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Vayne Build Guide by DefiledAngel

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League of Legends Build Guide Author DefiledAngel

The Cancer is Back! Vayne Jungle 6.9

DefiledAngel Last updated on May 4, 2016
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The Power of Silver

Ability Sequence

3
8
10
12
13
Ability Key Q
2
4
5
7
9
Ability Key W
1
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Guide Top

Welcome to the build!

This build is very VERY very new, and is susceptible to patches that would ruin this build. So if you are interested, try it sooner than later.
This build is a guide on how to revive the scariest days of league of legends history: The day devourer came to the Rift. Soon, people realized Vayne's W would proc with only two hits. This was SCARY! the amount of damage Vayne could pump out per second was TERRIFYING. And now that nightmare has been reborn.

"Let us hunt those who have fallen to darkness", shall we?


Guide Top

Why this build works, and whats different from the days of Devourer

Why this build works:
You see, ranged carries were nerfed with Devourer, so that every fourth hit would be double-proc-ed. This made ranged carries less powerful.

Enter the recent update.

Here's the buffs and nerfs for vayne
Buffs for phantom hits:
Range carries Phantom Hit every other hit
Not on jungler item
New jungler enchant that stacks with Blade and W
Rageblade from 8->6 stacks.
Nerfs:
phantom hit now takes up another item slot (Rageblade)
Rageblade's AP is lost on vayne
takes 6 hits to get double proc effects.


Guide Top

Whats so great about two-hit W's?

Okay, a little math for you. At max level, vayne's W does 12% max HP damage. With bork (6% max HP damage), normally in 6 hits you do....
6*6=36% + 12*2 = 36% +24%= 60% max HP + whatever AD damage got in.

With a raging rageblade, Bloodrazor, and Bork
3+6=9%*6 + 12*3= 54% + 36% = 100% + AD.
wait, 100%?!?!?!? uhh, they're dead!
Thats right: Ideally, you can kill anyone in maximum 6 Hits!

Hello Darkness my old Friend....*Tink*.


Guide Top

So, uhh how do I play Vayne?

Look, I'm not a pro at vayne, so if you want to know how to truely play her, go read a normal Vayne guide.

If you want to know how to change from Normal Vayne to Jungle Vayne, you've come to the right place!

Here's what you do:
-Cancel your q animation against walls while jungling. Stand RIGHT NEXT to a wall and roll into it for a cancel. Helps with clears!
-Gank After 6, use ult then use the one second of stealth to get close. Wise use of e can be difference between kill and fail.
-Remember: Being Counter-Jungled might be scary, but in all honesty there's so many walls that you can outfight almost anyone. Even Shaco.
- You DO have to remember that as a jungler, you must be careful when you die. Objectives are at stake.


Guide Top

Clear Path

I personally use ScrapComputer's Farming Jungling path for season 6. For those of you who haven't seen the video, I'll link it here: O_O

But if you don't want to watch a short YouTube video, and give the dude his credit, I'll give a quick rundown

-Clear all non-color-buff camps (- scuttler), smiting Krugs and Gromp.
-Buy second Jungler item.
- Clear All camps, smiting buffs
- Get 6 with very little time and experience.


Guide Top

Taking Smite into lane

Now, you may not be able to/not want to jungle, never fear! I've tested it, and you CAN lane with smite.

Here's what you need to do it:
- A High disengage or poke-y support; This allows you to be able to farm relatively safe, and keep you from being smashed early.
- Good CS-ing. Without this you'll have a hard mid and late game.
- Take less risks. Take risks only when you are withyour support, or you jungler's ready to gank/counter gank.
- Watch your flash! Knowing that a jungler may come means back the hell off! No flash = more jungler!

So why take it into lane?
-The challenging smite's true damage is lovely
-Junger gets a great leash!
- Much better objective control
- Better dueling.


Guide Top

Thanks for your attention

try this out...and scare everyone on the rift for me.


-Defiled Angel