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Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Updates


Thanks to everyone who is actually taking the chance to read this guide! Please don't rate this guide before you have actually read it and thanks to everyone who already contributed with great suggestions! Keep them coming and i'll do my best to keep this guide as up to date as possible!
- Zylozs




THANKS EVERYONE FOR THE AWESOME SUPPORT! 15,000 VIEWS!
THIS GUIDE IS AN ONGOING EFFORT. IF YOU WANT TO HELP OUT, LEAVE A COMMENT SAYING WHAT COULD BE DONE BETTER. I WILL BE UPDATING THIS TO KEEP UP WITH CURRENT PATCHES AND WITH ANYTHING NEW. VIDEOS ARE CURRENTLY IN THE MAKING FOR SOME OF THE CHAPTERS!
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
''The next true power will come from the far north, and it will involve Tryndamere - one way or another.'' -Graccus Mightstone, League Senior Political Scholar.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
''The next true power will come from the far north, and it will involve Tryndamere - one way or another.'' -Graccus Mightstone, League Senior Political Scholar.
When playing
Tryndamere, it's very very important to have a good set of Summoner Spells to maximize killing potential.
Exhaust is your best friend. It super slows them and it decreases their damage. I do realize
Tryndamere already has a built in slow, BUT his slow requires them to be turned around and this also gives him a second slow, maximizing his damage potential.
Ignite is amazing on
Tryndamere. It gives you the finishing power needed at early levels when its very difficult to get them without tower diving and it also helps late game to help you "secure" the kill without the risk of them escaping.
(OPTIONAL) If you feel as if you just CAN'T keep up with them at all,
Ghost is a great alternative to
Ignite. This will allow you to either keep up or catch up with your opponent.
(OPTIONAL) Flash isn't very useful for
Tryndamere because he already has a built in escape method (
Spinning Slash), but if u feel that you just have to have flash, feel free to grab it as well instead of
Ignite
If you are jungling, GET SMITE. I don't care that
Fiddlesticks or
Shaco don't need it. All junglers NEED smite to prevent counter jungling and for quicker routes.
Exhuast is AMAZING for ganking lanes. You get to slow them twice and keep up with your spin. All the while, you and your team mates are hitting their faces in.
If you'd rather charge in like a freight train, be my guest because its just as useful as super slowing them. Trust me, it does work and its definitely a good second choice.
If you don't see your summoner spell listed, then its probably not a good choice for
Tryndamere. However, don't let this discourage you from trying different spells if you think it can help you out.

Laning:











Jungling:





If you don't see your summoner spell listed, then its probably not a good choice for

What better to start with than runes. Tryndamere is EXTREMELY crit happy and he is completely starved of his crits early game. This is his biggest weakness at level 1. How do we solve this? Simple, you give him crit runes.
This rune is critical to your level 1 success. This increases your crit chance and will allow you to actually crit people/creatures and win your lane/jungle.
This seal is great on
Tryndamere because it provides him armor early in game to give him the laning (or jungling) advantage! I prefer flat armor seals over armor per level seals but either will work.
Magic resist per level is more effective on
Tryndamere and most champions because AP champs start becoming scary late game, not early game (they have to harass a lot to actually pick up the kill). This is why these are a top choice. Flat magic resist glyphs are perfectly viable aswell!
Once again we go to the crit chance quintessences simply because we need that extra early game crit to be even more affective in the lane.
Now, I do realize that Runes are more personalized than most things. Feel free to switch up the seals or glyphs with other things you might think are better for
Tryndamere. Heck, sometimes i even put flat ability power glyphs on to give me a little more from my heal and spine while jungling.
Greater Mark of Malice

This rune is critical to your level 1 success. This increases your crit chance and will allow you to actually crit people/creatures and win your lane/jungle.
Greater Seal of Resilience

This seal is great on

Greater Glyph of Shielding

Magic resist per level is more effective on

Greater Quintessence of Malice

Once again we go to the crit chance quintessences simply because we need that extra early game crit to be even more affective in the lane.
Now, I do realize that Runes are more personalized than most things. Feel free to switch up the seals or glyphs with other things you might think are better for

