Thresh Build Guide by paladinlaw
Not Updated For Current Season
Situational - vs 2 or more AP Burst
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Thresh with this build
|Draven||Hook him when he tries to catch an axe, easy.|
|Blitzcrank||Avoid his rocket grab and just poke him down as you're ranged|
|Caitlyn||Simply poke/zone her, if she ults your adc, take the hit for him/her, you have enough tank|
Hello fellow Summoners. This is my Thresh Guide. I do apologize for the lack of color and/or creativity, as I'm yet to figure out how to do that, however, it does not mean that I didn't put any less effort into it. This guide is based on my personal experiences as a Thresh main and I hope that you will find it useful. I will appreciate any and all feedback as this is my first guide, and if anyone would like to color it up for me or teach me how, that would be great.
Enjoy Guys and Girls
With my runes I like to go very Tanky. Lots of Armour and then some Magic Resist. The reason for this is that I find that Thresh Tanks Extremely well, and for those all in play-making Death sentence plays, u need to be able to take the punch.
For my Masteries I run a standard 0/9/21 setup. I find that it has the perfect balance between defense and utility. As you're only a support, your main gold income is from assists. this can be a problem if your AD carry falls behind, so to compensate for this is I like to have Greed and Scavenger on. Also, the Wealth allows you to start with 2x health potions and 2x Mana potions, which comes in handy for sustaining in lane.
Right. The Big one.
There is a lot of variety on Thresh with regard to items. Generally, I like to start with ancient coin, 2x health pots, 2x mana pots and a trinket.
The reason for this start is you then have great early game sustain due to the health and mana pots, and you're earning early gold, which helps you get your core items quicker.
My advice is try to stay in lane until you have at least 800 gold, back when its safe and get yourself a Sightsone. The quicker you get it the better as it prevents Ganks and helps your AD Carry focus on Farming/Poking without having to worry about where the Enemy Jungle is. However, if you are winning lane and you feel comfortable, try to hold out for 1600 gold so that you can get both Sightstone and Boots of Mobility on your first back. The boots help you roam a little (warding Drake and Jungle)
Regardless of whether you start coin first or Relic Shield, You should rush both Sightstone and boots.
Starting with Relic Shield
Personally, I feel the benefits of Ancient coin out way the benefits of relic shield. With Ancient Coin you get both gold and mana. Not to mention it builds into Talisman of Ascension, a great item with a great active that helps your team get into or out of team fights quickly. However, If you're facing a pokey/difficult/counter bot lane, then the relic shield with the extra bit of health and the active shield you get from Face of the Mountain can be to your benefit.
By 15-20 Minutes in you should have Sightstone, Boots of Mobility, Talisman of Ascension/Face of the mountain, traded your trinket for a sweeping lens and be working on your Righteous Glory. I find Righteous Glory is such a great item on Thresh and thus should be rushed after your core.
After Righteous Glory.
Now you need to make a decision. Is the enemy team mostly AD or are there AP bursters?
If they're mostly AD, go with lots of health and Armour so that you can tank the damage for your team.
If there's AP Bursters, you need Magic Resist, LOTS OF IT. for AP champions I've found you don't need as much health if you have a lot of MR. You need to remember that you need to be able to tank that AP damage so that your team can shut them down. So, look at what the enemy team is building and decide which items you're gonna buy to complete your build.
Thresh is over all fun to play. He can take a punch, and is able to make great plays. Remember that your lantern is both a shield, and a tool. If you're taking a lot of damage use it to shield some of it, or use it to make plays like bringing your Jungle in for an easy gank or using it to Q in, lantern, Q again to go into the enemy and bring a friend with via the lantern. The amount of plays Thresh is able to make makes him one of the most fun supports to play.
I hope that you guys have found my Guide useful. I apologize again for the lack of color, but i promise my next guide will be fully colored and illustrated.
If you haven't found found this guide useful or feel I've left something out or done something wrong, please comment and let me know. As this guide is my First I realize it will not be perfect, but any helpful criticism is welcomed as that's the only way to improve.
Good luck on the fields of Justice!