Tryndamere Build Guide by childofthegrave
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
This is my guide to Jungle Tryndamere! In my opinion, he is one of the best junglers in the game if played right! With Jungle Tryndamere, you can pull off amazing ganks and deal massive amounts of damage!
Pros / Cons
- Highest Physical DPS in the game
- Immortality for 5 seconds
- Has a slow, an escape, an invulnerability and a heal
- Buffs aren't necessary for Tryndamere
- A good pusher
- Hard to play
- Mocking Shout isn't guaranteed CC
- Needs runes to jungle
Runes are necessary for Tryndamere to jungle. He needs more attack speed and durability in the jungle. This setup meets those needs.
Greater Mark of Attack Speed
Greater Seal of Armor
Greater Glyph of Attack Speed
Greater Quintessence of Armor Penetration
Greater Mark of Attack Speed Attack speed for jungling capability and for getting through the jungle at the fastest time possible.
Greater Seal of Armor More durability and survivability in the jungle and for the game in general.
Greater Glyph of Attack Speed Same reason as above.
Greater Quintessence of Desolation Gives you extra damage against jungle creeps and more armor penetration on champions.
Max outDeadliness for the massive crit chance you already have
Plentiful Bounty because... you're jungling
One point in Sorcery because cooldowns aren't much of a problem for Tryndamere
Max out Alacrity to add on to the already fast attack speed you have at level 1
Max out Sunder for more armor penetration
Max out Offensive Mastery for more damage against jungle creeps
Max out Brute Force for more attack damage
Max out Lethality for even more damage on your crits
Havoc because more damage is always nice
One point in Good Hands because it's meh
Max out Perseverance for more durability and sustenance
Max out Awareness so you can keep up in levels with your opposition
One point in Utility Mastery cause you're out of points :P
Start out with Vampiric Scepter for sustainability in the jungle. On your first trip back to base, grab Boots of Speed and a Health Potion if you have enough gold. Once you get enough gold, head back and grab Zeal for more movement speed, attack speed and most importantly, more crit chance. After that I buy Mercury's Treads for some nice early magic resist and tenacity. From here on, the items you get are your personal choice. I like to grab The Bloodthirster directly after for more damage and lifesteal, then I like to grab an Infinity Edge for crits over 1000 damage! After that I like to finish my Phantom Dancer. Next I like to get Warmog's Armor for a tonne of health, and if the game is still going I finish with an Atma's Impaler, which gives everything Tryndamere needs, armor, crit chance and more damage. With this build, your basic attack will deal over 300 damage, and even more if it crits. Some other item choices would be Youmuu's Ghostblade, Quicksilver Sash, Guardian Angel, Spirit Visage and Banshee's Veil.
The Skill Sequence for Jungle Tryndamere is pretty standard, I like to max out Bloodlust first because it's passive and active is awesome for jungling, for each bit of health lost, you gain more attack damage, it also provides a nice heal based on how much fury you have, its a good sustain spell. I grab this spell at level 1.
I max out Mocking Shout second, its a really awesome skill for ganking and teamfights. Its also a nice chasing spell, as it slows your running opponent to a complete halt. When maxed, it slows a champion by 60%, veeeeery slow. It only works if they have their back turned to you, so don't try and use it as an escape mechanism. I like to grab a point in this skill at level 4.
I max out Spinning Slash last, it has many uses, but I do not feel that it's necessary to max out this skill in early game. I mainly use this to escape ganks, chase, and to spin through walls. The damage it does is good, but the other skills are a better selection. I put a point in this at level 2.
Undying Rage is the spell that makes Tryndamere one of the most daunting AD carries in the game. If used properly, it can devastate the opposition. It can be used in many different ways, you can use as an escape tool, you can use it for tower-diving, you can use it if you're being focused in teamfights, but most importantly, this skill makes you immortal for 5 seconds. Use that time wisely. I put points in this skill at anytime I can.
Creeping / Jungling
Start at wolves, focus on the big wolf, then take down the little ones. Go to wraiths, smite the blue one and auto-attack the others. Make your way to Red and kill the small lizards, then spin through the wall and directly onto the double golems, press your Q when you've finished the first golem. You will have very low health when finishing the last golem, but you will survive. Head back to base and grab Boots of Speed and a Health Potion. Make your way to Blue, use your Smite on it when its near 500 health. Kill the wolves and wraiths again, then finish off the Red Lizard. You can take your Health Potion now or leave for after the golems. After that, kill the double golems. You should be on half-health if you healed with Bloodlust and taken your health pot. You can gank if you want, but I usually go back to base and then gank. If you get counter-jungled, don't worry about, buffs aren't really necessary for Tryndamere.
The golden rule for teamfights with Tryndamere is to not initiate them. Let your other teammates go in first, when they've engaged, sneak up on any AD/AP carries (aka "Squishies"), kill them or force them to run. If they do run, chase them with your Spinning Slash and Mocking Shout. If the opposition focuses you down hard, pop Undying Rage and let all hell break loose. Not only will this give your team time to kill the opposition, it can also give you a precious amount of time for you to escape. Another good tip is to always attack something, you do no good standing there like a log.
Thank you for reading my guide on jungling with Tryndamere, I hope you have as much success with it as I have! Criticisms are welcome. Please upvote! :D
BTW here are some of the results I've had with this build