I could talk all day about the mastery tree, but you didn't come here to see me talk all day and I honestly don't want to anyways. Here's how it's going to work.
When laning
Tryndamere, you want to get as much as you can from your masteries so you don't hamper yourself against your opponent. Often times you will be solo lanning and having that advantage will help you win the ongoing fight in your lane! If your duo lanning, I suggest rethinking that idea, but these masteries still work fine!
Offense:
We want to utilize as much of the Offense tree as possible without losing points to useless skills. This is why we only put 21 points into it. It keeps the standard 21 points for most AD champions. This optimizes all the damage potential you can get.
Defense:
Then we branch into the Defense tree because the Utility tree serves no purpose to
Tryndamere. On the Defense side, we go with 9 points. Utilizing as much as we can. This is also going with the standard AD champion.
When jungling
Tryndamere, Your going to need a different Mastery setup (NOTE: it is only 1 point different in the defense tree this is optional, the laning masteries work just fine!).
Offense:
This tree does not change. It stays with the standard 21 points for most AD champions.
Defense:
Since we are jungling, we put a point in
Summoner's Resolve
instead of
Resistance
because we are using
Smite. This is purely optional (but it is a little beneficial!).
Laning:
When laning

Offense:
We want to utilize as much of the Offense tree as possible without losing points to useless skills. This is why we only put 21 points into it. It keeps the standard 21 points for most AD champions. This optimizes all the damage potential you can get.
Defense:
Then we branch into the Defense tree because the Utility tree serves no purpose to

Jungling:
When jungling

Offense:
This tree does not change. It stays with the standard 21 points for most AD champions.
Defense:
Since we are jungling, we put a point in




Early Game:
This is the worst part of the game to have


Mid Game:
This is when

Late Game:
Regardless of how you did earlier in the game, this is when






![]() ![]() |


Your first point goes into ![]() |


Your second point goes into ![]() |


Your fourth point will go into ![]() ![]() ![]() |


Your sixth point goes into your ulti ![]() ![]() ![]() |



Laning:



These are your starting items when laning. You need that extra crit to help you get those easy lane kills ;) With the gloves and your runes (if you use the ones above) you should be above 20% crit without your passive. This should give you a clear advantage.




The sequence above is important for a reason. You need to get that




I know this item is definetly not seen very often. Why would I even bother to put this item in the build at all when most guides use a








I know you might want that infinity edge first (which is a completely viable choice if you want to do it), however i prefer to just grab the






These are the last two items in the build and honestly at this point you are free to do what you want. I enjoy getting a



Jungling:
When jungling, you start off differently, however, it quickly merges into the same build and that is why I will only show the differences in the build. If you want to see how the build finishes, please view the above text about the build.

When you jungle





After jungling a bit and possibly even ganking, make sure to grab your





At this point the guide reverts itself to the normal one. We do not take


There comes a point in time when your build can branch off into what is needed for the game. Once you have completed your
Phantom Dancer and
Infinity Edge, you are free to select what is needed or wanted. But how do we determine what is needed? These kind of items are called situational items.
In the previous Chapter, I have
Last Whisper and
Bloodthirster as my last two items. Now these are my situational items. For some reason, tanky teams have been very popular lately and thats why the
Last Whisper even made it to the list, however you really should make these items what is needed for the team. Listed below are some good questions to ask yourself about the enemy composition and items that would be great for countering them.
WHAT DOES THE ENEMY TEAM HAVE/WHAT DO I NEED?


In the previous Chapter, I have



WHAT DOES THE ENEMY TEAM HAVE/WHAT DO I NEED?
- Do they have less than 150 armor? ----> Build what you want (preferably damage) Suggestion:
Bloodthirster
- Do they have more than 150 armor? ----> Build armor penetration Suggestion:
Last Whisper or
Black Cleaver
- Are they AD centered? ----> Build armor Suggestion:
Thornmail or
Randuin's Omen
- Are they AP centered? ----> Build magic resist Suggestion:
Force of Nature or
Maw of Malmortius
- Is your health just not enough? ----> Build Health Suggestion:
Frozen Mallet or
Warmog's Armor
- Do you want to move faster or hit faster? ----> Build movement/attack speed Suggestion:
Phantom Dancer
- Are your CD too long for you? ----> Build Cooldown Reduction Suggestion:
Youmuu's Ghostblade
When you are jungling as
Tryndamere, there is actually 2 good routes you can take. Both work equally well and its up to you really which one you prefer. I personally prefer route 1.
NOTE: RED BUFF ROUTE IS CURRENTLY IN THE MAKINGS

