Janna Build Guide by MissMaw
Harmless Breeze (Cheat Sheet)
Champion Build: Janna
| Health | 1760 |
| Health Regen | 14.4 |
| Mana | 1454 |
| Mana Regen | 17.7 |
| Armor | 98.28 |
| Magic Resist | 42.06 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 335 |
| Gold Bonus | 3 |
| Attack Damage | 102.1 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 0 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence

2
14
15
17
18

3
8
10
12
13

1
4
5
7
9

6
11
16

Masteries
Introduction
Hi there, I'm MissMaw, a veteran here on Mobafire. This is my first (somewhat) guide on Mobafire and I have one more guide published (
I main support. I play all kinds of supports, from passive and sustain all the way to really aggressive or poke supports. I've played a lot of games with Janna, and I consider her one of my main champions.
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As a support champion your job is to help your team in several ways. This is usually done through either sustaining your team or helping them do more damage, as well as warding.
Specifically for Janna, your role is to disable and/or control your enemies' movements, protect your allies, better position your allies and, using your shield, help them inflict more damage. |
Pros & Cons
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â– Synergizes well with virtually any AD-Carry â– Lots of â– High movement speed â– Has good peel/ disengage â– Difficult to gank |
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â– No heal during lane phase â– Can have mana troubles early game â– Ultimate can ruin team fights if used in the wrong way â– Is Squishy â– Doesn't always fit in AoE comps |
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Masteries
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The Mastery setup I have chosen is 1-8-22. I take 1 point in offense for the improved
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Runes
Alternative RunesSummoner spells
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I've chosen |

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In my opinion, |
AlternativesAbilities & Sequence
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Tailwind // Passive >> Increases the movement speed of all allied champions by 3%. This bonus is lost while Janna is dead. |

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>> Howling Gale can be used as an effective pushing and farming tool. >> The knock-up from Howling Gale will interrupt channeled ultimates such as >> Howling Gale followed by Zephyr is a very effective harassing tool for laning phase. |

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>> The passive is not active while the ability is on cooldown. >> When chasing you should first use your W and after that cast your Q. The enemy will be slowed and therefore the tornado won't have to travel long to reach him. >> When you're escaping from an enemy, keeping Zephyr's passive may prove to be more useful, as it grants up to 16% movement speed boost. |

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>> The attack damage boost will prove to be very useful during lane phase as it will help your carry
>> Eye Of The Storm can be used on allied turrets. >> Eye Of The Storm (at level 5) is approximately equivalent to a free B. F. Sword. |

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>> Monsoon combines with your Q insures your safety during lane phase. >> Flash can work well with Monsoon by flashing into their team and separating them with Monsoon. >> You need judge when it is appropriate to use Monsoon, especially in team fights. |
Monsoon Functions

Items & Sequence

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-- You pretty much start with a bunch of consumables. You get 3 |
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-- For early game you have quite a few options. You could go straight for |
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Situational/Alternative Items; Early game

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-- Right after you get your |
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-- If the game is long enough you'll probably own all of these items, but either way, the order always depends on the game. After your upgraded boots you get one of these for items depending on the enemy team. It's preferable to upgrade your |
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-- You don't often get to this point of the game, but when you do you want to go either more defensively or more offensively. Depending on which you get one of the items on either the right or the left. |
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Nashor's SwagGameplay


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The Laning Phase with Janna is a breeze. Your job is to protect the carry and help him secure kills. Janna does good with pretty much any ad-carry. It's true that she does better with some than with others, but in general she's a very safe pick. A good pick for Janna would be either someone who has long range (making them and Janna an excellent poke lane) or someone who has abilities that scale with AD (Janna's shield makes their abilities do more damage).
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Poking with Janna basically means using your shield at the exact moment that your carry decided to poke. Doing so, you'll grant him more attack damage, meaning that each auto-attack or AD-scaling ability will do far more damage. It also means that if the enemy ADC decided to return the damage, the shield will stop him from doing so. It might seem hard or impossible to predict the AD's movements, but trust me it's pretty easy to get the hang of, especially if you've played with said ADC before.
Pushing means that your minion wave is moving towards the enemy tower. You can push by either constantly auto-attacking the enemy minion wave, or by using your abilities on the minion wave. Janna's considered a strong pusher (especially built AP) mostly because of her Q. If you let it charge for long enough it can help you push the lane faster. You'll want to push either when the enemy laners aren't there and you want to get to the tower, or when you want to deny the enemy carry farm (as they will be forced to last-hit under the tower).
Holding the lane, or freezing, is basically the opposite of pushing the lane. Instead of attacking the minions at random, you only last hit (well the ADC does anyway). You also tank the minions, so that they don't get to your tower. You're usually wanting to freeze the lane when you're behind. You can freeze the lane for quite a long time if you only last-hit.
Zoning means controlling the enemy's movements. Zoning occurs when you push enemies back from your minion wave and they're scared of entering your zone. This way, they're out of exp range and you're denying the enemy ADC farm. You should be very cautious when you're zoning. Keep the tri-bush and dragon warded, as they might call their jungler for help. If you're get zoned, there's not really a lot you can do. It generally means they're stronger, and if you can't get your jungler or mid lane to help it's pretty hopeless. If your tower is gone you might as well roam a bit.


In Teamfights you should focus on a few things. One is sticking to your ADC. Another is using your shield on either your ADC or an ally who's getting focused down. Be careful when you're using your ultimate, as it can easily cost you the fight if used wrong. As mentioned, your ultimate disrupts channeling spells, heals your teammates and pushes the enemy team away from your allies or it separates them. Use your Q when either chasing your enemies (use your W for chasing as well) or for escaping (W as well). Prioritise exhaust on AD dealing champions.

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You should try to have as much vision on the map as possible. At the start of the game, you'd focus on warding bot lane. Tri-Bush and
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During mid game, areas like
Lastly, for late game, tl;dr is that you just have every little piece of the map warded. Well, that's not exactly possible, but at least aspire to have it warded that much :p Nah but seriously, towers are probably down (you lose vision in lanes), your team and the enemy team are roaming etc etc; Try to keep the jungle, |
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ADC Match-up List
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Ashe
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Caitlyn
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Together |
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Corki
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The lane does alright, however while |
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Draven
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Ezreal
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Graves
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While |
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Kog'Maw
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Miss Fortune
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Sivir
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Tristana
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Twitch
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Urgot
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Varus
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While |
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Vayne
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Summary & Credits
Thanks for reading !
If you have comments, suggestions or questions please feel free to post here or send me a private message. I will read everything and reply to questions and criticism.
Credits go to the lovely jhoijhoi for the banners done in the guide, to Luther3000 for all the help he gave me throughout the making of the guide and also Astrolia who also helped a lot while I was makin' this.
Change Log
3.1.2013 - Made a lot of changes as far as aesthetics are concerned.
16.1.2013. - Added Situational Items in the Items chapter ; Added Eleisa's Miracle to the cheat sheet (Situational) - Changed/Added some information to Gameplay Chapter.
20.1.2013. - Moved items around.
Shard of True Ice > Alternative Items,
Twin Shadows> Generally good purchase. Edited items chapter accordingly.
16.2.2013. - Changed starting items, Changed guide name from 'Jus' a harmless breeze' to 'You'll be blown away'
19.4.2013. - Added
Boots of Mobility, changed up the introduction, minor edits to text, updated item chapter, edited cheat sheet. Edited ADC synergy chapter.
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