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Kha'Zix Build Guide by Tinjus

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League of Legends Build Guide Author Tinjus

Tinjus - Detailed Kha'Zix Jungle Guide for Preseason 7

Tinjus Last updated on Yesterday
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
8
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R

Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Offense: 12

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Defense: 18

Recovery
 
 
Unyielding
 
 
 
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Utility: 0



Threats to Kha'Zix with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Jarvan IV The only problem that you will have with him is at level 3, where the matchup is based on skill. Anything after that is easy.
2
Olaf You can fight him easily at all stages of the game, and since he has no hard CC he poses no threat to you in any stage of the game. Just make sure not to face-tank his hard hitting auto attacks.
2
Ivern He is extremely easy to kill and fight as long as you avoid his stun and avoid getting hit by daisy. He can be a pain and steal your camps instantly, so be sure to ward the entrance to your jungle.
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Season 7 Assassin Update Changes

The entire guide has been updated.



This guide has undergone a complete overhaul due to the introduction of the Assassin Update. In case you haven't seen the changes yet, here are Kha'Zix's tweaks:

[Isolation mechanic moved to passive]
Unseen Threat damage changed to ([2 + level] * 8 + 40% bonus AD) from (15-190 + 50% AP)


Taste Their Fear (Q):
Cooldown increased to 4 seconds from 3 seconds
Bonus Isolation damage increased to 50% from 30%
Bonus AD ratio increased to 140% from 120%
Evolved Q now grants 50 range on Q and AA + refunds 60% of the CD vs Isolated Targets
Evolved Q renamed "Reaper Claws" from "Enlarged Claws"


Void Spike (W):
No longer slows on base.
Evolved slow lowered to 40% from 50%
Evolved Slow vs Isolated targets increased to 80% from 50%


Void Assault (R):
Base stealth increased to 1.25 seconds from 1 second.
Evolve adds a new passive: "While out of combat, Kha'zix also passively gains Void Assault for 2.5 seconds in brush. This persists for up to 1.25 seconds after exiting the brush. 10 second per brush cooldown."
Evolve name changed to "Adapative Cloaking" from "Active Camouflage"


Here is a video that I made introducing the changes to Kha'Zix


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Videos

As of now I'll be uploading highlights from time to time, I will be posting my latest video in this section. To celebrate the assassin rework, I made one final montage of the pre-rework Kha'Zix.



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Introduction

Big thanks to my friend for making this awesome art for the guide!
You can find some more of his work here:
http://arsenalofcolours.deviantart.com/

Want to see Kha'Zix in action? Check out this incredible montage made by Nicetryian







Hi there, welcome to my Kha'Zix guide! I go by the name of Tinjus in the Oceania server. I'm a Challenger Kha'Zix main who peaked at #1 Kha'Zix OCE as well as #1 Kha'Zix in the world according to LoLSkill. I am making this guide to educate you all on how to play Kha'Zix and adapt his kit to your playstyle!

I've been playing Kha'Zix ever since he came out in Season 2, he was my very first jungler, so its very coincidental that he would be my main. He is just so unique in so many ways compared to every other champion in League, and for that I instantly fell in love with him. I see a lot of mistakes with other Kha'Zix mains, they may know the champion's mechanics but they certainly do not know the fact that Kha'Zix is incredibly flexible. In this guide my aim will be to educate you - the reader, on the ins and outs of Kha'Zix, and hopefully by the end of this guide you will have learnt a thing or two about him! There is a fair amount of writing here, so I hope you're ready. Lets get started.



About Kha'Zix


One of the most unique champions in the game, Kha'Zix excels at assassinating out of position targets. He possesses massive amounts of damage in his kit as well as a high amount of utility, which is a deadly combination for any assassin to have.

Kha'Zix is incredibly flexible in that he can adapt to any situation using his special Evolution concept. Most players think that Kha'Zix is all about killing that one target, but the thing that separates Kha'Zix from the crowd is his versatility. He is able to assume many roles in a team composition other than his main role as an assassin such as peeling, fighting, disruption and even tank. A good Kha'Zix player should be able to adapt to his/her environment in order to get the most out of Kha'Zix's kit.

Kill. Consume. Adapt.

Kha'Zix's massive but situational damage means that he has to play his fights carefully in order to be successful. Fighting an enemy when they are not Isolated can greatly reduce his damage and chance of winning that fight. A good Kha'Zix player needs to choose when and where to fight in order to find success in a game. He also has no Hard CC which can sometimes be a problem for ganking. However, his relatively strong and reliable slows combined with his high damage are more than enough to pull off a successful gank.


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Pros and Cons


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Runes





This is the standard rune page that I've been using after the assassin update was released. You can't go wrong with a standard AD page, and when paired with 10% CDR it transitions nicely into a 40% CDR build. If you feel like magic resist will benefit you, consider taking Glyph of Scaling Magic Resist instead, while swapping out the Quintessence of Cooldown Reduction for Quintessence of Attack Damage.




I've been experimenting with this page, but it doesn't seem to make too much of a difference in terms of your damage. It slows down your first clear a little bit, and the new lethality stat only starts becoming effective at around level 12. I recommend sticking with the standard AD page, its a lot safer and reliable.



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Masteries







With the introduction of the assassin update, these are the most optimal masteries that you should use on Kha'Zix. The addition of new masteries such as Greenfather's Gift gives Kha'Zix some great options to choose from. Notice how multiple masteries are highlighted, they are all viable, so choose between them as you please. Thunderlord's Decree and Stormraider's Surge are still very strong and viable on Kha'Zix, and are still personal preference, so pick which one you want to use to fit your playstyle. Thunderlords will provide extra burst for your combo, and Stormraider's will grant you a nice mobility buff. Masteries play an important role in this new season, so choose wisely.


