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Varus Build Guide by Hykur

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Hykur

Team Fight Varus - A Guide to Pwnage!

Hykur Last updated on April 8, 2013
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Team 1

Ability Sequence

4
13
15
17
18
Ability Key Q
2
8
10
12
14
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hi everyone, and welcome to my very first guide here. First of all, i need to say that i LOVE play as an ADC, and i pretty much play it full time. Thus said, i really don't like the standard BT > IE > PD > LW builds, so i'm always trying to go for something different. This time around, i present you a whole new concept in how you will look at your Varus. You will be a BEAST on your team fights, and you will be able to do that with no difficulty at all. Well, let's skip this and get the arrow in the apple, shall we?
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Guide Top

Pros / Cons

Cons:

  • Squishy;
  • No built-in escape tools;
  • Mana dependent at the beginning;
  • 2 skill shots (including Ult).
Pros:
  • Decent poke with Q;
  • Life % damage with W;
  • Decent CC;
  • Excellent range to kill those pesky runners.
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Masteries

Masteries
4/5
4/1
3/1
1/1
2/5
2/5
1/1
3/
1/
1/5
4/1
3/1
1/1


Well, pretty simple and standard for most ADC roles. Your idea is to build as much as output damage as possible, while having the sustain of the defensive tree on your side.
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Guide Top

Runes

Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3


Again, pretty standard for an ADC. If you want a more sustained lane phase, you can switch the Quints over to Greater Quintessence of Life Steal and end with something like this:


Runes

Greater Mark of Lethality
9

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Life Steal
3
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Guide Top

Spells


So, here comes where most people start going what they prefer. I personally like to run Flash 100% of time, and change between Barrier and Teleport.

The main reason i started liking Teleport that much is that offers you a much more global presence, and allows you and your team to be more well prepared for anything that could happen.

A Teleport allows you to split push a lane, and in less than 5 seconds be in a team fight, and the other way around. If you just won a team fight, and your lane is being pushed by minions, it gives you the power to go there and get another chunk of gold.

There are also other viable Spells pick such as:

Ignite: To finish off a running enemy or lower the HP regen (you can replace it with your Q and E).

Exhaust: Used to slow and chase down an enemy - what you can do with your E - with a weaken component on AS and AP/AD.

Ghost: Can be used to flee from odd situations.

Cleanse: Remove any CC, allowing you to flee or engage in fight easier.

Heal: Used to heal (duhh) yourself and your surrounding allies.
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Guide Top

Skill Sequence

Here it comes. If i could ask you to read one chapter, it would be this one. This will explain how you will - literally - P3WNS team fights...

But first, lets have a look at our skills:

  • Living Vengeance (Passive): Each time you assist or kill an enemy, you gain attack speed (20% if creep, 40% if champion);
  • Piercing Shot (Q): Shots a piercing arrow with a longer range as longer as you keep pressing it. Consumes your Blight to deal % hp damage;
  • Blighted Quiver (W): Blights your arrows, dealing extra magic damage, and stacking Blight that can be consumed to deal % hp damage;
  • Hail of Arrows (E): Shots a hail of arrows that will blight a small area where it lands, and slow enemies inside it; Also consumes Blight to deal % hp damage;
  • Chain of Corruption (Q): A skillshot Ult, that roots the main target and spreads the damage to nearby enemies rooting them. Useful to both start and flee from team fights.
So, now that we know our skills, let's see how you should use them.

