Build Guide by sirrafael
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Pros / Cons
******I give credit to killraven for he hit this on the head!*****
Super strong mid to late game
Deals insane amounts of damage
Teleports at will
Can escape easily
Great solo mid or laning with a teammate
FUN to play
Low Hp (a somewhat glass cannon)
Skill intensive (harder to master than say... Ryze)
I once learned from a great master, to be a great Kassadin you have to be fearless! This is the most important piece of information. Sometimes its border line stupid fearless. You have to learn to kite and watch your cool downs at all times. You need to kite, while the cool-downs are well, cooling down. AS soon as they are up you want to go in and do the 1,2,3 punch. Void walk, null sphere, and force pulse. Make sure you watch you mana, if you need to go back, go back!
Make sure you are ALWAYS part of the team battles, you can single handedly turn the tide in your teams favor. When you engage in team battles, never, never, never, fight the tanks. You have an advantage no other champion in the game has. You can void walk OVER the tanks and pick off their DPS. A pure DPS hero can be killed in matter of seconds. After the kill, void out and watch for the next attack and kill.
The video below is a great example of how to use voidwalk to escape.
I play Kassadin as a pure mage. As a mage you need as much damage out put as possible. The runes I have here is made for just that. Voidwalk is such a good skill, and the cool-down runes are needed for a quick attack/escape.
The standard magic pen in offence, and mana regain and CD reductions in utility. The awareness (xp increase) is great, especially if you are able to get solo. A carry needs levels as quick as possible.
Archangels staff with banshees vale will give you more survivability and damage with the bonus from archangels. The bonus from banshees will be helpful as well, to prevent a stun or any other single target disables. The deathcap's are just awesome, massive ability power by themselves, Late game there is nothing you cant solo. The void staff is very nice, to have that 40% MORE magic pen. You will be unstoppable.
Nothing much here to explain, but since you are a PURE mage there is no need for nether blade. One point into it can be helpful mid and late game to help you add stacks on your force pulse.
I've tried many spells with him, I found cleanse is very helpful if you are fighting any stuns or disables. One stun can very well kill you. You must make sure you are able to freely roam around. If there are no stuns i'll take a heal (to be more fearless) or teleport. The heal is nice because you can "run" away with an enemy chasing you, heal, and 1 2 3 combo. Now they are the ones running. Or even better, dead. I always take ignite. Early game you can get many kills. That will carry you to mid and late game. Ignite is so awesome as well with healing heros, especially Mundo. I hate his ult, (if i'm playing against him) ignite reduces healing which really hinders his ult, and any other healing hero for that matter.
Kassadin is one dude you don't mess with. With practice and patience, he is one of the top teared carrys in the game. He is hard to learn but once you do, you will never play another champion again.
If you have any questions, please ask!
This will be you with practice! (guy in the middle)