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Choose Champion Build:
Spells:
Heal
Clarity
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction

Welcome everyone to my guide of the Arrow of Retribution
Varus. This is my first guide and so I would like to say please do not speak badly of what I put in here as I am only putting what I have found to be useful to myself, or from what I have seen during my games. Thank you for taking the time to read my guide and I hope you enjoy the read.
Special Thanks to jhoijhoi and all those he mentioned in his guide on how to make a guide, thank you all!

Special Thanks to jhoijhoi and all those he mentioned in his guide on how to make a guide, thank you all!
PROS
|
CONS
|
Now why did I choose these runes? Well here is some simple explanations behind my choices, now keep in mind you don't have to have these runes and everyone has their own ideas of what would be good to use. These are just what I have used and gotten pretty decent results.
MARKS
Greater Mark of Desolation - Allows your AA's and your physical damage abilities to penetrate the enemy champions armor. These are a must have for any AD carry really. Allows more true damage to be dealt.



SEALS


GLYPHS




QUINTESSENCE


Now if you have problems with these runes don't downvote me simply for them, think about it and maybe even try it before you criticize.
Beg ::
Pro-ish ::
Pro-ish ::
- If you consider yourself pro-ish then that means you have no problem controlling your mana, you don't overextend your lane, and you know how to creep farm. If your good at these then you'll find that you don't need the extra 3 mr / 3 ar. Personally I use the pro-ish masteries as I feel it helps me out a little more in terms of keeping my mana controlled as well as keep the buffs that I gain from killing their jungler when they attempt a gank.

// Passive - On champion kill or assist, Varus gains 40% attack speed for 6 seconds. On minion kill, Varus gains 20% attack speed for 3 seconds.
// This right here is what sets Varus apart from other AD carries. This allows him to excel in teamfights because each time one of the enemy champions dies that Varus helped kill or did kill he gets a massive attack speed boost! That means he can help deal even more damage to other enemies nearby who thought that "He's not doing so much damage, ignore him!" It's then that they realize "Oh wait! Why is my hea-!" AN ENEMY HAS BEEN SLAIN! DOUBLE KILL! TRIPLE KILL! QUAD KILL! PENTA KILL!

// Q - Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
// This is Varus' Bread n' Butter skill. One hell of a harass, it has an incredible range not to mention that it scales greatly with AD. +1.0 per attack damage (Not charged) and +1.6 attack damage if fully charged! That is a huge nuke! Pop this puppy off after you place three stacks of blight onto the enemy champion and watch their health just fall off like a knife through butter.

// W - Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
// This is what makes Varus hit so hard. Extra magic damage per AA, as well as causing blight to stack (Stacks up to 3). Each stack does 5% of the opponents MAX health in magic damage. This is comparable to




// E - Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' Movement Speed and reduces their healing and regeneration.
// Is that mean enemy Carry harassing you? Is his little support healing him allowing him to get cocky? Then this right here is what will be his downfall. It may not do the best of damage, it gives a nice counter to heals as well as slows anyone who walks over the ground where the skill was cast. It reduces healing effects by 50%! Their AD carry overextends, your jungler comes running in dealing damage with their ult, you cast


// R - Varus flings out a tendril of corruption that deals magic damage and immobilizes the first enemy champion hit for 2 seconds. The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them. The corruption will continue to spread until there are no further unaffected targets in range.
// Now this is a pretty decent ult. It may lack in damage since it doesn't benefit from AD but it does however root the first enemy champion it hits, it then travels to any nearby enemy champs causing them equal magic damage and rooting them as well. It's a great CC Ult for teamfights and to secure a runaway champ who your trying to kill but don't expect it to be like


Early game for
Varus is extremely important. This will decide how you will do late game. I can't seem to stress this enough to all the Varus players I see in ranked play but... YOU HAVE TO CREEP FARM! I know Varus is a new champ but the same rules apply to any AD carry, that you need the CS to get your items and ensure you have a better chance to win in your lane and not be out farmed by your counter part on the other team. With that said here's how I would start out my early game.
Personally I start with a
Doran's Blade, however
Boots and x3
Health Potion works just as well. Get to your lane (most likely bot) and if your support partner is there with you then try to jump into the bushes and be ready for the enemy to run into your bush so you can start off with the first hits and maybe even grab first-blood. If not then proceed to last hit the minions. (Last hit ONLY. You don't want to overextend and get ganked.) Once you have 1,000g for
Berserker's Greaves and x2
Mana Potion then recall and grab them. By now you should be atleast level 5. Return to your lane and grab enough creeps for level 6 (last hitting or not). Reason being is usually at level 6 you start seeing ganks from junglers and
Varus's Ult can help nullify those and allow him to escape.
If they don't gank you then you can start harassing a bit through placing 3 stacks of blight on the champs then detonating them with
Piercing Arrow. Don't forget to continue last hitting minions as well so you can grab a
Pickaxe which will eventually turn into your
Last Whisper. I rush
Last Whisper only because by then their tank will be building armor and small teamfights will start happening, and last whisper helps make a tank's armor just seem like they hardly have any. (Helps even the fight against them)

