Shaco Build Guide by otakupirate
Champion Build: Shaco
| Health | 2453 |
| Health Regen | 17.35 |
| Mana | 990 |
| Mana Regen | 18.19 |
| Armor | 78 |
| Magic Resist | 97.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 419 |
| Gold Bonus | 4 |
| Attack Damage | 114.7 |
| Attack Speed | 1.048 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 570.65 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 25% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction
Hello again! It's otakupirate with my person build for
Shaco! It is a fun way to play, and has yet to get old. You don't have to follow everything, but at least try it before bashing it down to dust. I'll post a screenshot of my recent uses later. Enjoy it and have fun!
Pros / Cons
Pros:
-
Deadly Lethal
Comical
Easy Escape mechanics
Makes people rage-quit sometimes
Boxes!
Cons
-
Sometimes players get smart
Low armor
Doomed if escape mechs r on cd
Skill Sequence
I level
Jack In The Box first and max it as soon as I can. It will be the most used ability you have and we need to make sure that you use it to the best that you can. This scales nicely with your AP and will end up doing massive damage.
Deceive I almost don't use. It is just my escape mechanic if I get caught doing naughty things in the bushes or around dark corners. I level this once around level 5 then don't bother with it until I have to level it.
Two-Shiv Poison is almost as important as the box. It will get used whenever someone is fleeing and near death( roughly 1/3 of their health possibly) or your box failed to finish them (which won't happen til they get smarter). Using this build I have dealt between 1/3 and 1/2 max health of non-tanks. This skill scales 100% with your AP plus the base amount the ability deals.
Hallucinate is pretty funny if done right. Best used near a brush to jump inside it when you initially cast this ability so they think you are the clone. I usually then
Deceive out of the brush and run like a boss. Assuming I used my ulti to escape. Now if I used it to kill I just send my clone in for the kill, and if it doesn't glitch his death causes the enemy's.
Items
I start off with an
Amplifying Tome then take one of two routes. Either I grab somethin' special in the jungle or I go to my lane and do stuff in the bush.
I next pick up
Boots of Mobility for the running and moving because with this build you must be everywhere at all times causing as much chaos as you can. Doing this means the chance you save people from death if they run into a bush. After you explode one person with boxes, no one will trust the darkness again.
I then tend to get
Kage's Lucky Pick for more AP and the additional gold as I work on making heavier items such as
Mejai's Soulstealer(you WILL be getting kills and assists like some kind of clown!)
Rabadon's Deathcap is just common sense for anyone building AP.
About now finish
Deathfire Grasp for more AP, some cdr, and the nice activation spell for more murder. Can't let them escape.
Rylai's Crystal Scepter will slow them down if they are somehow managing to get away after you throw your shiv. Might work with boxes. Unsure. But hey, AP!
Quicksilver Sash gives some resist and a nice activation in case you get cc'd and need to get out. This could easily be replaced by more AP or some other sort of defense, depending what the enemy is doing.
Masteries
Common build. It isn't worth it in my opinion to go offense when there are so many not helpful things there. So I go 9/0/21
Runes
More AP is more damage with your box and shiv. Armor is nice and MR is nice, but you shouldn't be going toe-to-toe with anyone. Cause chaos and mischief.
Summoner Spells
Flash to get over walls, evade people, escape. I use this on all my champs as it is personally the best way to get away or close the gap.
Exhaust is my choice for ensuring kills on people. They go in a brush and if I think they will get away, I exhaust them in it so they get hit more. You can use anything you want however.
Creeping / Jungling
My creep score has been bad with this build, but my kills are always very good against champs. When you first start the match, you can go into the jungle, yours or theirs. Cautiously if theirs. and sit behind the treeline of blue buff. There you should place
Jack In The Box as quickly as possible whenever it is off cd until the blue buff finally spawns. By that time, you should have 4-5 boxes in there. That alone will kill the golem and get you the buff. Starting with it, just go back to a lane and do what you do with this build. Make shaco's ganko-bushes. They save lives and insight terror into the enemy team.
Unique Skills
Basically with this build, you want to place
Jack In The Box on top of each other in sneaky locations. Places people will be likely to check with their face or run to when they are scared. Places they will go and wouldn't exactly expect to run into death. Wherever you decide to put these, be careful about where the minions go as they will cause the boxes to attack. Unfortunately.
Team Work
Make sure your team knows where you have
Jack In The Box at. They need to know where they can run to when they need to flee. These boxes will get you easy assists and sometimes kills through this alone.
If someone is getting away for sure, jump in with
Deceive and
Two-Shiv Poison that prick to death.
Summary
In summary,
Jack In The Box will be your best friend. Make sure you have tons of best friends everywhere. Be everywhere. Make sure you let the enemy know that nowhere is safe for them to hide.
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