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Ezreal Build Guide by Siyfion

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Siyfion

That's Ez'actly The Way...

Siyfion Last updated on February 28, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
3/
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 3

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 6


Table of Contents
Guide Top

Introduction

Hey guys, this is my guide to playing Ezreal, who is quite possibly the most awesome Champion in the game. Ezreal is a character to play if you love playing as the carry, dealing tons of damage to enemy champions and have good tactical awareness. He is *not* someone to play if you're looking for a champion that can take lots of hits, clear minions at an alarming rate or like going toe-to-toe.

** At the moment this guide is still being actively written, but the build is complete. Feel free to add any comments / suggestions**


Guide Top

Runes

Obviously being an AD carry AD is very important in the rune build, hence the 3 Quintessences that give an early-game AD boost for instant big hits.

The 9 Greater Marks of Desolation give you a good chunk of amour penetration, so that if you lane against a tanky champion you should still be able to do some decent damage output early game.

The 9 Greater Seals of Clarity give you some decent mana regen, so you shouldn't have to go back early game due to "oom" situations!

The 9 Greater Glyphs of Warding give you that little bit extra survivability when you're up against a nasty opponent (such as Brand), ensuring that you have the time needed to kill them, before vice-versa!