Volibear Build Guide by ferfer
Not Updated For Current Season
Not Updated For Current Season
This build was made by me. After months of playing Volibear, I have finally perfected it to my liking. This build was made so that when playing Volibear, you can be extremely tanky mean while doing an immense amount of damage with your 'W' . The large amount of health gained increases its damage making it a great opener for a fight, or a great harass against squishy ad/ap carries.
Lore and Spotlight
Though the northern reaches of Freljord are some of the most unforgiving lands in Valoran, the Ursine have survived upon the region's barren, stormy tundra for centuries. As a fierce and respected warrior of the Ursine, Volibear devoted his life to the protection of his people and loyalty to his elder brother, the tribe's chief. When his brother was killed during a hunt on the tundra, the tribe looked to Volibear as his successor. It was an honor and a burden that Volibear had never expected, but he shouldered the charge with pride. However, by Ursine tradition, the tribe could not recognize Volibear as chief until he returned from a journey to the peak of their sacred mountain, a place forever shrouded in a thundering maelstrom. There, Ursine chieftains must speak to the storm itself, gaining clarity and wisdom to empower them as mighty leaders.
Donning the chieftain's traditional armor and enchanted gauntlets, Volibear began the long and perilous climb up the slopes of the mountain. When he reached the peak and gazed into the raging storm above, he saw a horrific vision of a Freljord utterly consumed by war. Amidst the carnage, the Ursine fell dead upon a bloody battlefield. Believing the vision to be an omen of things to come if he did not act against them, Volibear traveled to the capitol of Freljord. The Ursine had not ventured across the southern mountains in centuries and his appearance was met with unease. However, Queen Ashe recognized Volibear as a wise and powerful ally. In what Volibear considered the first step against a war-torn future, they forged an alliance. As part of their agreement, he joined the League of Legends in the name of a unified Freljord, representing the primal might of his nation on the Field of Justice.
''Few can weather the storm that follows in the wake of Volibear's roar.'' - Ashe, the Frost Archer
Passive: When Volibear's health drops below 30% of his maximum health, he will heal for 30% of his maximum health over the next 6 seconds. This passive effect has a 120 second cooldown.
This is a great ability to keep an eye on. It is good to know if it's up or when it will be because it can keep you in lane longer, and is a very effective ability when turret diving. This move has saved my life multiple times.
Rolling thunder (Q): For the next 4 seconds, Volibear will gain 15% movement speed. If he is moving towards a nearby visible enemy champion, the movement speed is increased by 45% instead of 15%. Additionally, Volibear's next auto attack during this time will deal 30 / 60 / 90 / 120 / 150 bonus physical damage and will fling the target behind him.
This is a great item to support and tank with because it allows you to initiate into a fight, then allowing the rest of your team to pounce on the unlucky enemy to get thrown behind you. It is also a nice escape mechanism.
Frenzy (W): Passive: Volibear temporarily gains 8 / 11 / 14 / 17 / 20 % bonus attack speed after an autoattack. This bonus stacks up to 3 times and lasts for 4 seconds.
Active: While Volibear has 3 stacks of Frenzy, he can activate this ability to bite a target enemy. The stacks won't be consumed. The bite will deal 80 / 125 / 170 / 215 / 260 (+15% of bonus health) physical damage. This damage will in turn be increased by 1% for every 1 % of the target's missing health.
This is a good move to use when in a 1v1 fight. It can turn the tables and if you are smart about it can instantly finish them off. Be careful not to Kill steal the AD/AP carries around you with it for it can really screw them up later.
Majestic Roar (E): Volibear lets out a powerful roar that deals 60 / 105 / 150 / 195 / 240 (+60% of ability power) magic damage and slows nearby enemies by 30 / 35 / 40 / 45 / 50 % for 3 seconds. Minions, monsters and pets are feared for the duration as well.
What is nice about this move is that it is a great early game harass and helpful for last hitting multiple minions. It's good to use in combination with your 'Q'
Thunder claws (R): For the next 12 seconds, Volibear's auto attacks will blast his target with lightning that will bounce to up to 3 nearby enemies. Each bolt of lightning will deal 75 / 115 / 155 (+30% of ability power) magic damage and will only hit each target once.
This is a good move to use in any type of fighting situation. It's a great way to deal a ton of additional damage. It's ever better when in team fights because it hits in total 4 people making it extremely effective.
