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Pantheon Build Guide by TheLoLguidelines

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author TheLoLguidelines

The hopping Pantheon! S4

TheLoLguidelines Last updated on May 3, 2014
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


Table of Contents
Guide Top

introduction about me

1. Introduction
About Me
Who is Pantheon
Pros & Cons
2. Before You Start Skyfalling
Runes
Masteries
Sumoner Spells
3. What Do You Do as Pantheon
Abilities
Skill Sequence
4. Weapons of Mass Destruction
Starting Items
Core Items
Offensive Items
Defensive Items
Choice of Boots

5. They Are Privileged To Die At My Feet!
Gameplay
Laning Phase
Mid-game
late-game
6. The Jungle
Jungling
Jungle Items
Jungle Routes
Warding
Ganking
7. Spartan's Legacy
Pantheon Videos
Conclusion
Changelog


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You Should Pick Me (Best choice)


Flash- I usually ALWAYS take this spell as this is Pantheon's actual only escape, and can also be used as a gapcloser if your short on your W range.
Ignite- take this spell in order to maximize your kill potential since pantheon really doesn't have any.
Smite- MANDATORY on junglers in order to secure buffs, dragon, and baron. Don't take if your laning though :P
You Can Pick Me (Alternatives)


Teleport- Gives pressure to the enemy team and allows yo took may plays even when you dont have your ult. With this and your ult you'll be flying all over the map.
Ghost- will give you a quick speed boost for cathing up or escaping andd is on a lower cooldown then flash.
Exhaust- I usually take this when I'm going bot as it helps me stick on to the enemies I wish to punish.
Heal- Is actually now A good spell now that it removes healing debuffs. Although good, I'd only, take it if I were going bot lane.
Don't Pick Me (Not Viable)



Clairvoyance- you really have no use for this and should never take it in any situation.
Cleanse- If your having problems with CC buy merc treads otherwise you shouldn't ever have a problem with getting away if you play smart.
Barrier- your passive already allows you to completely mitigate damage through auto attacks and even turret shots no need for this spell.
Clarity- Although Pantheon does have problems with mana sustain, knowing how to control his mana pool will make you a better [[Pantheon] player. Just dont get this spell, you should instead get a flask.
Garrison-Only used for Dominion, but even in Dominion I don't get this spell since I never seem to have a use for it since I'm killing everyone. Don't take this spell.

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Aegis Protection
Aegis Protection:After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.[/yellow]
This is a rather powerful passive. With it, Pantheon becomes a turret diving beast blocking up to two, or even more if you play it right, turret shots. When fighting make sure you always keep on auto-attacking and using abilities to keep proc'ing your sheild.


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Spear Shot
Spear Shot:Pantheon hurls his spear at an opponent, dealing 65 / 105 / 145 / 185 / 225 (+1.4 per bonus attack damage) physical damage. If Heartseeker Strike has been leveled up once, Spear Shot will crit to deal 150% damage against opponents whose current health is below 15% of their max health.
Your main damage tool. This is the ability that Pantheon is known for when it comes to harassing your lane opponent.
Tips and Tricks
Use this to last hit from far away or harass your opponent low enough to do an all in
Be careful to not spam you spears when it's not needed otherwise you'll be mana starved
Your spear crits. on any enemy below 15% so use this as an execution. You know... for that kill secure ;)
MORE INFORMATION

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Aegis of Zeonia
Aegis of Zeonia:Pantheon leaps at the target enemy and deals 50 / 75 / 100 / 125 / 150 (+100% of ability power) magic damage and stuns them for 1 second. Pantheon also instantly refreshes his Aegis Protection.
Your main true CC ability,a stun with a long cooldown. Since the recent patches during season 4, they somewhat buffed this ability to be able to hit neutral enemies now. This makes jungling easier as well as escaping/ making plays. Use this ability sparingly.
Tips and Tricks
Aegis of Zeonia refreshes your Aegis Protection, so wait until your current Aegis Protection is disabled.
Wait to use your Aegis of Zeonia when the enemy is about to escape to close the gap.
Since you can now use Aegis of Zeonia
MORE INFORMATION

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Heartseeker Strike
Heartseeker Strike:Passive: Pantheon gains 100% critical strike chance against targets below 15% of their max health.