> > >

First of all, the whole idea of this build is your team fights. For this reason, you max out your E and then your W. This will allow you:
  • Keep you enemies slowed at most part of the time;
  • Infect them with Blight in a few shots;
  • Deal HUGE amounts of damage consuming the Blights with your Q and E.
The main reason for this whole setup of skills and items is what makes Varus the perfect champion for team fights: So, on a team fight, your skill sequence will be something like this:

> > > > > > >


About the :
  • Use your ult to chain your team CC, to prevent anyone on the opposite team to disengage, or to start the engage into someone;
  • You can also use it if you are being chased to gain a little terrain and try to survive to fight another day, but beware of champions with Gap Closers like Shen, Graves, Ezreal and others.
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Guide Top

Items

Now let's have a look at our items:

  • Blade of the Ruined King: AD, AS, Life Steal, %HP Damage... All this PASSIVE. Add an Active 15% damage AND 15% Life Steal AND a 30% Slow... In this new Season 3 Meta, this item will make your Varus a GOD.
  • Runaan's Hurricane: A hell of Attack Speed with a nice passive: Each of your auto attacks will shot another 2 arrows dealing 80% damage and applying your "on-hit" abilities. Now here is sh*t gets real. Picture 3 auto attacks with a hell of a spell, dealing % damage with your lovely Blade of the Ruined King and also applying your Blight. What else can you want? Why have you not bought this item yet?
  • Infinity Edge: Huge Damage, Crit Chance to deal even more damage, and your Crits will deal even more Damage. Damage + Damage + Damage. Is there any reason to an AD not to pic this?
  • The Bloodthirster: Damage and life steal, both increasing every time you kill a creep to a max cap of 30 stacks. HUGE amount of damage and sustain on fights, a good synergy with all your other items.
  • Last Whisper: All your damages will ignore 35% of our targets armor. Plus adds a little damage, after all, you always wants more damage than you already have.
  • Guardian Angel: Your "coin to the boatman" card. If you die, you will respawn a few seconds later to deal even more damage.
  • Berserker's Greaves: A standard ADC boot with a nice Movement Speed and a little Attack Speed.

Now that you know what every item does, lets put it all together:
  • As an ADC, the thing you do most is Auto Attack. This said, all the Attack Damage from your items will give a nice damage on your Auto Attacks.
  • Now that you have all this lovely damage flowing from your hands, picture if you can add more damage. With your Blade of the Ruined King, you will be dealing damage in % hp. The more HP your target have, the more damage you will put on him. And remember: This Damage is dealt COMBINED with your auto attack damage, not ONLY, so now you have practically twice the damage you had.
  • Now, if you weren't scary enough hitting like a meteor, picture you hitting 3 targets instead of one. I know, crazy right? Well, your Runaan's Hurricane do this for you.
  • Still not convinced? What if a told you that all your damage is ignoring 35% of that perky tank inf front of you? Well, thank your Last Whisper for it.
  • Now, have you died? Well, i said you should look again. After all, you are a zombie with your Guardian Angel
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Guide Top

Playing Through - Start/Mid Game

Well the beginning of a game is pretty standard for most of the ADCs.

  • Farm like a boss: learn how to last hit.
  • Harass when you can: Varus is a good harasser with his Q and his E.
  • Keep your eyes open for ganks: In the Bot Lane, a ward in the Dragon's Pit can work wonders.
  • Keep you health up: Try to always be with more than 50% hp.

This should be enough for you to do well late game, when things start to get real, and you can shine with your true potential.
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Playing Through - End Game

The way you should look at your Varus is this: Picture a Machine Gun being hold by a Paper Toy. Now, i need you to keep 2 things in mind:

  • If they catch you, you WILL be dead.
  • If ther don't, THEY will be dead.

With those things in mind, you need to know that they will do ANYTHING to close the gap to you, and kill you ASAP. For that, i have a few hints:
  • Be the last on to engage into a team fight, and chose live and run instead of staying and die.
  • Don't be afraid to use you summoner's spells and all of your skills to run OR to chase (if the situation say so)
  • A 1/0 person is more important to it's team that a 5/6 one, so play safe, and feel the motion of the flow.
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Guide Top

Conclusion

Well folks, this it it. It's a pretty simple guide, but i hope you all enjoy. I can't stress enough that this is the way i play, and i like it so. If you have any doubt, or any request, or i did some English mistake (not my main language), please, feel free to reply. To finish, a special thanks to Dinélix, my girlfriend, for introducing me to the game and helping me to become a better LoL player, and to SoniqVision for the patience as i progress through the game ^^.

That's all folks!