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The solo top lane and you. All you need to know!






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Introduction
This will be a guide about the solo top lane.
In the current meta game, the solo top lane is generally home to the tanky bruisers, assassins and some AP carries. Before this, this would be where the AP carries would go, while tanks would go bottom with a support. But with the recent rise of all the new bruisers and assassins and the shift from AD carries going bottom instead of mid, the bruisers and assassins took over the solo top lane.
The solo top lane is usually very far from any action. While middle and bottom lane will often be fighting over map objectives, your goal as solo top laner is to farm, farm and farm.
The champions you see here will always be champions that scale very well into late game, with a lot of farm and will generally try and stay in their lane for as long as possible to get those creep kills. These champions also always have some strong points, making them competent solo laners.
These champions will usually also be very good pushers/farmers, in order to keep up proper lane pressure throughout the entire game.
In this guide I will cover the viable champion choises for this lane, as well as give you a general idea of how laning here works and try and give people a better idea of what champions to pick as solo top.
- Have decent lane sustainability (examples:
Warwick -
Hungering Strike
Eternal Thirst,
Cho'Gath -
Carnivore,
Nasus -
Soul Eater)
- Have a good escape mechanism (
Jax -
Leap Strike,
Lee Sin -
Safeguard / Iron Will,
Renekton -
Slice and Dice)
- Scale well into late game (
Nasus,
Jax,
Cho'Gath
- Be a good and fast pusher (
Galio,
Cho'Gath,
Nidalee)
- Be somewhat tanky (
Jarvan IV,
Renekton,
Cho'Gath)
Now what determines a good solo top laner is not about how many of these criteria are met, but what combination of them are. For example if you have a good escape ability and you scale well into late game, but are squishy and have no lane sustain (e.g. AD carries), you won't be a great solo top choise and you'll be better off going bottom lane with a support babysitting you.


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Pros
+ Gets you back in lane faster after you buy/get forced out of lane + Gives you the ability to turn around clutch dragon fights + Ability to preform teleport ganks and have a good pressence on the map + Allows you to split push effectively while being able to come in and help your team at any time |
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Cons
- Won't be able to pick up ![]() ![]() - Can be easily stopped with a stun/silence/knockback - Long cooldown - When used for a dragon fight, leaves your tower open to be taken for free |
What if the enemy solo top laner has
Teleport?
- Always try and stop their teleport when possible, this can be done by both hard pressuring the lane or by trying to follow the person when they're obviously looking for a
Teleport
- Always announce when this person is missing and could potentially be teleporting
- When your lane opponent does teleport to bottom lane or dragon, try and punish them by taking top tower
- Try and keep track of their
Teleport cooldown and keep your team updated
Teleport ganking
So since we have

A teleport gank is where you

This is most efficiently used in case of a Dragon/Baron fight, where your team will engage Dragon/Baron while you're pushing a lane. When the enemy team sends a person to stop you, you teleport to the dragon/baron fight, effectively creating a 5v4 situation in your favor. Congratulations you've just collected a global gold boost, a few kills and possibly a Baron buff!
Another way to teleport gank is way earlier in the laning phase, where you gank bottom lane. This is done by asking your bottom lane to place a ward in any of the 2 brushes, depening on how far the lane is pushed up, after which you proceed to teleport on top of that ward and pick up 2 free kills.
Note however when doing it in the laning phase to make sure your tower is safe and you're not about to miss out on a ton of experience/creep kills. It is best to coordinate it with your bottom lane right after you push your lane out to the enemy turret.
Red: Possible locations for Baron teleport gank wards
Blue: Possible locations for Dragon teleport gank wards
Black: Possible locations for bottom lane teleport gank wards
Now if your team is refusing to buy wards for some reason, it is possible to teleport to nearby friendly turrets or minions, while this works fine it is much less reliable and not recommended.








Note: Make sure to always spend the remaining starting gold on

Items for later in laning phase:
Philosopher's Stone Philosopher's Stone: Great item to help your early game lane sustainability. Very cheap and pays for itself over the course of the game.