Active: Pantheon channels for 0.75 seconds and deals 3 swift strikes in a cone in front of him. Each strike deals 13 / 23 / 33 / 43 / 53 (+0.6 per bonus attack damage) physical damage, and they deal double damage to champions.
A very strong ability if all three strikes land, which they most likely will. Is very good for wave clear at higher levels.
Tips and Tricks
Use this to last hit from far away or harass your opponent low enough to do an all in
This on a relatively higher cooldown early levels so use it wisely
use this after your stun to guarantee the three hits
MORE INFORMATION

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Grand Skyfall
Grand Skyfall:Pantheon gathers his strength channeling for 2 seconds and then leaps high in to the air, crashing down at the target area 1.5 seconds later. Deals 400 / 700 / 1000 (+100% of ability power) magic damage to units at the center (down to 50% at the edge) and slows them by 35% for 1 second. If the channeling is cancelled, the cooldown is reduced to 10 seconds.
The manliest of ults. This global ult puts fear into your opponents, for when you have this no lane is safe from MANTHEON!!!
Tips and Tricks
try to aim a little bit behind the enemy your man-dropping on, this will make it almost impossible for them to escape unless they blow a summoner or a wild Fizz.
make sure you coordinate with your team when you're going to drop don't go into a 1v5 situation unless you know they are backing you up. Otherwise, your going to be one sad spartan.
Don't be afraid to cancel your ult before your start to jump its only on a 10 second cooldown. Also its ok to ult back to lane if you think you'll lose a considerable amount of cs.

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ABILITY SEQUENCE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

You put a point in your ult, Grand Skyfall whenever it's possible, levels 6, 11, and 16. You want to max your Spear Shot first to maximize the damage/early kill potential you have with it before you hit late game, then you max out your Heartseeker Strike cause it also deals lots of damage, but is not as noticeable early game. Lasty your gonna wanna put the rest of your points in your Aegis of Zeonia because its just for the utility.
however you can put a first point in it at lv. 2 or 3 if you think you can go for a quick first blood.




VS.

Now there is lots of debate on if your Q ability, Spear Shot, is better to max out early or your E ability, Heartseeker Strike. Here is an in-depth explanation of why you should take Spear Shot first instead of taking Heartseeker Strike, along with the calculations:

CALCULATIONS




Starting Items
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Doran's Shield and a Health Potion are the standard opening items I get on Pantheon beacause it allows you to stay in lane longer because of sustain and makes you rather tanky.


same as the Doran's Shield give you good sustain along with a health pot, and gives you a bit of AD which will help you trade.



This start gives you a lot of sustain and helps you with your mana hunger. With the flask you can all pots(a mix of health and mana) or get an early ward.


Core Items
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Gives you 3 great stats for a pretty cheap stat (you should usually get this item on your first back): AD, Arm. penetration, and cooldown reduction. you should have an easier time in lane poking down you enemy now.


Although your one of the fastest champions in the game, your not THAT fast. Grab some boots to boost your movement speed, you do not have to upgrade them immediately though.



It is good to build Pantheon with a bit of tankiness so I usually get two defensive items. stacking health is very good against burst champions such as LeBlanc and can be be turned into a Warmog's Armor or Randuin's Omen.


Offensive Items
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A good source of AD and lifesteal. Requires you to get stacks to get the maximum effect of it but it is not that difficult to get stacks on. You would take this item or Ravenous Hydra for your lifesteal, not both. Take this instead of hydra if you need that extra AD for your abilities instead of the wave clear.


Has an amazing passive & active, good for clearing waves of minions, and some AD and health regen. Take this item instead of The Bloodthirster if you're going to trading more, specifically with auto attacks so you can proc your passive & active.