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Items




These are the items that are Strong/Decent on Kha'Zix. Get ready to read, theres a lot of writing coming up.



Enchantment: Warrior



You should be getting this enchantment every single game that you play alongside your jungle item of choice. It gives Kha'Zix a massive power spike once he reaches it, and will let you duel almost anyone.



Boots



Your choice of boots will depend on the enemy composition as well as your personal preference. Boots of Mobility are good for taking control of the map and getting to your destination fast, and they synergise well with evolved R. Boots of Swiftness are great all rounded boots that provide a good amount of flat movespeed. Mercury's Treads are great against CC heavy team comps as well as heavy AP. Ninja Tabi are a fantastic choice against auto attack heavy AD champions, and Ionian Boots of Lucidity are good for providing that extra CDR to cap out at 40%.



The Black Cleaver



A fantastic item that works wonders for Kha'Zix. It gives him everything he needs, CDR, health, AD, and Armor Pen. Getting this item after warrior will give you a HUGE power spike, especially with your Taste Their Fear evolved. You will be able to jump on and destroy anyone you see, as long as you play the encounter correctly. The armor shred makes killing tanks a breeze and the movespeed passive allows you to escape or chase targets easily, since every ability that hits a target will give you movespeed.

Buy this item if you plan on evolving Q or need to deal with bruisers.



Edge of Night



The assassin update brought a nice new item to the table for Kha'Zix. Edge of night helps greatly against any AP mage such as LeBlanc or Orianna. Its a great item to buy if you want/need to take intiative in the game and be a little safer when jumping in.



Youmuu's Ghostblade



The introduction of the assassin update removed the attack speed from this item and also changed the flat pen to lethality. Its a lot less powerful than it used to be, so now I rarely take it anymore unless I feel that the movespeed buff will help out with fighting. It is, however, still pretty good in an assassin build, but the changes to itemisation took its toll on the item.

Buy this item if you plan on running a standard assassin build or are evolving W first



Mercurial Scimitar



A very strong item on Kha'Zix if you're dealing with dangerous hard CC. With the endless amounts of meta champions who have huge amounts of CC, Mercurial Scimitar is an incredibly strong choice for not only for getting yourself out of sticky situations, but it also gives you quite a bit of AD.

Buy this item if you are struggling against hard CC



Guardian Angel



Fantastic defensive item on Kha'Zix that allows you to take a few more risks in fights. With this item you're able to take the initiative in games and engage fights, as well as go ham for an important target.

Build this if you want to achieve the things said above, or are very ahead and getting focused a lot.



Randuin's Omen



Very strong defensive item on Kha'Zix that allows you to take a few more hits from ADCs, bruisers and assassins. Build this item if you find yourself taking too many hits from AD champions in fights, or find yourself dueling them a lot.

Reminder: Do not build defensive items until you have at least 2 damage items.



Dead Man's Plate



A great item for Kha'Zix, provides good tanky stats against AD champions and the movespeed passive is incredibly strong, allowing Kha'Zix to chase down enemies with ease.

Buy this item if you need extra tankiness against AD champions that are not building crit.



Ravenous Hydra



Quite a strong item on Kha'Zix. The active helps tremendously with clearing the jungle, as well as adding some extra burst to your combo. It also allows you to make multiple jumps with evolved E. If you're going to buy this, don't upgrade it to Ravenous Hydra until the last item. Instead, keep the Tiamat so you can make use of the active. This item is entirely personal preference. Its up to you whether or not you want to buy it


Still here? Great, lets keep going.



Trinity Force



Only get this item if everything in your current game goes right. If you are not on top of your game (farming,taking objectives, pushing lanes) then do not buy this item. It will take too long to build, and you will feel weak during that time. If you do decide to build this, build it as your 3rd/4th item, never 1st or 2nd. Its an extremely potent item that synergises well with Kha'Zix's kit, allowing smooth combos and increased mobility, as well as the ability to take towers quickly.

This item should only be bought when very ahead.



Duskblade of Draktharr



The assassin update changed this item to a much stronger variant. It is hands down the most powerful item for Kha'Zix in this update, providing a massive amount of raw damage with an incredible passive that synergises well with Kha'Zix's ultimate. It is currently a ridiculous item that works wonders for assassinating targets.

You can't go wrong with this item, you can integrate it into any build, but it works best for assassination.



Death's Dance



A great all round item for Kha'Zix. Provides some nice AD and lets you stay out in the Rift for longer. If you find yourself constantly recalling to heal, buy this item and you will never have to heal at fountain again. Its a very good item if you find yourself dueling the enemy a lot or taking damage in fights. Buy this item at any time after you finish Enchantment: Warrior. It is viable and strong at all stages of the game. However it lacks the ability to destroy tanks.

Build this item if you want to duel the enemy with ease.



Infinity Edge



Not that great on Kha'Zix. I recommend staying away from this item unless you plan on building a Trinity Force. Other than that, it gives good AD but Kha'Zix cannot make good use of the crit-chance unless he has other items that provide crit, which is not ideal for a champion such as Kha'Zix.

Don't build it unless you want to go a fun crit build.



Maw of Malmortius



Its not as powerful as it used to be due to the removal of armor penetration, but the passive still helps a lot against heavy AP threats. If you find yourself against high unavoidable AP burst champions such as Syndra or Veigar, this will protect you against the majority of their burst, and can easily turn the tide of a fight.