Personally I start with a






If they don't gank you then you can start harassing a bit through placing 3 stacks of blight on the champs then detonating them with




By now your item set-up should be looking like
Doran's Blade -
Berserker's Greaves -
Last Whisper - B.F.Sword. That is if you were having a good game and weren't being harassed too badly and not being out-zoned. Team fights are also happening a little more regularly now. Be sure to use your ult to either initiate or to stop them from fleeing the fights. Also stay out of melee range of those like
Master Yi. Nuke them with your Q and keep them from running or healing with your E.
Mid game for
Varus can really go either way as you need to depend on your tank to initiate, your support to keep you alive and hope to god that they don't focus you first. After a few fights you should have enough to start making your
Bloodthirster and grabbing a
Recurve Bow for the later
Madred's Bloodrazor which keep in mind does what your
Blighted Quiver but for each AA that doesn't need to be detonated by skill. You should also be helping your jungler take dragon if they need help since if gives gold to everyone on your team.




Mid game for





Hopefully by now you've taken your opponents tower in your lane and or helped one of your other lanes do the same. Try to break mid lane tower ASAP as mid is the 'holding lane' meaning if you lose mid early, you've pretty much lost (Not in all cases however). You should have your Madred's built now and working on your last item, the
Frozen Mallet. It'll give you that last bit of survive-ability as well as slow down those runners who fear your arrows! You should be focusing on taking taking jungle buffs every time you see them up as well as Dragon and Baron.

Now instead of adding a whole new chapter for team fights I figured I'd simply add it in here.
During team fights I've noticed that Varus does exceptionally well during any phase of the game. As long as he is not focused down by the enemy team then he can dish out insane amounts of damage. Varus' job for team fights that I have seen quite effective is being able to take down enemy supports with ease. I've seen
Sona fall in a matter of seconds when focused by a
Varus and I think that's a key part of team fights, next to focusing the enemy carries. So if that carry is destroying your team tell everyone to focus him first, then as
Varus snipe down that little support! (Works well on anyone who has healing abilities)
During team fights I've noticed that Varus does exceptionally well during any phase of the game. As long as he is not focused down by the enemy team then he can dish out insane amounts of damage. Varus' job for team fights that I have seen quite effective is being able to take down enemy supports with ease. I've seen



Some of you may be asking, "Who cares about warding? Why would it matter for a carry like me, I thought only supports did that sorta thing!"
First off it's not only for supports to do this, everyone should ward at least one spot near them for the sole purpose of exposing ganks (Please encourage your support though to ward for you). Can wards do other things besides save your behind from getting destroyed from a gank? OF COURSE! Ever had problems with an annoying
Twitch or
Evelynn? Drop a vision ward near you or buy an
Oracle's Elixir and then see how much success they have in sneaking up on you now!

Warding these spots may just save your life so why not try doing so?
Notice #1 :: Most range over Dragon.
Notice #2 :: Most range over Baron Nashor.
Notice both #3 :: Helps reveal a hidden gank to both top and bottom lanes.
Notice #4 - #8 :: Dominance over jungle.
First off it's not only for supports to do this, everyone should ward at least one spot near them for the sole purpose of exposing ganks (Please encourage your support though to ward for you). Can wards do other things besides save your behind from getting destroyed from a gank? OF COURSE! Ever had problems with an annoying




Warding these spots may just save your life so why not try doing so?
Notice #1 :: Most range over Dragon.
Notice #2 :: Most range over Baron Nashor.
Notice both #3 :: Helps reveal a hidden gank to both top and bottom lanes.
Notice #4 - #8 :: Dominance over jungle.
I hope you all enjoyed what I have written. Now keep in mind that I didn't make this guide very long for a reason! I have enough writing already that I don't want to overcrowd my guide with useless information and long rants. There is not too much to explain about
Varus as most of his information comes from other carries already if you play that sort of champion. This guide is here to explain the unique functions of
Varus such as his unique ability to chase and snipe that runaway enemy champ.
Again thanks to jhoijhoi and all those mentioned in his guide.
PS:: If you have any suggestions on what to add or if I've left some crucial out please let me know! Thank you :)


Again thanks to jhoijhoi and all those mentioned in his guide.
PS:: If you have any suggestions on what to add or if I've left some crucial out please let me know! Thank you :)
Hey there guys. I have started a test build build which revolves around On-hit items such as
Wit's End,
Madred's Bloodrazor, and
Ionic Spark. With this build I have found that you may not have early game damage output but you will have godly attack speed which should make up for it with the extra magic damage you will deal. With this you will be able to shred a tank health like crazy as well as destroy any AP carry the other team has. I would like to ask that someone test this build out besides me and send me their input and or a screen shot of their match history with any of the builds so I could post them here and show other just how good you guys are!



Pros
- Great hybrid damage with your AA's
- 40% Life steal from 2 full farmed
Bloodthirsters
- Great attack speed
- Hard for some champs to kill you
- Only takes seconds to kill other players
- Awesome tank/AP carry killing ability
Cons
- May struggle early game due to lack of damage early
- You won't deal nukes per hit like if you built all AD
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