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Vi Build Guide by Urkhan

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Urkhan

Vi - Breaking Hearts and Faces

Urkhan Last updated on December 23, 2012
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Excessive Force

[VS]

Vault Breaker

Ability Sequence

2
7
12
14
17
Ability Key Q
3
10
13
15
18
Ability Key W
1
4
5
8
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 13

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
 
 

Defense: 17

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

First off, please allow me to welcome you to my Vi guide!

Vi is a melee champion that has a couple of moves that can be used as gap closers or initators. I am still experimenting with the builds above and tweeking them.

For those of you who don't know who Vi is and what she can do. Vi is a champion that can perform a multitude of rolls…Solo Top AD, Support, Tank, Jungle. I will be discussing her roll as the solo and lane AD.

With the release of season 3, Vi is the second champion released.


Guide Top

Pros / Cons

Pros
+ Excellent Mbibility
+ Tanky
+ Two Great initiators with Vault Breaker or Assault and Battery
+ Easy Farmer
+ Passive grants shield

Cons
- Major Mana issues
- Her Q Vault Breaker gets interrupted by CC
- Slow movement speed
- Her E is like a skill shot and can miss
- She can also push lane to quickly


Guide Top

Runes

Excessive Force


Runes

Greater Quintessence of Gold
3

Greater Glyph of Scaling Magic Resist
9

Greater Seal of Armor
9

Greater Mark of Armor
3

Greater Mark of Attack Speed
6

Greater Mark of Armor - Vi needs to armor to reduce incoming damage so she can stay in fights longer. 0.91Armor per Mark provides an additional 2.73Armor at the start of the game.

Greater Mark of Attack Speed - Vi needs the speed. Denting Blows needs attack speed in order to be applied to the target. Each Mark provides 1.7% attack speed boost, giving a nice 10.2% attack speed increase thoughout the game.

Greater Seal of Armor - Vi needs to armor to reduce incoming damage so she can stay in fights longer. Each Seal provides 1.41 armor at the start of the game to provide a nice 12.69 armor.

Greater Glyph of Scaling Magic Resist - Vi as an melee fighter needs some Magic resist too. 2.7 MR at level 18 times nine provides 24.3 MR end game.




Vault Breaker


Runes

Greater Quintessence of Attack Damage
3

Greater Mark of Attack Damage
9

Greater Seal of Armor
9

Greater Glyph of Attack Speed
9

Greater Mark of Attack Damage -AD Vi needs to push out as much pure damage as she can and this helps. 0.95 AD at the start of the game times nine provides an additional 8.55 AD thoughout the game.

Greater Quintessence of Attack Damage - Vi to hit hard. Each Quint provides 2.25 attack damage, giving a nice 6.75 attack damage increase thoughout the game.

Greater Seal of Armor - Vi needs to armor to reduce incoming damage so she can stay in fights longer. Each Seal provides 1.41 armor at the start of the game to provide a nice 12.69 armor.

Greater Glyph of Attack Speed - Vi needs the speed. Denting Blows needs attack speed in order to be applied to the target. Each Mark provides 0.64% attack speed boost, giving a nice 5.76% attack speed increase thoughout the game.


Guide Top

Masteries

Excessive Force


Masteries
4/5
4/1
4/1
1/1
4/1
3/1
3/5
2/1
1/1
1/1
3/1

With this build we are building a balance of offensive and defensive tools. We built more defense into the rune area of this build.




Vault Breaker


Masteries
4/1
4/1
1/1
3/5
4/1
2/5
2/1
1/1
2/1
3/1
3/
1/

This build is much more of a defensive build in the mastery. We built the offensive tools into the Runes for this build.


Guide Top

Skill Sequence

Excessive Force


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

In the Excessive Force build we are completing the Excessive Force skill first by level 9.




Vault Breaker


Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

In the Vault Breaker build we are completing the Vault Breaker skill first by level 9.


Guide Top

Champion Abilities



Vi - Breaking Hearts and Faces






Passive Ability




Blast Shield



Effect - Vi charges a shield over time. The shield can be activated by hitting an enemy with an ability. The shield provides protection equal to 10% of Vi's maximum health for 5 seconds.
Cooldown - 18 / 13 / 8 seconds (Needs further testing to confirm)





Vault Breaker



Effect - Charges a powerful punch that carries you forward.
Press W to begin charging this ability. While charging your movement speed is reduced by 15%.