1. Tower. Try and hold on to it for as long as possible.
2. Creep kills. Honestly this is the most important score for you on the scoreboard. Not kills or assists.
3. Champion kills. Only go for a kill if you're absolutely dominating your lane and when it doesn't cause you to miss out on too many creep kills. Sometimes it's just as beneficial to just harass your opponent out of lane and not chase for the kill than straight up dive them even if you can.
Last hitting:
Last hitting is one of the most important skills to master in League of Legends. While you get experience from creeps when they die around you, to get gold from it, you need to get the last hit on it. The basic idea of last hitting is waiting for your creeps to damage an enemy creep untill it's just low enough for you to get the last hit. There are many advantages to this but rather than writing it all down, here's a nice video explaining the concept.
Some extra tips for last hitting under a turret (provided the creeps are not attacked by your own creeps)
Melee minions: 2 turret shots, 1 auto attack
Caster minions: 1 turret shot, 2 melee attacks (get 1 melee attack in before the turret shot and 1 after the shot to get the last hit)
Zoning:
Here's a great tutorial on zoning, not much more to add.
1. AoE spells (ability to clear waves fast if they are pushing hard)
2. Range (ability to last hit or harass safely)
3. Sustainability (Survive in lane for long periods, remedied by pots/items)
4. Escape mechanism (Avoid ganks, remedied by flash/ghost/exhaust)
5. Teleport mechanism (Remedied with teleport, pretty much needed when going 1v2).
Examples of champions that do fine 1v2:






The benefits of split pushing is you will always force the enemy team to send people over to stop you, relieving that pressure from the rest of your team and giving them the oppertunity to catch them out of position.
Split pushing is best done on a champion that has good escape abilities or is very hard to kill in general.

Split pushing is also a very effective tool when trying to gain Baron control (if you have


Will add some videos showing this more clearly later on.
~THIS SECTION WILL GET UPDATED SOON, ANY FEEDBACK ABOUT MATCHUPS SINCE NEW MASTERIES ARE GREATLY APPRECIATED~
For this section I will be using the following format for each champion I feel is a viable solo top laner.
Recommended guide: The guide I personally feel fits the champion in this role the best.
Strengths: Strong points of this champion in the laning phase.
Weaknesses: Weak points of this champion in the laning phase.
Strong against: Who this champion is particularly strong against in the solo top lane.
Weak against: Who this champion is particularly weak against or gets countered by in the solo top lane.
Akali, The Fist of Shadow
Recommended guide: http://www.mobafire.com/league-of-legends/build/akali-the-epitome-of-an-assassin-80578
Strengths: Strong burst, high sustainability, hard to gank cause of

Weaknesses: Squishy, vulnerable to


Strong against:





Weak against:






Cassiopeia, The Serpent's Embrace
Recommended guide: http://www.mobafire.com/league-of-legends/build/cassiopeia-theres-a-snake-in-my-boot-40430
Strengths: Decent lane sustain, low mana cost on spells, long range, her ultimate makes for a very good escape ability
Weaknesses: Squishy, hard to master, highly dependant on hitting skillshots
Strong against:









Weak against:




Cho'Gath, The Terror of the Void
Recommended guide: http://www.mobafire.com/league-of-legends/build/a-gentlemans-way-of-playing-chogath-86284
Strengths: High sustainability, quite tanky even early in the game,

Weaknesses: Hard to lane skillshots, no real escape mechanisms
Strong against:






Weak against:





Dr. Mundo, The Madman of Zaun
Recommended guide: http://www.mobafire.com/league-of-legends/build/offtank-mundo-got-an-upgrade-81154
Strengths: High sustainability, very tanky at level 6, good low cost/high range harass
Weaknesses: No real escape mechanisms, vulnerable to ganks
Strong against:

Weak against:


Galio, The Sentinel's Sorrow
Recommended guide: http://www.mobafire.com/league-of-legends/build/galio-a-sentinel-supports-56272
Strengths: High sustainability, great pusher, hard to gank
Weaknesses: No real escape mechanisms, mana starving early game
Strong against:




Weak against:

Gangplank, The Saltwater Scourge
Recommended guide: http://www.mobafire.com/league-of-legends/build/gangplank-wait-where-did-their-health-go-full-o-facts-98004
Strengths: High early game damage, low cooldown high damage range harass, hard to gank
Weaknesses: Low sustainability, squishy early game
Strong against: -
Weak against:




Garen, The Might of Demacia
Recommended guide: http://www.mobafire.com/league-of-legends/build/garen-spin-to-crit-updated-9-12-11-99504
Strengths: High early game damage,

Weaknesses: Has to stay out of combat to have any form of lane sustainability, no real escape mechanisms
Strong against:

















Weak against:





Irelia, The Will of the Blades
Recommended guide: http://www.mobafire.com/league-of-legends/build/irelia-true-will-cannot-be-defeated-in-depth-guide-70179
Strengths: High sustainability,

Weaknesses: No real escape mechanisms, quite mana starving early game
Strong against:








Weak against:







Jarvan IV, The Exemplar of Demacia
Recommended guide: http://www.mobafire.com/league-of-legends/build/the-prince-of-solo-top-95233
Strengths: High mobility, high armor at low levels, hard to gank, good long range harass
Weaknesses: No real lane sustainability
Strong against:


Weak against:










Jax, Grandmaster of Arms
Recommended guide: http://www.mobafire.com/league-of-legends/build/jax-the-tanky-dps-counter-100868
Strengths: High burst, good escape by using

Weaknesses: Low lane sustainability, needs a lot of farm
Strong against:










Weak against:




Kennen, The Heart of the Tempest
Recommended guide: http://www.mobafire.com/league-of-legends/build/saintvicious-kennen-the-new-op-112722
Strengths: Good escape mechanism, good lane sustain (as soon as you buy

Weaknesses: No real lane sustainability at low levels
Strong against:





Weak against:


Lee Sin, The Blind Monk
Recommended guide: http://www.mobafire.com/league-of-legends/build/the-sixth-sense-a-focus-on-laning-lee-sin-90364
Strengths: Decent lane sustainability, high mobility, hard to gank
Weaknesses: Hard to master
Strong against:


Weak against:


Malphite, Shard of the Monolith
Recommended guide: http://www.mobafire.com/league-of-legends/build/rocking-solo-top-with-malphite-jungle-guide-included-121976
Strengths: Good passive resistance to harass, decent mobility, good pusher
Weaknesses: No real escape mechanism, low sustain
Strong against:


Weak against:






Mordekaiser, The Master of Metal
Recommended guide: http://www.mobafire.com/league-of-legends/build/unforgivens-guide-how-to-build-a-successful-mordekaiser-24061
Strengths: Good lane sustainability (as soon as he gets

Weaknesses: No escape abilities, easy to gank
Strong against: -
Weak against:






Nasus, The Curator of the Sands
Recommended guide: http://www.mobafire.com/league-of-legends/build/nasus-whys-this-tank-hitting-me-for-half-my-health-107987
Strengths: Great pusher,

Weaknesses: Squishy early game, easy to gank, needs a lot of farm
Strong against: -
Weak against:






Nidalee, The Bestial Huntress
Recommended guide: http://www.mobafire.com/league-of-legends/build/tournament-nidalee-96037
Strengths: High lane sustainability, high mobility, great pusher once she hits level 6, great long range low CD harass
Weaknesses: Weak before level 6, quite mana starving untill she gets some items
Strong against:

Weak against:

Olaf, The Berserker
Recommended guide: http://www.mobafire.com/league-of-legends/build/duffs-competitive-olaf-145429
Strengths: True damage, ultimate that makes him immune to and breaks CC, decent sustain
Weaknesses: No real escape ability
Strong against:










Weak against: -
Renekton, The Butcher of the Sands
Recommended guide: http://www.mobafire.com/league-of-legends/build/renekton-croc-chop-how-to-drive-a-movie-theater-64612
Strengths: Good lane sustain, high damage, good escape ability, no mana cost on abilites
Weaknesses: Squishy early game, requires quite a lot of farm
Strong against:




Weak against:



Riven, The Exile
Recommended guide: -
Strengths: High damage, very mobile, spammable shield that scales with AD
Weaknesses: No real lane sustainability
Strong against:




Weak against:


Rumble, The Mechanized Menace
Recommended guide: http://www.mobafire.com/league-of-legends/build/the-steel-titan-of-solo-top-102929
Strengths: High mobility, no mana cost on abilities, high sustained damage
Weaknesses: Overheating at the wrong time can be deadly, low lane sustain untill he gets some items
Strong against:






Weak against:


Ryze, The Rogue Mage
Recommended guide: http://www.mobafire.com/league-of-legends/build/ryze-mana-carry-guiding-past-misconceptions-of-ryze-58477
Strengths: High sustained damage,

Weaknesses: Low sustainability early game, no real escape mechanishsm
Strong against:











Weak against: -
Shen, Eye of Twilight
Recommended guide: Couldn't find a decent AP Shen guide as which he is most viable currently in my opinion, especially for the solo top lane, but for a good general idea of how Shen works: http://www.mobafire.com/league-of-legends/build/shen-is-everywhere-main-tank-build-70989
Strengths: Quite tanky, no mana cost on abilities, good mobility
Weaknesses: Low lane sustainability
Strong against: -
Weak against:






Shyvana, The Half Dragon
-COMING SOON-
Singed, The Mad Chemist
Recommended guide: http://www.mobafire.com/league-of-legends/build/singed-ap-chemistry-tank-revamped-50061
Strengths: High mobility, tanky, great pusher
Weaknesses: Besides his

Strong against: -
Weak against:





Sion, The Undead Champion
Recommended guide: http://www.mobafire.com/league-of-legends/build/clean-up-on-aisle-sion-ap-sion-50485
Strengths: Good defensive abilities
Weaknesses: Besides his

Strong against: -
Weak against:



Swain, The Master Tactician
Recommended guide: http://www.mobafire.com/league-of-legends/build/an-enemy-has-been-swain-54159
Strengths: Good sustained damage, high sustainability when he hits level 6
Weaknesses: Squishy before level 6
Strong against:





Weak against: -
Talon, The Blade's Shadow
Recommended guide: http://www.mobafire.com/league-of-legends/build/talon-the-noxian-assassin-ad-burst-update-117801
Strengths: High burst, good escape ability
Weaknesses: No lane sustainability, squishy
Strong against:




Weak against:








Teemo, The Swift Scout
Recommended guide: http://www.mobafire.com/league-of-legends/build/get-me-teemo-over-here-with-a-blowgun-82617
Strengths: Low cooldown blinding ability, good damage that's hard to mitigate, very mobile, free wards at level 6
Weaknesses: No lane sustainability, squishy
Strong against:




Weak against:

Tryndamere, The Barbarian King
Recommended guide: http://www.mobafire.com/league-of-legends/build/your-tryndamere-resource-updates-4964
Strengths: High early game damage, good sustainability, good escape mechanism, great scaling into late game
Weaknesses: Squishy, easy to kill before level 6
Strong against: ?
Weak against: ?
Udyr, The Animal Spirit
Recommended guide: http://www.mobafire.com/league-of-legends/build/taggrins-udyr-130660
Strengths: High early game damage, tanky, good sustainability, high mobility
Weaknesses: No real escape mechanisms
Strong against:




Weak against:



Warwick, The Blood Hunter
Recommended guide: http://www.mobafire.com/league-of-legends/build/lanewick-no-more-jungling-88376
Strengths: Very high lane sustainability, tanky
Weaknesses: Slow pusher, no real escape mechanisms
Strong against:



Weak against:


Wukong, The Monkey King
Recommended guide: http://www.mobafire.com/league-of-legends/build/wukong-the-immortal-king-comprehensive-guide-106153
Strengths:

Weaknesses: No real sustainability
Strong against:


Weak against:





Yorick, The Gravedigger
Recommended guide: http://www.mobafire.com/league-of-legends/build/yorick-king-of-killing-you-with-dead-things-100242
Strengths: Good lane sustainability, good long range harass
Weaknesses: No real escape mechanisms, squishy early game
Strong against:








Weak against: -
Few notes on this list:
This list is far from complete and I probably overlooked a bunch of things, that's where I need you guys. Any feedback regarding this list is always much appreciated and will be taken into account, I will try and keep this up to date as best as possible.
The goal for this list is to make it the list to go to if you want to know what champion to pick if you're solo top.
If you want a champion to be added here, add a comment with some information about their matchups and I will add them to the list.
Changelog:
29-09-2011:
- List completed
30-09-2011:
- Corrected a ton of mistakes and incorrect matchups.
- Added some more guide links
07-10-2011:
- Added Malphite to the list
18-10-2011:
- Corrected another bunch of incorrect matchups
- Removed Riven from the list. Lately the only Riven's I've seen is in the jungle where, in my opinion, she is much more viable
28-10-2011:
- Added a few images to the guide
- Added a "Laning" and "1v2 Laning" section
- Added starting items in the Items section
02-11-2011:
- Updated lots of match-ups, including a lot of updates for Wukong
- Re-added Riven
- Added Swain
- Added Teemo
- Added Tryndamere
04-11-2011:
- Added Olaf
- Removed Pantheon, the very few times I've seen him he's been more succesful mid or bottom
- Updated Singed's matchups's (added a few more counters)
Specifically looking for: Information on matchups for





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