WHAT IS ARMOR. I get this in almost every game as it gives alot of Arm. pen along with some AD which will keep you strong even in the late game, but of course not THAT strong.


A great item that can be built from your brutilizer. You would get this item or Youmuu's Ghostblade. The Black Cleaver provides AD, Arm. pen, CD reduction, and a bit of health. Also its passive is good for armor shredding that will help your ADC take down targets. Take this item over youmuu's if you want to be a bit more tanky and expect to autoattack the enemy alot.


And you thought you were fast before. Many people underestimate this item but i like it a lot, it just gives so many GOODIES!!! yes it doesnt exactly give you a beautiful amount of AD but it also gives CD reduction, Arm. pen, extra Crit. chance, AND an awesome active that gives you alot of Atk. speed and movement speed. If you are planning to 1v1 or even 1v2 enemies then take this item over black cleaver. I would recommend this if you're not behind or if your not going to team fight as much.

Similar to youmuu's ghostblade, I'd only get this item if I was really ahead, and I WOULDN'T replace it as one of my lifesteal items, BT or hydra. It's active makes sticking or getting away from enemies easier and can make the enemy underestimate how low you are. Take if you are dueling 1v1 more then you are teamfighting.


O Trinity, you have a little bit of everything: AD,AP,Atk. speed, Crit. chance, a bit of health and mana, a move speed multiplyer, and TWO passives: rage and spellblade which allow you to stick onto enemies aswell as do alot of damage with you auto attacks. However, as pantheon your going to be busy doing your combo to even have time to really get all your procs in. In all honesty I DO NOT recommend this item. If you can pull it off, congrats to you, however it is expensive for what it is worth to Pantheon and doesn't really yield positive results.


Not gonna lie this item gives me mixed feelings, like trinity. Pantheon does not benefit from this item as much as you'd think. Since, as Pantheon you wont be auto-attacking a lot, you rely more on your abilities, this item wont really help you. Its expensive and the crit passive doesn't go with your spears.


Defensive Items
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A great defensive item.The huge chunk of health makes it a good item against AP and AD alike. I run this item in most of my games as it gives you some significantly more effective health when its paired with a second defensive item. Take this item if you having problems with bursty champions like le blanc.


One of my favorite defensive item for any champ needing to be more tanky. Lots of health and armor along with a debuff makes ADC hate you as well as the active is good for sticking on to fleeing enemies. I usually get this paired with Warmog's Armor or an MR item to have a good balance in armor and magic resist.


O this item, I love it! Its passives are awesome and gives you a good amount of MR along with some health. If your against a team with a lot of poke, take this item.


Very good item. Get the Hexdrinker part of this item early if you're having problems with your AP matchup. This item is good since it also gives you AD and a life saving shield passive. take this item instead of other AP items if you lane opponent is an AP laner such as Diana or Rumble.


An item I recommend if you're fed. it kinda releases pressure off of you since the enemy doesn't want to deal with killing a wild Mantheon twice, if they could that is. I recommend it more if your carrying the game since you'll need to stay in the battle as long as possible.


I'm not a big fan of this item on Pantheon mostly because early i will be throwing spears and not being in the enemies face so they can take sunfire ticks. Nevertheless, it is still a phenomenal item in some situations, better when your against a melee champ, and can replace Randuin's Omen as it provides lots of health, armor, and a passive that helps you trade more in a sustained/prolonged fight. I'd rush this a little earlier, maybe after your first damage item.


I use to never like this item but the more i look at it the better it looks. Although, it does not build from the phage anymore, its passive slow is still good and the amount of health it gives with a little AD on the side is just a perfect alternative defensive item. In many ways I'd replace my main MR or ARM item for this item depending if the enemy team is AP or AD heavy.


Boots
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Take these for their cheap CDR, so you can spam more abilities.


For roaming or catching up/making a quick get away from the enemy.


If you need the extra armor against a heavy AD enemy team.


If you ned the extra magic resist against a heavy AP enemy team.


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Items