Tryndamere Build Guide by Zylozs
| Health | 2225 |
| Health Regen | 23.2 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 83.39 |
| Magic Resist | 76.8 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 363.73 |
| Attack Speed | 89.089 |
| Crit Chance | 124.95%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 12% |
| Spell Vamp | 0 |
| Armor Penetration | 35 |
| Magic Penetration | 0 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Updates
6/28 --- Updated the items, runes, and some of the text to a newer and better setup for
Tryndamere. Added new background chapter to inform people about
Tryndamere's lore.
Thanks to everyone who is actually taking the chance to read this guide! Please don't rate this guide before you have actually read it and thanks to everyone who already contributed with great suggestions! Keep them coming and i'll do my best to keep this guide as up to date as possible!
Intro
Welcome to the League of Critting! In this guide, I will show you the true powers of
Tryndamere and why people fear him. I plan to show you my personal builds for both solo laning and jungling. I do not recommend duo lanning as
Tryndamere because it lowers his leveling speed, denys him much needed farm, and he doesn't like partners anyways! (Well, besides
Ashe of course but that's a whole different story). Lets begin.
THANKS EVERYONE FOR THE AWESOME SUPPORT! 15,000 VIEWS!
THIS GUIDE IS AN ONGOING EFFORT. IF YOU WANT TO HELP OUT, LEAVE A COMMENT SAYING WHAT COULD BE DONE BETTER. I WILL BE UPDATING THIS TO KEEP UP WITH CURRENT PATCHES AND WITH ANYTHING NEW. VIDEOS ARE CURRENTLY IN THE MAKING FOR SOME OF THE CHAPTERS!
Background
There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus.
To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes.
''The next true power will come from the far north, and it will involve Tryndamere - one way or another.'' -Graccus Mightstone, League Senior Political Scholar.
Pros / Cons
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+ Hits like a truck + Can spin through walls + Crits + Easy Jungle + 5 second invincibility |
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- Partially squishy - Often focused - Underplayed (thank god!) - Needs practice to time ulti - Heal isn't useful in combat |
Summoner Spells
When playing
Tryndamere, it's very very important to have a good set of Summoner Spells to maximize killing potential.
Laning:
Exhaust is your best friend. It super slows them and it decreases their damage. I do realize
Ignite is amazing on
(OPTIONAL) If you feel as if you just CAN'T keep up with them at all,
(OPTIONAL) Flash isn't very useful for Jungling:
If you are jungling, GET SMITE. I don't care that
Exhuast is AMAZING for ganking lanes. You get to slow them twice and keep up with your spin. All the while, you and your team mates are hitting their faces in.
If you'd rather charge in like a freight train, be my guest because its just as useful as super slowing them. Trust me, it does work and its definitely a good second choice.If you don't see your summoner spell listed, then its probably not a good choice for
Runes
What better to start with than runes. Tryndamere is EXTREMELY crit happy and he is completely starved of his crits early game. This is his biggest weakness at level 1. How do we solve this? Simple, you give him crit runes.
| Runes | |||||||||||||||
Greater Mark of Critical Chance 9 |
Greater Seal of Armor 9 |
Greater Glyph of Scaling Magic Resist 9 |
Greater Quintessence of Critical Chance 3 |
||||||||||||
Greater Mark of Malice
This rune is critical to your level 1 success. This increases your crit chance and will allow you to actually crit people/creatures and win your lane/jungle.
Greater Seal of Resilience
This seal is great on
Greater Glyph of Shielding
Magic resist per level is more effective on
Greater Quintessence of Malice
Once again we go to the crit chance quintessences simply because we need that extra early game crit to be even more affective in the lane.
Now, I do realize that Runes are more personalized than most things. Feel free to switch up the seals or glyphs with other things you might think are better for
Masteries
I could talk all day about the mastery tree, but you didn't come here to see me talk all day and I honestly don't want to anyways. Here's how it's going to work.
Laning:
When laning
Offense:
We want to utilize as much of the Offense tree as possible without losing points to useless skills. This is why we only put 21 points into it. It keeps the standard 21 points for most AD champions. This optimizes all the damage potential you can get.
Defense:
Then we branch into the Defense tree because the Utility tree serves no purpose to
Jungling:
When jungling
Offense:
This tree does not change. It stays with the standard 21 points for most AD champions.
Defense:
Since we are jungling, we put a point in
Early Game / Mid Game / Late Game
Tryndamere is an AD carry. As with all AD carries, if he gets fed, he will pound their face in. If he doesn't get fed but the game drags on long enough and his build starts coming together (regardless of his k/d ratio) he will still start carrying the team because his crits are just devastating. Since we have established that, lets actually take a look at him.
Early Game:
This is the worst part of the game to have
Mid Game:
This is when
Late Game:
Regardless of how you did earlier in the game, this is when
Skills
Tryndamere can level his skills in several different ways, each benefiting him one way or another. If your looking to max potential damage, your in the right place.. Otherwise you might want to find a different guide. Regardless of whether or not he is Jungle or Lane, his skill sequence is as follows.