Buy this item if you are struggling against AP threats



Lord Dominik's Regards



Good item for shredding tanks as an assassin build of Kha'Zix. Lord Dominik's Regards is a great item to kill any enemy that has higher health than you, that means tanks and most bruisers. However, I now put less emphasis on this item due to the changes to evolved Q, which synergise extremely well with Black Cleaver, shredding their armor very quickly and cutting them down in a few hits. Build this item's counterpart Mortal Reminder if you are struggling against enemies who heal for large amounts ( Soraka, Aatrox).

This should be bought if you are an assassin build of Kha'Zix and are struggling against tanks or bruisers



Righteous/Sterak's/Zhonyas



These last three items are great niche pickups for certain situations. Righteous Glory is great if you are playing more of a frontline role and need to engage, Sterak's Gage is a decent pick up if you find that you are taking quite a bit of damage in fights (frontline), and Zhonya's Hourglass is a great pick to annoy the living daylight out of the enemies, OR if you find YOURSELF getting assassinated and focused.



Did you get all that? You probably won't remember it all, but this reminds you to not build the same thing OVER and OVER again. Build your items according to the state of the game.


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Strong Item Uses/Synergies

So with the introduction of the assassin update, builds are both similar and different. There are so many ways that you can build Kha'Zix now, but in order to find the most success it is now imperative that you build according to what evolutions you are running. This section will go over some specific items which synergise with each of the evolutions.



The Black Cleaver | Synergises with = Q



The Black Cleaver is a fantastic item, but the time where it REALLY shines is with Evolved Taste Their Fear. The synergy of the armor shred and cooldown reduction + phase passive alongside evolved Q is completely absurd and will allow you to win any 1v1 isolated fight with ease. The Black Cleaver will work wonders with any evolution order that has evolved Q in it.

Heres an example build for evolving Q first. Purchasing order is left to right



Black Cleaver is also a decent item when running Evolved Void Spike, as you will be able to shred an enemy team's armor and continuously spam W with the CDR

Using Black Cleaver with Evolved Void Assault is Not Recommended. Evolved R has a very specific playstyle in that it allows you to silently sneak up to an opponent and kill them in an instant. Since Black Cleaver isn't really an assassin item, it can be tricky to make it synergise with evolved R.



Youmuu's Ghostblade | Synergises with = Everything



Youmuu's Ghostblade is up there with The Black Cleaver as one of the best items on Kha'Zix. You simply cannot go wrong with this item, although with the new evolutions being introduced this may mean that another item is better in its place. Youmuu's can be very useful for chasing down targets, assassinating, or simply just having more mobility in general. Not to mention it possesses excellent stats. A great all round item.

Youmuu's Ghostblade works especially well with Evolved Void Assault, as it will allow you to smoothen out the stealth duration with the move speed active, while also synergising with Evolved R's playstyle.

Youmuu's also works well with Evolved Void Spike, by allowing for stronger poke and increased mobility while trying to get your spikes off onto the enemy.

Last but not least, it synergises with Evolved Taste Their Fear by letting you keep up with your target and chasing them down with high damage until they die.

Example build for a standard assassin Kha'Zix utilising Youmuu's Ghostblade. Purchasing order is left to right





Duskblade of Draktharr | Synergises with = R



The new Duskblade is another great item on Kha'Zix, but for it to reach it's full potential it must be paired with the correct evolutions

Due to its immense synergy with Void Assault, it only gets even better with Evolved Void Assault, further synergising with the stealthy assassin one shot playstyle that evolved R brings to the table.

Example build of duskblade + evolved R first. Purchasing order is left to right.



This item is just too damn strong at the moment. You really cannot go wrong with taking this into your build, regardless of what evolution you run. However, the strongest evolution which compliments duskblade is by far evolved R simply due to the synergy. In any build where evolved R is not evolved first, I recommend building it after your warrior + another item.




It is very important to structure your builds based on what evolution you are going to run in order to get the most out of Kha'Zix's kit. For example, After Warrior: The Black Cleaver for evolved Q first, Duskblade of Draktharr for evolved R first, and Youmuu's Ghostblade for evolved W or E first.

This covers the main item synergies for Kha'Zix. Remember that every item should be built in order to synergise with your current evolutions. This will help the flow of your playstyle.


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RIP

Here lies in place the glorious Hybrid Kha'Zix build. It shall not be forgotten.

RIP Hybrid Kha'Zix 2016-2016


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Skill Sequence/Explanation + Spells





Unseen Threat



Empowered auto attack that slows target hit and deals extra magic damage. Reactivate by walking into brush, using Void Assault or going into the fog of war. In order for you to be successful in assassinating and killing, you NEED to use your passive whenever you can. It provides underestimated damage that can really cripple your foes, and provides a reliable soft CC. You can't put points into this, moving on.



Taste Their Fear


Taste Their Fear is the primary source of Kha'Zix's damage and should be used as much as possible. Taste Their Fear deals physical damage to a single target. Evolved Taste Their Fear reduces the cooldown of the ability by 60% when used on an isolated target (when no allies are around an enemy, they are marked as isolated enemies).

The assassin rework brought quite a unique change to his Q which allows him to demolish anyone that is isolated through the constant spamming of Qs. This means that you can take out isolated enemies, neutral objectives and the jungle extremely quickly. Evolve this ability if you want to duel the enemy and have strong objective control.




Void Spike


Kha'Zix's poking tool. Provides him with decent medium range damage and poke as well as sustain in the jungle. Void Spike fires a cluster of spikes in a line that explode on impact with an enemy. Evolved Void Spike fires 3 clusters of spikes in a cone and slows by 40%. Hitting an isolated enemy with evolved Void Spike slows them by 80% instead.

Max this second, and evolve it second or third if you want to play more of a supportive role on your team or have extra sticking power. This evolved ability will allow you to peel with ease and catch out enemies with that 80% slow.