Release W will cause Vi to dash forward dealing 50 / 80 / 110 / 140 / 170 (70% of Attack Damage) up to 100 / 160 / 220 / 280 / 340 (70% of Attack Damage)(depending on how long you charge the ability) and applies a stack of Denting Blows to each enemy passed through. Minions and Monsters only take 75% of the damage. In addition, this dash stops upon colliding with an enemy champion and it knocks the champion back a little too.
Cooldown - 18 / 15.5 / 13 / 10.5 / 8 seconds
Cost - 50 / 60 / 70 / 80 / 90 mana





Denting Blows



Effect - Passive Ability.
Every 3rd attack on the same target deals an additional 6 / 7 / 8 / 9 / 10% PLUS 5% of the target's Maximum health as physical damage, reduces its armor by 20% and grants Vi 30 / 35 / 40 / 45 / 50% attack speed for 4 seconds (max 300 damage vs. minions and monsters)





Excessive Force



Effect - Causes the next basic attack to deal 5 / 20 / 35 / 50 / 65 + (+70% Attack Damage) + (+70% Ability Power) physical damage to the target and enemies behind it in a AOE Cone.

Vi charges a new punch every 8 seconds and can hold 2 charges at once.

Cooldown - 1 seconds
Cost - 60 mana
Cone Range - 625





Assault and Battery



Effect - Targets an enemy champion and chases it down, knocking it up into the air for 1.25 seconds and dealing 200 / 325 / 450 + Physical Damage.

While charging the target Vi becomes immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them.

Cooldown - 130 / 105 / 80 seconds
Cost - 100 / 125 / 150 mana


Guide Top

Items

UNIVERSAL STARTERS


Health Potion X 2

Mana Potion

Boots of Speed


OR



Health Potion X 2

Faerie Charm

Rejuvenation Bead



Most guides say to go with three healing potions, but I find that replacing one with a mana potion gives you extra laning time and that is important in the earily game. You could replace the Boots with an earily Faerie Charm and Rejuvenation Bead which can be built into a Philosopher's Stone and eventually into Shurelya's Reverie.





Excessive Force


Shurelya's Reverie
Shurelya's Reverie Frozen Mallet Ninja Tabi Thornmail Ravenous Hydra Infinity Edge


I treat this build as the more tanky build in my specs.

We start off with...
Ninja Tabi for 25 Armor and a nice passive of blocking 10% of enemy champion basic attack damage.
Shurelya's Reverie give 250 Health, 10 Health Regeneration, 10 Mana Regeneration, 10% Cooldown reduction and an Active that gives nearby allies +40% movement speed for 3 seconds (600 Range) on a 60 second cooldown timer.
Frozen Mallet for a little (30) attack damage and 700 Health. It's passive (Icy) slows your target's movement speed by 40% for 1.5 seconds.
Thornmail has a ton of Armor (100) and returns 30% of basic attacks damage as magic damage.
Infinity Edge should be familiar to all as the heart of a high crit build, it provides even more Attack Damage and critical strike and its passive increases critical strike damage by +50%.
Ravenous Hydra provides 75 Attack Damage, 15 Health Regeneration, and 10 Life Steal (from Melee attack only). It has both a passive and active ability. The passive is called Cleave, your attacks deal phusical damage up to 60% of you Attack Damage to units around your target, decaying to 20% at the edge. The active is called Crescent and deals 100% of Attack Damage to units around YOU, decaying to 60% near the edge (10 second cooldown).

Alternatives:
The Black Cleaver It proves a ton of benefits. Armor Penetration (10), Attack Damage (55), Cooldown reduction (10), and Health (250) (OH! MY!!) It also provides a nasty passive of debuffing your target champion of 7.5% of their armor for 4 seconds and stacks 4 times. It's a monster.
Zephyr provides 20 Attack Damage, 50 Attack Speed, 10 Cooldown Reduction, 10 Movement Speed Multiplier and a passive (Tenacity) that reduces the duration of stuns, taunts, fears, silences, blinds, and immobilizes by 35%.
Zeke's Herald gives 15 Cooldown Reduction, 250 Health, and an Aura that provides 20 Attack Damage and 10% Life Steal.
Warmog's Armor provides 1000 Health and its restores 1.5% of maximum Health every 5 seconds.
Maw of Malmortius gives 55 Attack Damage, 36 Magic Resistance and you gain +1 Attack Damage for each 2.5% of Health you are missing. It also has a passive (Lifeline) that provides a shield that absorbs 400 magic damage for 5 seconds if you are reduced to less than 30% Health by magic damage on a 90 second colldown.
Runic Bulwark Provides 20 Armor, 400 Health, 30 Magic Resistance. It also gives an Aura (Legion) that gives nearby allies 10 Armor, 30 Magic Resist, and 10 Health regen.





