a comment for me to talk about. And if you liked what you saw here, maybe you would rate this up and I'll give you a cookie :D
Alex signing off.