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Spells:
Flash
Exhaust
Ability Order
The Relentless Storm (PASSIVE)
Volibear Passive Ability
Introduction
Pedobear,the Children's Roar
Welcome,to another build from Badass Prince of LOL
Here we have something new....
Season 3:The ParadiseEpisode 3:Health Means Damage
Ok letz start
This build
is
a
TANKY BUILD THAT DEALS HUGE DAMAGE WITH....
For runes i take protection ofc,ARMOR penetration OFC
Greater Mark of Desolation
Of course u need to be level 30...
Proof
Why armor penetration marks?
Your damage is your Frenzy which is op and i hope riot won't nerf it...
Why seals and glyphs of protection?
You are a tank,you need those early game too!
Why HP Quintessences?
Well letz see...20 more damage on your W early game...,and more protection...
Greater Mark of Desolation
Of course u need to be level 30...
Proof
Why armor penetration marks?
Your damage is your Frenzy which is op and i hope riot won't nerf it...
Why seals and glyphs of protection?
You are a tank,you need those early game too!
Why HP Quintessences?
Well letz see...20 more damage on your W early game...,and more protection...
OK
Those bastards...are so op...
http://images1.wikia.nocookie.net/__cb20111112090436/leagueoflegends/images/thumb/0/0a/Masteries_season_two.png/830px-Masteries_season_two.png
I prefer those in change of the old ones...
Ok so go like this
Those bastards...are so op...
http://images1.wikia.nocookie.net/__cb20111112090436/leagueoflegends/images/thumb/0/0a/Masteries_season_two.png/830px-Masteries_season_two.png
I prefer those in change of the old ones...
Ok so go like this
So Guyz,An Item is an artifact/object carried by champions to enhance their performance on the Fields of Justice. Items are only obtainable through the Item Shop located at the resurrection platform, where they are displayed in five main categories (by their effect). They can also be divided by their Tier: basic, advanced and legendary. A champion can only carry 6 items at a time, making the selection of items an important part of achieving victory.
mmmyes...
Why just protection items and no damage?(except Last Whisper)
His Damage is made by his auto attacks and spells,and 1 spell is for those guyz with hp, Frenzy ,<---IS OP!!!!MORE OP THAN Garen's ULTIMATE!!!!With 6 Warmog's Armor you deal...lets see...(2500+1360+1360+1360+1360+1360+1360+108+76+30+400(from Elixir))x1,03 /6 +280=2620 Damage on a guy with 100% Hp,if they guy has 50% hp,he gets 3930 Damage...OP!!!!
Troll face
How much Hp does this build have?
Answer:With elixir=5355 HP!!!!
How much damage does this build deal with Frenzy ?
Well,if you have 2500 base hp,you will deal on a guy with 50% hp...1606,491 Physical Damage!!!!!!!!!!!!!!!!!!!!
Why take Last Whisper?
You do physical damage with Frenzy ?Right?USEFUL!!!!
OMFG, Frenzy SO OP THAT U CAN
U CAN..
CAN...
PEE ON YOUR ENEMIES
Also there are other builds that you may try
Tanky in the Hp Mode
Damage mode
Harr Harr
:D
mmmyes...
Why just protection items and no damage?(except Last Whisper)
His Damage is made by his auto attacks and spells,and 1 spell is for those guyz with hp, Frenzy ,<---IS OP!!!!MORE OP THAN Garen's ULTIMATE!!!!With 6 Warmog's Armor you deal...lets see...(2500+1360+1360+1360+1360+1360+1360+108+76+30+400(from Elixir))x1,03 /6 +280=2620 Damage on a guy with 100% Hp,if they guy has 50% hp,he gets 3930 Damage...OP!!!!
Troll face
How much Hp does this build have?
Answer:With elixir=5355 HP!!!!
How much damage does this build deal with Frenzy ?
Well,if you have 2500 base hp,you will deal on a guy with 50% hp...1606,491 Physical Damage!!!!!!!!!!!!!!!!!!!!
Why take Last Whisper?
You do physical damage with Frenzy ?Right?USEFUL!!!!
OMFG, Frenzy SO OP THAT U CAN
U CAN..
CAN...
PEE ON YOUR ENEMIES
Also there are other builds that you may try
Tanky in the Hp Mode
Damage mode
Harr Harr
:D
I love this pedobear...
anyways...
I take Frenzy first because it is your basic,OP attack...
Be in balance with Q and E to make the same damage,
and of course take R at lvls 6/11/16....
Easy part...
The combo is the following
Attack a lot and harras until champ has 60-70% hp,then,Q on him,Then attack him 2/3 times,E,Attack him once,W him....
And if u have ulti
Attack a lot and harras until champ has 70% hp,then Q,R,attack him twice,E,attack him twice,W him...
anyways...
I take Frenzy first because it is your basic,OP attack...
Be in balance with Q and E to make the same damage,
and of course take R at lvls 6/11/16....
Easy part...
The combo is the following
Attack a lot and harras until champ has 60-70% hp,then,Q on him,Then attack him 2/3 times,E,Attack him once,W him....
And if u have ulti
Attack a lot and harras until champ has 70% hp,then Q,R,attack him twice,E,attack him twice,W him...
Spells are the summoner bound abilities.
Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.
During combat some spells gain power with each level gained by the champions, these spells are: Clarity, Heal, Ignite, Surge and Smite. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the Champion skills, meaning you cannot use summoner spells while silenced, stunned or suppressed, with exception for Cleanse, which is only unavailable while being suppressed.
Nr.1 combo
Nr.2 Combo
Nr.3 Combo
Ok,now let me answer at your questions....
Flash-to escape,to catch,to defend others or base....
Exhaust-to fight,to catch,to defend others,to defend yourself...
Teleport-to gank,to escape,to defend others or base...
Ignite-to kill,to reduce healing,to ks...
Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.
During combat some spells gain power with each level gained by the champions, these spells are: Clarity, Heal, Ignite, Surge and Smite. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the Champion skills, meaning you cannot use summoner spells while silenced, stunned or suppressed, with exception for Cleanse, which is only unavailable while being suppressed.
Nr.1 combo
Nr.2 Combo
Nr.3 Combo
Ok,now let me answer at your questions....
Flash-to escape,to catch,to defend others or base....
Exhaust-to fight,to catch,to defend others,to defend yourself...
Teleport-to gank,to escape,to defend others or base...
Ignite-to kill,to reduce healing,to ks...
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