Due to your extreme tankyness, you should take lead into fights with your 'Q' leaving whoever you threw useless in a team fight. Instantly after throwing the enemy back you will want to slow them with your 'E' so there is no chance of escape, or you can use exhaust. I left some wriggle room for the 'W' move. This way you can choose between tanking the damage and doing a large amount of damage leaving the kill for the others around you, or you can use it to last hit champions for easy kills. Early game Volibear isn't very strong, however his 'E' has a nice harass and a good way to last hit minions, although I do not recommend using it too often due to its high mana coast. His ultimate I found was a great way to either farm, or when in team fights. A nice thing I picked up along the way is instead of chasing a running champion, or if you just want to get some easy level six harass off, use your 'R' on minions, the Ultimate favors champions over minions and will chain off to them.
Volibear solo lane is quite simple. The build above works for both solo and duo-lanes. In the solo-lane your main goal is to farm. You can go for a harass, however you don't want to get into a 1v1 battle until level 3 when you have your 'W' or Frenzy. Try to keep harass on a low due to your 'E' or Majestic roar's mana coast. However, there are a few exceptions to this rule. When laning against a Nasus your main objective is to keep him from getting any farm. The less farm he has the better. However, this is very mana exhausting which can and will put you in a bad position if you're ganked by the enemy jungler. If you are able to, try and use your 'Q' to throw the enemy into turret range (preferably close enough for the turret to hit more than once). After that use your 'E' for the slow it gives in combination with your exhaust to keep them stuck in turret range for as long as possible picking up an easy kill.
When solo laning in a 2v1 situation, your best bet is to just hug the turret. If the two enemy champions are melee you stand a much better chance at staying in lane and you can leave the turret more, however if you are against any type of range champion you should just run out and use the occasionalMajestic roar to last hit a few minions and a small bit of harass. A nice strategy to use while doing that is to stay in lane when low. check to make sure your passive is up first if so, wait for the enemy champion to get over confident and turret dive you, you can then use this to your advantage and use your slow throw back combo to secure yourself an easy kill. Sometimes the best thing you can do in these situations is just buy gold per five items such as Heart of gold and Philosopher's stonephilosopher's stone so that you don't have to worry about farm and possibly dying trying to kill a few minions.
The two summoner spells I chose were for certain laning combos. I figured the ad carry would get ignite and a different spell leaving it better for you to get exhaust . This allows you to get an easy 'Q' off or it can be used to help your laning partner pick up a kill. It can also be used in times of dire need, you can use it to save your partner and yourself. Another reason to use it is when you're solo laning. If you are able to, try and use your 'Q' to throw the enemy into turret range (preferably close enough for the turret to hit more than once). After that use your 'E' for the slow it gives in combination with your exhaust to keep them stuck in turret range possible picking up an easy kill. The heal however, I feel to be pretty self explanatory. Use it when you're low on health or when you initiate into a team fight to help keep you and your teammates alive.
The Items need be in no particular order. The first item Warmogs , and the second item Mercury treads , are highly recommended. The items after the boots (Thornmail ,Force of nature , and Guardian angel ) are all situation items. Depending on the enemy team composition, you'll want to get Thornmail before the magic resist if their team is primarily AD. If they are primarily AP you'll want a Force of nature. If they are a balanced then get a Guardian angel , then you can deiced and whose the most fed character on the enemy team and buy the next item based on that. Lastly you'll want to get an Atma's Impaler this damage increases with health and in combination with all the items above makes it almost a must have on him!
With volibear you are able to support but it involves a lot of changes to your build. Early game you will still get your regrowth pendant and health potion , however you are going to want to build into gold per five items instead of your Warmogs . With your regrowth pendant build it into a philosopher's stone philosopher's stone along with the stone, you will also want to buy a Heart of gold . With thePhilosopher's stone, you will build it into a Shurelya's ReverieShurelya's Reverie. With the heart of gold you're going to want to upgrade it into a Randuin's Omen . Along with the Randuin's Omen you will want to get aura items such as Aegis of the Legion . You still want to get tanky while playing Volibear, but with this build it allows you to stay in lane without taking farm from people in your lane who need it more.
Pros / Cons
He is an easy champion to pick up
He is hard to counter
If fed or full build, impossible to win in a 1v1 fight against him
Impossibly strong 'W' or Frenzy
Marks I use greater mark of alacrity for the extra attack speed. This is done so that his 'W' charges up faster in fights. I got his greater glyph of shielding, his greater glyph of warding and his greater seal of resilience to add to his tankyness. Lastly, his quintessences, I use greater quintessence of desolation greater quintessence of desolation to make up for his damage that he loses getting tank items and runes.
This build has gotten me a ton of game wins and impossibly great initiations. You can turret dive into 3 people with your team behind you and tank the turret plus the enemy champions and still get out alive with at least two kills for your team. I love playing Volibear and I hope I made your game play more enjoyable!