In this route, you start off at blue. Get a leash from your mid lane because it makes life so much simpler. Also, keep in mind your rage will be pretty low so that will make it much more difficult without the leash. Make sure to use your smite to start it off or finish it(up to you!). When finished with blue, head over to wolfs and kill them. Quickly head over to the wraiths and then to red. Red will be tough, and if you did this route, your smite will be up by the time your a few seconds into red. Finish off red and head to golems. At this point, you are good to gank other lanes. You should be level 4 or damn near it (if not, kill the wolfs and wraiths as they come up). NOTE: DO NOT USE YOUR Q DURING THIS ENTIRE JUNGLE ROUTE UNLESS YOU ARE GOING TO DIE WITHOUT THE HEAL BECAUSE YOU WILL LOSE YOUR RAGE AND CRIT!

This route starts off at wolfs. Only kill 2 of the wolfs (a big one and a small one is the best option). Head over to blue as soon as you do so and make sure your mid gives you a quick leash. You should have around half of your rage bar by the time you get to blue making it much easier and probably quicker. When you kill blue, head back to the wolfs, finish that last one off (this is to keep your rage up as much as possible in the transition between camps). Head over to wraiths, kill them quickly and head over to golems. Once your done with golems head over to red and kill it. This route is more difficult if you don't have any crit runes and is not recommended for people without crit runes.
When ganking as
Tryndamere, you want to gank lanes that the enemy has over extended in (this almost guarantees a kill!). The reason behind this is because
Tryndamere is very hard to out run when he comes in from behind. Make sure to slow them when their backs are turned and to spin to them when needed (Critting lowers the CD on your spin by 2 seconds for ever crit!). When lanes are not over extended by the enemy, just showing your face and jumping in for a single hit can be just as effective. This will scare off the enemy and make them aware that your not just a figment of their imagination. Remember to use teamwork when ganking lanes. Just running into two of them alone will not help your team any.
NOTE: USE YOUR SPIN TO GO THROUGH WALLS, IT HELPS OUT A LOT WHEN HEADING TO A LANE IN TROUBLE!

NOTE: RED BUFF ROUTE IS CURRENTLY IN THE MAKINGS
Route 1:

In this route, you start off at blue. Get a leash from your mid lane because it makes life so much simpler. Also, keep in mind your rage will be pretty low so that will make it much more difficult without the leash. Make sure to use your smite to start it off or finish it(up to you!). When finished with blue, head over to wolfs and kill them. Quickly head over to the wraiths and then to red. Red will be tough, and if you did this route, your smite will be up by the time your a few seconds into red. Finish off red and head to golems. At this point, you are good to gank other lanes. You should be level 4 or damn near it (if not, kill the wolfs and wraiths as they come up). NOTE: DO NOT USE YOUR Q DURING THIS ENTIRE JUNGLE ROUTE UNLESS YOU ARE GOING TO DIE WITHOUT THE HEAL BECAUSE YOU WILL LOSE YOUR RAGE AND CRIT!
Route 2:

This route starts off at wolfs. Only kill 2 of the wolfs (a big one and a small one is the best option). Head over to blue as soon as you do so and make sure your mid gives you a quick leash. You should have around half of your rage bar by the time you get to blue making it much easier and probably quicker. When you kill blue, head back to the wolfs, finish that last one off (this is to keep your rage up as much as possible in the transition between camps). Head over to wraiths, kill them quickly and head over to golems. Once your done with golems head over to red and kill it. This route is more difficult if you don't have any crit runes and is not recommended for people without crit runes.
Ganking:
When ganking as


NOTE: USE YOUR SPIN TO GO THROUGH WALLS, IT HELPS OUT A LOT WHEN HEADING TO A LANE IN TROUBLE!
Thank you for reading my guide. I created this guide to let people see why
Tryndamere is such an AMAZING champion and how he can crit their face in with his sword. Hopefully you've taken something from this guide to utilize in your
Tryndamere playing. Thanks again for reading!

IF THIS GUIDE WAS HELPFUL, POST A COMMENT, GIVE +REP, RATE IT UP! DO SOMETHING TO HELP KEEP THIS GUIDE OPEN TO EVERYONE!
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Jayce build! Jayce, The Hammer of Justice



IF THIS GUIDE WAS HELPFUL, POST A COMMENT, GIVE +REP, RATE IT UP! DO SOMETHING TO HELP KEEP THIS GUIDE OPEN TO EVERYONE!
Take a look at my

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