Leap


Kha'Zix's main gap closer. Gives him much needed mobility in order to chase down and assassinate targets as well as an escape tool. Leap jumps to a location and deals a small amount of Area of Effect damage. Evolved Leap increases the jump length by a substantial amount, and allows Leap to be reset off cooldown upon kill or assist.

USE THIS ABILITY VERY CAREFULLY, DO NOT JUMP JUST BECAUSE IT LOOKS COOL. TAKE YOUR TIME AND JUMP IN WHEN THE TIME IS RIGHT OR WHEN YOU KNOW YOU CAN GET A RESET. Max this last, and evolve it whenever you want. I usually evolve it second, since that is the best time to make use of the resets you get from it.



Void Assault


Kha'Zix's main utility tool. This should be used sparingly for the right moments. Make sure to use your passive Unseen Threat between the 2 casts of Void Assault in order to get the most damage possible. Use this tool to juke, outplay, dodge skillshots and in some situations, gap close. Void Assault Stealths Kha'Zix for 1.25 seconds, giving him a burst of movespeed and refreshing his passive. Can be cast twice. Evolved Void Assault grants Kha'Zix a very unique passive. Upon entering a brush, you gain Void Assault's movespeed and stealth for 2.5 seconds which persists for up to 1.25 seconds after exiting the brush (Cooldown of 10 seconds per brush).

Put a point into this WHENEVER YOU CAN - That means levels 6-11-16. Evolve this first if you want to snowball your lanes and have strong early game map pressure. I do not recommend evolving this second or third, because laning phase will be over by then, and the early game is when you want to be using this the most in order to snowball the game.




Spells



- This doesn't need explaining. ALWAYS take flash. It helps with everything, from escaping to killing targets to outplaying enemies. F is for Flash.

- You simply cannot jungle without this, this enables you to buy the jungle item needed to clear the jungle and allows you to obtain buffs from jungle camps, as well as secure objectives (Dragon and Baron/Herald).


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Evolution



Evolution is one of the most unique aspects of Kha'Zix. Throughout the game, he is able to evolve his abilities in order to adapt to any situation. In this section we will be going over each evolution individually and will also be going over evolution orders and builds.

ATTENTION



The introduction of the assassin update means that there is no longer a set in stone evolution order that you should use. You are now able to evolve based on the SITUATION, adapting to the game and picking the right tool for the job. For example, if you want dueling potential, evolve Q. If you want to snowball the early game and have strong map pressure, evolve R. If you want strong pick potential and sticking power, evolve W. It is extremely important that you now adapt to the game rather than just going the same evolution order over and over again.



Taste Their Fear - Dueling tool


Ever had a person on the enemy team complain about how OP Kha'Zix is? Thats probably because of evolved Taste Their Fear. Evolving Taste their Fear allows the ability's cooldown to be reduced by 60% when used on an isolated enemy. It also increases the range of Taste Their Fear and auto attacks.

The introduction of the assassin update has made this ability an incredible dueling tool. Absolutely no one is going to be able to 1v1 you unless you die to burst, and the reduced cooldown means that you can take neutral objectives and the jungle extremely quickly. It also spells impending doom for tanks, especially if you have The Black Cleaver or Last Whisper. You can evolve this if you want to achieve what is said above, that is, dueling potential and objective control. You would most likely evolve this first or third.




Void Spike - Supportive Tool


Void Spike is an incredibly useful addition to Kha'Zix's kit. Evolved Void Spike fires 3 void spikes in a cone instead of 1, and adds a 40% slow to the ability.

Void Spike is a remarkable tool. It provides Kha'Zix with sustain in the jungle as well as a bit of poke and cc. The downside is that it's evolved version is rather mediocre and situational, but it can also be very underrated at times. The ability is usually evolved second or third if you want to have extra sticking power or play more of a supportive role in the team. Evolved Void Spike is very useful at peeling for carries with its large AOE and strong slow. Using it with The Black Cleaver can potentially cripple an entire enemy team's armor, which makes it quite underrated against armor-stacked compositions. In my opinion it works best when evolved second or third and paired with Leap.



Leap - Gap Closer


Is it a bird? Is it a plane? Nah its just Kha'Zix jumping all over your team. Evolved Leap largely increases the jump range on the ability, while also refreshing the cooldown everytime Kha'Zix gets a kill or assist.

The ability that Kha'Zix is known for, evolved Leap is quite possibly one of the most interesting abilities in the game. It may seem simple, but it actually has a few hidden interactions. Active items and summoner spells are able to be used mid-jump, and it is a crucial part of the famous 'Double Jump' mechanic. Evolving Leap opens up more opportunities for ganking, and it massively improves Kha'Zix's overall mobility. In most cases, it is evolved second. However some situations call for it to be evolved first. The huge jump range and mobility is just too good to pass up sometimes, but you can evolve it whenever you want. If you are insanely fed in the early game, evolving Leap is going to allow you to destroy absolutely anyone that lays their eyes on you, regardless of if they are isolated or not, and will open up a few gank paths that wouldn't be possible without the increased jump range.




Void Assault - Main Utility and Outplay Tool


Where did he go? That slippery bug was just there! HOW DID HE GET INTO THAT BUSH?! Two words, Void Assault. Evolving Void Assault grants Kha'Zix a unique passive that allows him to attain the Stealth and Movement Speed from Void Assault for 2.5 seconds upon entering a brush, persisting for 1.25 seconds after exiting the brush.