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Your first point goes into |


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Your second point goes into |


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Your fourth point will go into |


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Your sixth point goes into your ulti |
Items
Tryndamere is very reliant on his crit. Getting runes can only do so much to get you there.. So we have to compensate the rest of that with his items. We establish crit first. Why? Because
Tryndamere needs to be able to crit to deal his damage. He wont be hurtin' 'till his crit is high. Secondly, we build his damage, attack speed, and movement speed. He will be able to hit harder, faster, and out run his opponents making him a monster. Lastly, you give him situational items to counter the enemy team. This is what makes
Tryndamere scary.
Laning:
These are your starting items when laning. You need that extra crit to help you get those easy lane kills ;) With the gloves and your runes (if you use the ones above) you should be above 20% crit without your passive. This should give you a clear advantage.
The sequence above is important for a reason. You need to get that
I know this item is definetly not seen very often. Why would I even bother to put this item in the build at all when most guides use a
I know you might want that infinity edge first (which is a completely viable choice if you want to do it), however i prefer to just grab the
These are the last two items in the build and honestly at this point you are free to do what you want. I enjoy getting a
Jungling:
When jungling, you start off differently, however, it quickly merges into the same build and that is why I will only show the differences in the build. If you want to see how the build finishes, please view the above text about the build.
When you jungle
After jungling a bit and possibly even ganking, make sure to grab your
At this point the guide reverts itself to the normal one. We do not take
Situational Items
There comes a point in time when your build can branch off into what is needed for the game. Once you have completed your
Phantom Dancer and
Infinity Edge, you are free to select what is needed or wanted. But how do we determine what is needed? These kind of items are called situational items.
In the previous Chapter, I have
Last Whisper and
The Bloodthirster as my last two items. Now these are my situational items. For some reason, tanky teams have been very popular lately and thats why the
Last Whisper even made it to the list, however you really should make these items what is needed for the team. Listed below are some good questions to ask yourself about the enemy composition and items that would be great for countering them.
WHAT DOES THE ENEMY TEAM HAVE/WHAT DO I NEED?
- Do they have less than 150 armor? ----> Build what you want (preferably damage) Suggestion:
The Bloodthirster - Do they have more than 150 armor? ----> Build armor penetration Suggestion:
Last Whisper or
The Black Cleaver - Are they AD centered? ----> Build armor Suggestion:
Thornmail or
Randuin's Omen - Are they AP centered? ----> Build magic resist Suggestion:
Force of Nature or
Maw of Malmortius - Is your health just not enough? ----> Build Health Suggestion:
Frozen Mallet or
Warmog's Armor - Do you want to move faster or hit faster? ----> Build movement/attack speed Suggestion:
Phantom Dancer - Are your CD too long for you? ----> Build Cooldown Reduction Suggestion:
Youmuu's Ghostblade
Jungle Route / Ganking
When you are jungling as
Tryndamere, there is actually 2 good routes you can take. Both work equally well and its up to you really which one you prefer. I personally prefer route 1.
NOTE: RED BUFF ROUTE IS CURRENTLY IN THE MAKINGS
Route 1:

In this route, you start off at blue. Get a leash from your mid lane because it makes life so much simpler. Also, keep in mind your rage will be pretty low so that will make it much more difficult without the leash. Make sure to use your smite to start it off or finish it(up to you!). When finished with blue, head over to wolfs and kill them. Quickly head over to the wraiths and then to red. Red will be tough, and if you did this route, your smite will be up by the time your a few seconds into red. Finish off red and head to golems. At this point, you are good to gank other lanes. You should be level 4 or damn near it (if not, kill the wolfs and wraiths as they come up). NOTE: DO NOT USE YOUR Q DURING THIS ENTIRE JUNGLE ROUTE UNLESS YOU ARE GOING TO DIE WITHOUT THE HEAL BECAUSE YOU WILL LOSE YOUR RAGE AND CRIT!
Route 2:

This route starts off at wolfs. Only kill 2 of the wolfs (a big one and a small one is the best option). Head over to blue as soon as you do so and make sure your mid gives you a quick leash. You should have around half of your rage bar by the time you get to blue making it much easier and probably quicker. When you kill blue, head back to the wolfs, finish that last one off (this is to keep your rage up as much as possible in the transition between camps). Head over to wraiths, kill them quickly and head over to golems. Once your done with golems head over to red and kill it. This route is more difficult if you don't have any crit runes and is not recommended for people without crit runes.
Ganking:
When ganking as
NOTE: USE YOUR SPIN TO GO THROUGH WALLS, IT HELPS OUT A LOT WHEN HEADING TO A LANE IN TROUBLE!
Concluding Notes
Thank you for reading my guide. I created this guide to let people see why
Tryndamere is such an AMAZING champion and how he can crit their face in with his sword. Hopefully you've taken something from this guide to utilize in your
Tryndamere playing. Thanks again for reading!

IF THIS GUIDE WAS HELPFUL, POST A COMMENT, GIVE +REP, RATE IT UP! DO SOMETHING TO HELP KEEP THIS GUIDE OPEN TO EVERYONE!
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Jayce build! Jayce, The Hammer of Justice
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