Twisted Fate Build
Effective build 1(Recommended against Tanks)
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Attack Damage Carry Twisted Fate is not a very common meta used by League players, but it is a viable meta. ADC Twisted Fate has low damage scaling,his Destiny and Wild Cards are 2 abilities that are completely useless for this type of meta and Twisted Fate can easily be killed ,which actually applies to all squishy mages/marksmen in the game. Twisted Fate's hard crowd control makes up for low AD scaling and his 2 abilities that are useless. Twisted Fate also has a little magic burst from his Pick A Card ability, added with an AS steroid and extra magic burst provided by Stacked Deck. Before downvoting this build, I recommend you should at least try it first. If you have any thoughts,ideas or suggestions about my guide,like how can make this better guide better or why its good/bad feel free to comment in the discussion section, and also remember to use constructive criticism. Thank you. =3
For the skill sequence Pick A Card should be the given the first skill point since it provides CC (A hard AoE slow and a single targeted stun) for lane harass and mana sustain for more mana, but Pick A Card should not be maxed first despite the damage it adds to Twisted Fate simply because it just doesn't scale as much for an ADC as Stacked Deck would since [stacked deck]] provides extra AS on every skill point it's given. Even though Wild Cards does almost enough damage as 1 normal auto attack, maxing out Wild Cards last is what you should do as AD Twisted Fate since they can be dodged easily, and you should never give any skill points to your Wild Cards ability during the laning phase unless its necessary for you to use it in order to survive or use it as a poke to harass the opposing bot lane synergies, and if that is the case, I recommend you start a Trinity Force as your first legendary item since it has a little magic scaling with base power added to your attack damage ,and try to go with late game build 1, but if there are any exceptions try to use late game build 2 or 3 (late game build 2 preffered).
Farming with ADC Twisted Fate is great in lane because of the mana sustain provided by the blue card of Pick A Card and the attack speed steroid given by the Stacked Deck. When gold card from Pick A Card is activated with the 4th stack of Stacked Deck, Twisted Fate will be given a large amount of extra magic burst which is great for farming and/or harassing the opposing laners. Twisted Fate can use his Wild Cards for a poke if necessary or his slow card that has an AoE can reach contact with multiple contacts, so it is good for killing large minion waves, and if there are large minion waves to kill, Twisted Fate can catch up in items if behind with his passive Loaded Dice which provides extra gold after a unit kill. Twisted Fate can get normal sustain from large enemy minion waves if he is acquired with items that provide lifesteal such as Blade of the Ruined King, The Bloodthirster, Hextech Gunblade or even Guinsoo's Rageblade for an edge of hybrid damage and extreme sustain. Farming can be quite easy if Twisted Fate stands behind a tank support that can protect him from harm or Zilean since he can revive Twisted Fate back to life. Twisted Fate can farm without trouble if the opposing laners don't enter the bush closest to him while he is farming. For Twisted Fate, a lot of CS can make up for a deficit of kills and in late game that can do wonders for his team since Twisted Fate's AD scales best late game. You do need skill as Twisted Fate and any other ADC to have an adequate amount of farm that can do you good for the entire game.
Pros / Cons
Twisted Fate can farm easily with his blue card,which provides extra magic damage,along with his Stacked Deck after 4 stacks of normal auto attacks.
. Twisted Fate gets extra gold with his passive Loaded Dice
. Twisted Fate does massive damage and can sustain extremely well with lifesteal as an ADC/marksman in playing in bottom lane.
. Twisted Fate has amazing map control and is great at threatening single targeted champions alone,unless their a powerful mage or a melee fighter/tank.
. Twisted Fate has an unstoppable late game,great against champions like Tristana, Varus, Vayne and so on.
. Twisted Fate has a little Attack Speed steroid provided by his E,a little magic burst that provides a better ability to farm since it adds more damage, is his Stacked Deck ability.
.ADC Twisted Fate has a good early, and a great late game, but mid game is when he begins to struggle the most, cause his burst really sucks against AP mid-game mages like Fizz.
. Twisted Fate has an incredible magic burst provided by his Pick A Card and Stacked Deck so just building armor against this meta wouldn't be enough to stop this ADC Twisted Fate.
.You need some type of skill with Twisted Fate and you must know how to play the role of ADC separately in order to play this meta.
. Twisted Fate has 2 abilities completely useless for an ADC.
. Twisted Fate is much harder to master than the usual ADCs.
. Twisted Fate has a shorter AA range than average Attack Damage Carry, which is probably the most popular reason he is a much more favored as an AP midlane Carry rather than a botlane ADC.
. Twisted Fate's blue card and Wild Cards are useless abilities in late game.
. Twisted Fate's ult destiny is practically useless and has over a 2 minute CD.
. Twisted Fate often works good with supports he can follow up on abilities, typically just tank supports with CC like Leona and Alistar.
. Twisted Fate usually doesn't work very well with squishy supports such as Sona.
Items are very essential for any champion in the game and in order for Twisted Fate to work as a marksman, a required build is a necessity for progressing further into the game without implementing negativity if the player does not know what to build. Building Blade of the Ruined King first helps increase the sustain he needs along with the attack speed, it also takes health by percentage if you're matched against tanks. The Bloodthirster is a great item against ADC's and squishy opponents that do high damage. The Bloodthirster is not the best item to start first, however if this is put into scenario, building Rapid Firecannon would be most effective, since it increases the range of Twisted Fate's stun from Pick A Card, allowing him to subjugate a crowd control attack that does high damage, and makes it easier to kill off the opposing marksman without any further trouble. Trinity Force provides higher damage with Sheen's spellblade passive, Phage's movement speed boost from Auto-attacks, and Zeal's extra movement speed/critical strike chance. Infinity Edge is great for dealing critical strike damage, as it makes crit damage go up to as much as 250% so it is a great fit for any ADC. Youmuu's Ghostblade is a great item, its passive and active can help just about any champion that scales well off attack damage, and can be used to either hunt for a kill (You have Destiny for that too, or to escape from enemies. Last Whisper is a great item against tanks, it provides 30% armor penetration so if the enemy is building armor, it shouldn't be too much of a problem. The situational items are there if you're behind if the enemy teamcomp has too much CC.