I can't tell you how useful this ability is. It depends on how you use it. Void Assault is an essential part of Kha'Zix's kit. Not only does it let you evolve, but the outplay potential that it provides is ridiculous. Void Assault is the ability that separates the good Kha'Zix players from the bad. It is usually evolved first in order to snowball the early game with high map pressure, ganking lanes with ease with the passive stealth. It tends to fall off a little bit in the late game due to the less emphasis on laning, but as long as you play around the jungle and its bushes, then it is an incredibly strong evolution. To learn more about Void Assault, check out the Advanced Mechanics section.




Evolution Orders



There is no longer a standard evolution order in which you MUST follow. The introduction of the assassin update means that you evolve based on the situation, and with this comes new and viable evolution orders. This section will list some of the viable orders and their uses.

The three main evolution orders in this update include:

Q > E > W/R - Ridiculous dueling potential with evolved Q which transitions into mid game teamfighting with E, as well as late game teamfighting with W, or pick potential with R. Your core item for this evolution is The Black Cleaver

E > W > Q - Supportive teamfight based evolution order that mostly involves sticking on targets and peeling for carries. Evolved Void Spike in the mid game can work wonders in teamfights, effectively allowing your team to follow up by hitting enemies with the fairly strong slow. The high mobility of E paired with evolved W allows for some great pick potential, and helps you create opportunities for your team. Your core item for this evolution is Youmuu's Ghostblade

R > E > Q/W - Map pressuring evolution order that utilises the passive stealth and move speed from evolved R in the early game in order to snowball the lanes and create pressure around the map. Extremely useful for ganking with the increased stealth, and can be incredible for early - mid game skirmishes in the jungle area. Your core item for this evolution is Duskblade of Draktharr

Please note that these evolution orders are not always ideal for certain situations. They all have their uses, and choosing between them based on the situation will result in greater success in your games.


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Tips and Tricks - Quality of life mechanics



Before we get into the Basic and Advanced mechanics, here are some small quality of life mechanics that I think every good Kha'Zix player should know.



Unseen Threat is refreshed upon casting your Void Assault or if the enemy loses sight of you. A very helpful trick that enables you to do more damage in between abilities with your auto attacks

You can buffer your Void Spike while in the middle of your Leap. This results in Void Spike being cast immediately after you land onto the ground. Not a very useful technique, but you are able to get the jump on enemies in some situations

Kha'Zix is able to weave in auto attacks between casting his abilities. This helps the flow of his combos. An example would be {Q > AA > W} or {W > Q > AA}

You are able to use active item abilities while in the middle of your Leap. Examples of active item abilities are Tiamat - Youmuu's Ghostblade - Quicksilver Sash - Randuin's Omen

Killing the small jungle monsters while clearing a jungle camp will isolate the large monster, allowing you to do extra damage with your Taste Their Fear

Taste Their Fear is able to be cast mid-air. This allows you to save time, as you won't have to cast it on the ground, which helps the flow of his combo

Kha'Zix is able to kite jungle camps effectively. This allows him to take less damage in the jungle, but at the cost of a slightly slower clear time

Using terrain and brush to your advantage can greatly increase Kha'Zix's combat prowess. In fact it is one of the reasons why Kha'Zix is such a great skirmisher aside from his isolation damage. Weave in and out of brush to confuse your enemies and take minimal damage


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Kha'Zix Mechanics - The Basics



So we've gotten the information, now its time to apply the information we just learnt. Kha'Zix's mechanics are fairly simple, but it takes practice in order to truly master them. In this section we'll be covering the basics. Once we cover these, we'll get you double jumping in no time, don't you worry.



Basic Mechanic 1 - Taste Their Fear mid-air


The most basic mechanic for Kha'Zix, this is incredibly important for him as it helps the flow of his combo. In order to use this mechanic, simply jump onto an enemy and use Taste Their Fear while you are in the air. This means you won't need to cast it on the ground, you will be able to use other abilities such as Unseen Threat and Void Spike until it comes off cooldown.

Basic Mechanic 2 - Standard Assassinate Combos


The standard combo for assassination is as follows: Void Spike, Leap, Taste Their Fear mid-air, Unseen Threat passive auto attack. This provides the most damage possible in the smallest amount of time. If the target does not die, keep using Taste Their Fear and use Void Assault if you need to chase them or if you feel threatened by them.

The combo explained above dishes out the most damage as fast as possible, but there are a lot of situations where you will need to jump first before you use your Void Spike. The most common combo for Kha'Zix, which is used much more than the one above is as follows: Leap, Taste Their Fear mid air, Unseen Threat passive auto attack, Void Spike. This is a much cleaner combo for assassinating a target who can already see you. Since they are aware that you are there, they are more likely to dodge skillshots, so using Void Spike last allows you to take your time with the skillshot, and results in a higher chance of you hitting it due to the slow that was applied with Unseen Threat.

Basic Mechanic 3 - Refreshing Unseen Threat


Your passive Unseen Threat is a very powerful tool. It provides good damage and reliable CC. Thus, you need to make sure you are refreshing it as much as possible in fights. Once you use your passive auto attack, immediately cast your Void Assault to refresh your passive and reposition. Once your stealth runs out, passive auto-attack again, using Taste Their Fear in between strikes. Repeat this process until the enemy is dead or you run out of Void Assault casts.



These 3 simple mechanics are what every good Kha'Zix player should be doing. They will really help the flow of your combos, and give you more of a chance of killing your desired enemy.


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Kha'Zix Mechanics - Advanced



Once you've mastered the basic mechanics of Kha'Zix, you can try out these more advanced mechanics that require quick reaction times and fast mouse movements. You can try these for fun, but I recommend you get the basics down first before you advance.