Vault Breaker



Zeke's Herald
The Black Cleaver Warmog's Armor Ionian Boots of Lucidity Zephyr Runic Bulwark Zeke's Herald


I treat this build as the more Cooldown reduction build in my specs.

We start off with...
Ionian Boots of Lucidity for 15% Cooldown Reduction.
Warmog's Armor provides 1000 Health and its restores 1.5% of maximum Health every 5 seconds.
The Black Cleaver It proves a ton of benefits. Armor Penetration (10), Attack Damage (55), Cooldown reduction (10), and Health (250) (OH! MY!!) It also provides a nasty passive of debuffing your target champion of 7.5% of their armor for 4 seconds and stacks 4 times. It's a monster.
Zephyr provides 20 Attack Damage, 50 Attack Speed, 10 Cooldown Reduction, 10 Movement Speed Multiplier and a passive (Tenacity) that reduces the duration of stuns, taunts, fears, silences, blinds, and immobilizes by 35%.
Runic Bulwark Provides 20 Armor, 400 Health, 30 Magic Resistance. It also gives an Aura (Legion) that gives nearby allies 10 Armor, 30 Magic Resist, and 10 Health regen.
Zeke's Herald gives 15 Cooldown Reduction, 250 Health, and an Aura that provides 20 Attack Damage and 10% Life Steal.


Alternatives:
Frozen Mallet for a little (30) attack damage and 700 Health. It's passive (Icy) slows your target's movement speed by 40% for 1.5 seconds.
Thornmail has a ton of Armor (100) and returns 30% of basic attacks damage as magic damage.
Maw of Malmortius gives 55 Attack Damage, 36 Magic Resistance and you gain +1 Attack Damage for each 2.5% of Health you are missing. It also has a passive (Lifeline) that provides a shield that absorbs 400 magic damage for 5 seconds if you are reduced to less than 30% Health by magic damage on a 90 second colldown.
Wit's End Gives 40 Attack Speed, 20 Magic Resistance and a passive that on your attacks deal 42 magic damage and increases your Magic Resistance by 5 for 5 seconds (stacks up to 4 times).
Mercurial Scimitar give 60 Attack Damage, 45 Magic Resistance and an Active that removes all Debuffs from you and grants 50% movement speed for 1 seond on a 90 second cooldown timer.


Guide Top

Game Play


Excessive Force



Farming with Vi is easy. Using Vault Breaker to charge through the minions then turn around and use Excessive Force to wipe out the few that remain. I have noticed that using Vault Breaker seems to also pull the minions into the path of the rush, lining them up for the perfect usage of Excessive Force. Since we are building Excessive Force first in this build the majority of the damage will come from this ability.

1 v 1 fights with Vi are awesome. Open up the fight with Assault and Battery followed up with back to back Excessive Force shots. By now the enemy should have been hit with at least one Denting Blows. You should save Vault Breaker as an escape if the fight is going badly or as a finisher if the enemy runs. Try and keep the fight near a treeline so if the fight goes badly you can charge up the Vault Breaker and jump away to safty.

Teamfights: In teamfights its your job to spot the squishy ADC/APC in the back and use Assault and Battery to charge though the front line fighters (if possible) and destroy the nasty squishy before the rest of his team can turn around and focus you down.





Vault Breaker



Farming with Vi is easy. Using Vault Breaker to charge through the minions then turn around and use Excessive Force to wipe out the few that remain. I have noticed that using Vault Breaker seems to also pull the minions into the path of the rush, lining them up for the perfect usage of Excessive Force. Since we are building Vault Breaker first in this build the majority of the damage will come from this ability.

1 v 1 fights with Vi are awesome. Open up the fight with Assault and Battery or Vault Breaker followed up with back to back Excessive Force shots. By now the enemy should have been hit with at least one Denting Blows. With your reduced cooldown Vault Breaker should be back up quickly, so you can use it as an escape if the fight is going badly or as a finisher if the enemy runs. Try and keep the fight near a treeline so if the fight goes badly you can charge up the Vault Breaker and jump away to safty. Remember to try and fully charge the Vault Breaker to get maximum damage from it.

Teamfights: In teamfights its your job to spot the squishy ADC/APC in the back and use Assault and Battery to charge though the front line fighters (if possible) and destroy the nasty squishy before the rest of his team can turn around and focus you down. With Vault Breaker on a quick reset you should be able to use it a few times in a fight to close gaps and hit them hard.


Guide Top

Change Log

Guide Created

12 / 20 / 2012

Guide Completed

12 / 22 / 2012