Kassadin Humor Guide by AbbaPanda
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Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Hey guys, here is my guide to Tankadin, the newest and most potential tank you will ever see. In this guide, I will show you how to roll faces with Tankadin, and make sure that your carries never die, or get a single kill. Enjoy. :)
For runes, I take Fortitude Quints, Fortitude Marks, Vigor Seals, and Fortitude Glyphs. With all of your Fortitude runes combined, you will have an extra 133.26 health right off the bat. I'd say that is MORE than enough to get the job done, don't you think?
For masteries, I go the obvious 0/21/9, which every tank should. Make sure you put a point in Mender's Faith for the 30 second reduction of your Heal cooldown, and also make sure to put a point into Reinforce because you want your turrets kicking *** when you pop Fortify. Also, don't forget to put a point into Greed, because that extra gold will get you your Warmog's Armor within two minutes of the game starting.
I start off with a Doran's Shield because of the obvious health, armor, and health regeneration. This item will easily pile drive you to level six when you can purchase your Warmog's Armor to start building it up. After Warmog's, grab a Heart of Gold (self explanatory), and get your Mercury Treads so that you don't get caught in nasty traps. After that, build your Force of Nature for the movement speed. No one really cares about the other stats on Force of Nature, but the movement speed will excel you right on to mid game. Next get a Thornmail to show those stupid AD carries who's boss. After that, get your Banshee's Veil so that Karthus can't use his ultimate to kill you, and last, grab your Randuin's Omen, using your Heart of Gold to easily build it.
For skills, you REALLY want to get your Null Sphere as soon as possible. This will be your number one output of damage. You also want to put a few points into Force Pulse. Leave Nether Blade out, because honestly, no one cares about that skill. I mean, the only thing it does, is give mana back and acts like a mini Bloodrazor. What a stupid, useless skill.
For summoner spells, take Heal and Fortify. Heal will help you out if you ever get to low health and you think you are going to die, which you won't, because my build will roll faces, remember? Fortify is a really nice move when AD carries are at your turret, and you want to swat them like flies. Just pop your Fortify and send them running.
Thank you for checking out and trying out my Tankadin build. I hope you all had fun playing it. Leave a comment about the build and tell me what you think. :)