Advanced Mechanic 1 - The Double Jump


Ah yes, the notorious double jump, probably one of the coolest mechanics in the game. This enables Kha'Zix to double the distance of his jump in certain situations by casting Leap twice without touching the ground.

How to do it:
1. Get the target low enough to be killed by your Taste Their Fear
2. Once the target is low enough, stand next to the target and cast your Leap.(It can be very hard to do this when jumping AWAY from the target, try to jump OVER them)
3. Once you have cast your Leap, IMMEDIATELY use Taste Their Fear on your target, this should kill them. If not, restart.
4. The target should have died, and your Leap should have refreshed. Quickly cast Leap again in the direction you want to go. You have successfully executed the double jump.

Here's a quick example of a double jump performed to perfection. Notice how I walk up to the first target before jumping over them in order to get the most distance possible.



Advanced Mechanic 2 - Outplaying with Void Assault


Void Assault is a great ability, it enables Kha'Zix to make swift, unpredictable movements in order to skillfully outplay his opponents. A good Kha'Zix player will be able to use Void Assault to dodge skillshots, escape enemies, juke them, and win fights for his team.

Here's a nice example on unpredictable movements using Void Assault. Notice how I time my ultimate just right to avoid the CC and most of the damage.
Unpredictable movements
1.Run towards the enemy, this will make them think they can land an easy skillshot on you.
2. Wait for the enemy to throw their skillshot at you. This requires fast reaction times.
3. Once the skillshot is out, Void Assault in a different direction, dodging the skillshot.
4. Proceed to all-in your opponent, using Void Assault as necessary to avoid damage.

Juking
1. Run from whatever is chasing you!
2. Void Assault in an entirely different direction from where you were running. Smart players may not fall for this, but it is quite successful. If you can, try and make it into a bush to stay hidden for longer.

How to outplay an opponent with Void Assault
1. Start a fight, using your abilities as necessary.
2. While using your abilities, use Void Assault to buy some time for your abilities to come up again, or gain some distance, or both.
3. If the enemy still wants to fight, save your Leap until it is needed. If the enemy retreats, jump onto them and continue your attacks until he dies, using Void Assault to avoid as much damage as possible, waiting for your abilities to come up.



These cover the advanced mechanics of Kha'Zix, though they seem relatively easy, it can be hard to maintain a consistent pattern of movement where you avoid damage and cast abilities in between.

Here is a quick video showcasing the mechanics explained above. If you cannot follow the video, consider slowing down or rewinding to see the ability sequences in better detail.


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Jungling (Routes, Clearing, Objectives)



Kha'Zix's jungle clear has gotten SO MUCH BETTER with the introduction of season 7. He now has a very nice all rounded clear with good speed and sustain.



Jungle Routes

The standard jungle clear for Kha'Zix is Blue Buff > Gromp > Wolves > Raptors > Red Buff > Krugs. When starting red buff side, the standard clear is Red Buff > Raptors > Wolves > Blue Buff > Gromp. If you are not confident about your clear with Kha'Zix, start with 3 health potions instead of the refillable potion. Take Hunter's Machete when starting blue buff and take Hunter's Talisman when starting red buff. The full clear is the best early game route for Kha'Zix, and I do not recommend going with any other clear path other than the two stated above.

Here is a video that I made showcasing Kha'Zix's two main clears. I recommend you watch it to get a better understanding of them.


Other than the standard clears, if you want to have an impact early game, do Blue > Wolves > Red or Red > Wolves/Raptors > Blue and either follow the enemy jungler or look for ganks. Other than that, you want to be warding the river and farming as much as you can until you hit level 6. This is where you can evolved Q, W, E or R depending on the situation and have a much larger impact.

Level 6 - Early game playstyles

- Evolved Q Level 6 Playstyle

Evolved Q's early game playstyle requires you to prioritize Dragons and Rift Herald, as well as counter-jungling and dueling. Try and find the enemy jungler and duel them, it is very unlikely that they will be able to stand up to Evolved Taste Their Fear. You can accomplish a lot with this evolution in the early game, so it ends up becoming very useful for many situations compared to the other evolutions.

Evolved W Level 6 Playstyle -

Your early game playstyle with evolved W is all about making picks with your strong slow and coordinating with your team. Evolved Void Spike acts in a similar way to Elise's Cocoon, allowing your team to follow up and preventing enemies from moving. Its a great evolution that encourages teamwork among your laners. However, due to it not giving any combat stats, this does mean that you need to be careful when picking 1v1 fights, as you will not be as strong compared to having evolved Q.

- Evolved E Level 6 Playstyle

Evolving E at level 6 means that you want to be looking for early skirmishes and fights to make the most of those early game resets. Notice the enemy grouping a lot? Perfect time to evolve this ability. Evolved E level 6 is a very flexible option since it leads into one of the 3 other evolutions. You can pretty much accomplish anything when you have this evolution, you just need to take into account that your 1v1 potential will not be as strong.

Evolved R Level 6 Playstyle -

This evolution has a lot of potential. When you evolve this at level 6, you are committing to the snowball-your-laners playstyle. With this evolution you need to be ganking frequently and using that passive stealth and movespeed to consistently apply pressure throughout the map. You will be able to gank in ways that wouldn't have been possible before which can lead to sneaky surprises on the enemy team, which can help snowball the early game. Honestly, this evolution is really hard to make work in high elo, and I struggle to make use of it in the early game. It is, however, extremely useful in the lower elos where your enemies are likely to be braindead monkeys. :)


I recommend trying to have an impact on the game at around level 4, as not many junglers can stand up to Kha'Zix during that time.

