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Ziggs Build Guide by Tryggenzy

Middle Where did the bomb go? <-<

Middle Where did the bomb go? <-<

Updated on December 9, 2018
8.1
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League of Legends Build Guide Author Tryggenzy Build Guide By Tryggenzy 6 0 16,779 Views 3 Comments
6 0 16,779 Views 3 Comments League of Legends Build Guide Author Tryggenzy Ziggs Build Guide By Tryggenzy Updated on December 9, 2018
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Runes:

Sorcery
Arcane Comet
Manaflow Band
Absolute Focus
Gathering Storm

Domination
Eyeball Collection
Ultimate Hunter

Spells:

1 2 3 4 5
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Champion Build Guide

Where did the bomb go? <-<

By Tryggenzy
Introduction
Hello. I started playing Ziggs when i got the Arcane Ziggs skin. After my first game i started loving the champ. Now i play him almost every game. I have tried alot of different builds and lanes. And i love them all.
Spells

Flash will always be my "get away" pick. I will never pick Ghost instead of it.


Teleport got it's cooldown increased in patch 8.14 but I still prefer it.


Ignite Is ofcourse viable but i prefer Teleport because i hate to run.

Runes - Primary
Sorcery





Arcane Comet

This rune will always be my go to rune while playing Ziggs. It gives a nice amount of bonus damage once in a while and is great for trades & to finish people that survive with low hp from your attack (if they dont dodge it). I'm not saying Summon Aery or Phase Rush is bad. They are both good in their own way. EXPERIMENT!



Manaflow Band

This will be very useful in lane to poke the enemy with your Bouncing Bomb and Hexplosive Minefield. Nullifying Orb Can be used for my tanky build too get some more shield against magic damage. But i think Manaflow Band is more helpful for me in lane.



Absolute Focus

I prefer this one over Transcendence and Celerity. I would never use Celerity, but I sometimes use Transcendence, depending on my mood.



Gathering Storm

This one will give you some ap overtime. It makes you a bit stronger lategame which is very nice.
Runes - Secondary
Domination





Eyeball Collection

More AP for easy tasks. WHY NOT! The more AP you have the more damage right?



Ultimate Hunter

Love this one as secondary. Lower cooldown on R after takedown. It's amazing to have lower CD.
Abilitys
Short Fuse (Passive)

This passive makes Ziggs periodically deal 20 - 160 (based on level) (+ 30 / 40 / 50% AP) bonus magic damage, doubled to 40 - 320 (based on level) (+ 60 / 80 / 100% AP) against structures.

This passive stacks with Lich Bane. This will make you do insane damage to towers in late game.


Bouncing Bomb (Q)

Ziggs throws a Bouncing Bomb to the target area, exploding upon contacting an enemy or reaching the end of its trajectory. The bomb can bounce up to twice, the distance traveled each time based on how far it was originally thrown.

When exploding the Bouncing Bomb deals magic damage to all nearby enemies.

This one should be used to harass your enemy in laning phase. Use it when they are close to minions to make it harder for them to dodge.


Satchel Charge (W)

Ziggs flings an explosive charge towards the target area, revealing its surroundings, and exploding after 4 seconds or upon reactivation.

When exploding the Satchel Charge deals magic damage and knocks back all surrounding enemies by 250 units. If Ziggs is within the explosion radius, he instead Dash flies up to 400 units away while taking no damage in the process.

Satchel Charge explosion can demolish Towers Destroyed icon turrets below a percentile health threshold.

This ability is useful if the enemy ganks. Put it between you and the enemy to knock him back and you away from him. This can cancel dashes and such. And ofc. Use it to finish of towers whenever possible.


Hexplosive Minefield (E)

Ziggs scatters a cluster of 11 proximity mines over the target area, lasting for up to 10 seconds.

Mines explodes on contact with an enemy, slowing them for 1.5 seconds and dealing magic damage. Targets detonating more than one mine take 40% damage from subsequent mines.

This can be combined with your Bouncing Bomb if they are close enough for some insane damage. You can also use your Satchel Charge to push them into your Hexplosive Minefield. Also if someone is running faster than you, you can put this behind you to slow them down to get away easier.


Mega Inferno Bomb (R)

Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it to the target area, granting sight within a 350 unit radius as it travels.

Upon reaching the target area, it explodes, dealing magic damage to all enemies caught in the blast, increased by 50% in the epicenter.

This one should be used to help other lanes too kill their opponents. It's also good to use in teamfights as it deals LOADS of damage to the people inside it.
Starting Items

This will give you some mana regen and some AP. Great item to start with.
This is pretty standard.
This is important! Get this and nothing else.
Boots & Some useful items to concider


BOOTS

This should be your choice if you need Magic Pen.
This is if you are against a heavy AP team.
This is for heavy AD teams.



OTHER TANKY AP ITEMS

This is good against Zed and others that may one shot you. It also gives you some armor.
This is a good option against AP heavy teams. Switch Zhonya's Hourglass for this item.
Gameplay


Level 1-6: Harass the enemy with your Bouncing Bomb. Use it when they go forward too farm to punish them for farming.

When you get your Mega Inferno Bomb you should start looking for opportunities to ult bot and top to help them out and possibly get a kill for you team.

In teamfights you should use your Mega Inferno Bomb to finish of enemies and give your team an advantage in that fight. This will possibly lead to a win.
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