Objective Control

Once you reach level 4 you can start figuring out what you are going to do in the game once you reach level 6. You can either keep farming and try to get kills, or setup for objectives and try to take the outer towers and dragons/rift herald. It is important to keep pressure over the map to take control over the game. Depending on the evolution you chose there are a multitude of ways to gain control over the map, and this all comes down to decision making and your evolution playstyle. For example, using Q to take neutral objectives and counterjungle. Once you obtain your Enchantment: Warrior you are able to solo dragon. Dragons are a very nice option when you have some spare time, but doing them at the wrong time can result in you falling behind the enemy jungler.

Kha'Zix is quite a potent split pusher due to his high mobility. If an enemy squishy comes to clear the wave alone he can easily kill them and apply massive pressure to the side lanes. If you are against a comp that is hard to teamfight against, keep this strategy in mind.

Your jungle, buffs and all, belong to YOU

Take everything, take blue, take red, TAKE ALL OF IT! ITS YOUR JUNGLE! You are not obligated to give blue buff to the mid laner if you feel that you can do more with it. Of course, sometimes laners deserve the buffs, but if you dont want to give it to them, that's absolutely fine. As an assassin jungler, Kha'Zix needs to get himself ahead to have an impact on the game, that means taxing lanes, taking kills, and taking buffs.

Ganking

Ganking is very straight forward, save your Leap until the enemy burns their gap closer or flash, then jump in for the kill. Walk up behind the enemy, slow with your Unseen Threat and Void Spike and continuously use Taste Their Fear and auto attacks. Don't be afraid to take the kill. After a successful gank, push the minion wave into the tower to deny cs. If you get the kill, try not to take the cs since laners still need farm.
Here is a video that I made showcasing Kha'Zix's ganking strategies.


Counter-Jungling and Control

Kha'Zix is able to counter jungle to a high standard, as the enemy jungler will always be isolated. This allows you to duel the enemy with ease and results in you having control over the area you are in, although this does have some exceptions. Most junglers will not be able to fight you once you get the jump on them with your evolved Taste Their Fear. Don't be afraid to wander into the enemy jungle with evolved Taste Their Fear, especially with your Enchantment: Warrior. When fighting the enemy jungler you will either be able to remove their jungle pressure from the map, or kill them, or both. Just make sure to keep an eye out for the enemy laners, if they are MIA, there is a good chance that they are coming to help their jungler.

Getting a lead and closing games

So you've picked up a few kills, you've destroyed the enemy jungler, you've taken the outer towers, now the next step is to find a way to transition that lead into a victory screen. The most important thing to do when you have a lead is to NOT DIE. It doesn't matter if you don't do anything with the kills you have, if you end up throwing the game by dying over and over those kills mean nothing.

There is no need to rush anything while ahead, just continue to farm and prioritize objectives, while avoiding risky plays such as turret dives and solo invades. Controlling the enemy jungler will ultimately result in the removal of jungle pressure from the map, allowing you and your team to control the lanes. In order to transition the lead into a win, objectives must be prioritized and teamfights will generally occur throughout the game. If you have a big enough lead, you should be able to win those teamfights for your team and snowball the game by taking Baron and inner towers.


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But my team is bad! What do I do?



I can't win because my teams are bad!

Nope. Sorry, that excuse isn't acceptable. You can't win because you can't carry. It's that simple. It sounds harsh, but 8 times out of 10 you are going to get teams that don't know what to do. You can't just sit around and watch, you need to take ACTION to win the game. This doesn't just apply to Kha'Zix, this applies to every single champion in the game. If you can't win because your "Teams are Bad", then it's likely that you are doing something wrong. Relying on your team for everything isn't going to get you anywhere. If you want to win, you need to carry. Be proactive about your decisions and lead your team to that victory screen. I recommend going over your replays and analyzing them to find out what you are doing wrong and improve on it. Don't get me wrong, not all games are winnable, but the majority are and just require a bit of thinking and productivity.



Having a game plan

I can't stress how important this is. Being proactive before the game even starts is a fantastic way to go about. Planning out your actions before the game starts means that you can go into the game with a specific attitude and goal. You are able to get a good idea of what you are going to do and how you are going to do it. This mainly involves looking at you and your enemy's champions, then making a judgement based on the champions in the game.

Do not worry about searching the players up. Searching for players' ranks simply clouds your judgement and decision-making skills. You will feel more inclined to kill the guy who is challenger even though it isn't going to impact the game.

Lets use this as an example:

Your Team


Enemy Team


You are the Kha'Zix. Looking at your team composition, both your mid lane and bot lane are safe laners. They do not possess much kill pressure in the lane, therefore it would be a waste of time to try and gank them. Looking at top lane, you have a Nautilus vsing a Riven. Due to Riven's aggressive snowball playstyle, it is likely that she will try and kill the Nautilus, who is quite poor in 1v1s. However, Nautilus has more than enough CC to disrupt Riven, which means her aggressive playstyle combined with Nautilus' CC makes for a perfect ganking lane. Although, we cannot forget about mid and bot lane. The enemy has a Lee Sin, a high mobility jungler with strong ganks. They also have a good amount of CC in the lanes with Viktor and Alistar. In an attempt to counter Lee Sin's actions, we buy the Tracker's Knife and ward the bottom side of the river. This protects both bot and mid lane, keeping vision of the choke point, which is most likely the path Lee Sin will use to gank. Seeing as we have protected Bot and Mid, we now clear the jungle and path in a direction that allows us to finish top side (Krugs to Gromp). From there we can either gank top lane or attempt to find and fight Lee Sin.

Do you see the importance of having a game plan? It allows you to stay one step ahead of everyone and greatly helps the chances of getting a lead and snowballing into victory.



The Implications of Dying and Throwing


You may think that your 1 death means nothing, but it has a much bigger impact than you think. If you are wanting to solo carry your game, you need to avoid dying for nothing at ALL COSTS. If you die, there is a good chance that your team will die alongside you and that leads to massive throws. Dying puts you out of the game for at least 30 seconds in the mid-game, which is a big deal if you die for nothing.

__________________________________________________


Dying can be tolerated if you are dying for a good cause, such as for winning a teamfight or stealing baron. Killing two or more enemies in turn for your death can be considered as a worthy trade-off, although if possible, staying alive is the best option. Try to get 1 for 0 picks on the enemy team, this will result in you having a number advantage and will boost your chances of winning a teamfight or taking an objective. Avoid making risky plays simply because your team is likely to follow you into them and die. Make sure to think before you act, this can be hard you are in the middle of a fight or need to react quickly, but thinking before you act will stop you from making silly mistakes that could otherwise be catastrophic.



The Importance of Farming


I can't stress enough how crucial it is to maintain good farm throughout the game. If you don't farm, you put yourself behind by lacking the gold needed to purchase your items. No farming = No gold. No gold = No items. No items = Behind = Harder to carry. In between looking for ganks, start from one side of the jungle, then work your way up to the other camps in order to spend less time walking and more time farming.

As a jungler, try to aim for 50 CS every 10 minutes, or 100 CS at 20 minutes. It is important to set CS goals like this, as it encourages you to reach that 50 CS mark and you'll know when you're behind on farm. Don't worry about 'outfarming' the enemy jungler, focus on your own game and get as much gold as you can so you can work towards your item powerspikes.


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Teamfights and Skirmishes



When it comes to teamfighting, Kha'zix can either do really well or really poor. This depends on your ability to be patient as well as the position of your enemies, your allies and you.



Patience and Timing


In full blown fights, you want to wait until you KNOW that you can get a reset off an enemy. Try to focus one target, that way you can take the enemy out one by one and put them at a number disadvantage. When in teamfights, position yourself either on the side of the fight, ready to gank the carries, or next to your carries, peeling for them as you wait for the right opportunity to jump in.
Kha'Zix is a clean up artist, which means you cannot simply just jump in and expect to kill everything at the start of the fight. Let your teammates deal their damage, and once the enemies get low, proceed to finish them off, getting the resets and winning the fight.
Make sure to keep an eye out for CC, as CC can completely shut you out of a fight. Even if you survive the CC, jumping in at low health is not ideal.

Remember that Kha'Zix is incredibly versatile in that he can choose when and where to fight. If you think a fight is unwinnable, don't be afraid to ditch your team and do something else, such as push a lane, or take a tower. Towers are the most important objective in a game.

Isolation and Positioning


Your contribution to a teamfight will solely depend on the position of the enemies, as well as yourself and your allies in the fight. Isolated targets are an easy meal for Kha'Zix since Taste Their Fear will do bonus damage to them. Try to single out 1 target at a time and proceed to burst down or shred their armor during fights using The Black Cleaver. It is important to try and focus down isolated enemies, they will die very quickly, even if they are tanky due to your The Black Cleaver or Lord Dominik's Regards. The introduction of the assassin update allows Kha'Zix to deal much more damage to unisolated enemies, so isolation isn't as important anymore, but it is still important to take advantage of it since you still deal a lot more damage when they ARE isolated. However, there will be some fights where no isolated targets are present. If this is the case, either warn your team about the fight ahead, peel for your carries, or just don't fight at all. It is okay to back out of a fight. After all, your Number 1 priority should be taking objectives.

Teamfighting video will be coming soon


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Conclusion



So, did you learn anything?

To sum it up, Kha'Zix, The Voidreaver is an incredibly versatile and flexible champion in that he can adapt to any situation. He has very high damage, great mobility and utility, and can easily snowball a game into victory. You just have to play your cards right, that means position well in fights, clear the jungle efficiently, execute combos correctly, and most importantly adapt your playstyle according to the situation. Need poke? Evolve Void Spike. Need more damage? Evolve Taste Their Fear. Whatever the situation is, Kha'Zix can adapt to it, just don't get squished on like the fragile bug you are and you'll be set.

Change is Good. - Kha'Zix

Thanks for reading my guide! If you learnt something about The VoidReaver, this guide's purpose has been fulfilled. All feedback is appreciated, so drop a comment if you have any questions or recommendations and i'll do my best to answer back!

If you'd like to learn more about Kha'Zix or see him in action, you may like to check out my youtube channel. It'll soon be containing Kha'Zix related content and is the perfect place to brush up on your Kha'Zix mechanics and jungling in general.

Tinjus' Youtube Channel

Profile

http://oce.op.gg/summoner/userName=tinjus


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Updates

Much like Kha'Zix, this guide will constantly change and evolve over time in order to keep up to date with the game. Updates to the guide and Kha'Zix will be included in this section.



Preseason 7 assassin update -The entire guide is currently being updated in order to cater to the new season. Currently finished updating runes, masteries, items, evolutions, item combinations, teamfighting, jungling.

Ivern matchup and New ganking video - I made a new video on Kha'Zix's ganking strategies (found in the jungling section) and also added Ivern to the matchup list.

Team is Bad section updated - A new section has been added to the Team is Bad section that explains the importance of farming.

New jungle clear video - I've remade the jungle clear video, it now shows 3 clears that focus on either speed or sustain.

Update section refreshed - Sometimes the update section gets messy with all the updates being released, so every once in a while I'll refresh this section to keep it nice and clean.

Runes update - Runes have been updated. I no longer take CDR in the glyphs, but instead scaling magic resist. This is because most of Kha'Zix's items have CDR.