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Ezreal Build Guide by Zennaesthetic

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zennaesthetic

Who says Ezreal can't scale into late game?

Zennaesthetic Last updated on February 1, 2012
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Ability Sequence

1
3
5
7
9
Ability Key Q
13
14
15
17
18
Ability Key W
2
4
8
10
12
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 23

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 6

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 1


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Introduction

Hello everyone, this is my first build on Mobafire so I decided to do one on Ezreal; a champ I feel is underrated and often overlooked. Ezreal is by far my favorite ranged AD champ because he's unique, takes some skill, and is a whole lot of fun. Ezreal isn't your run of the mill auto attack to win champ. There is a certain fluidity to him and once you can master it you can be a real terror. Due the fact that all of Ezreal's abilities are skill shots, some people won't like his play style, and that's fine. You can always stick to the auto attackers.


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Runes

I use the armor and mr runes for the extra tankiness which helps in the laning phase. Having 25 armor pen means your auto attacks and Mystic Shot does true damage helping with last hitting and allowing you to pick up first blood at level two quite easily.


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Masteries

I take your typical AD masteries with a few points on defense for the added tankiness early on.


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Items

My items allow for early to mid game sustain and late game dominance. Most people think Ezreal has a problem scaling into the late game; this build kicks that theory in the nuts. With this build you will have no problems melting a squishies face off in seconds, and tanks won't take much longer. Make sure to sell your wriggles later on for a blood thirster for maximum damage.

I get either boots and 3 health pots, or a doran's blade depending on if I'm laning with a healer or not. If you have a Soraka or Sona, go Blade, but if you're laning with a Janna go boots and 3 pots as her sheild isn't reliable enough IMO to keep you at highish health. I usually start building a Wriggles on my first trip back. After Wriggles is complete I start building the Trinity Force, and then I try and build an Infinity Edge after that. When you get your IE you will start hitting like a truck. That extra crit change and damage effectively double your damage out put as well as working great with your passive. I finish the build off with selling Wriggles and making it into a Blood Thirster and Last Whisper. If the enemy team isn't building armor by this point, which would be a little surprising, skip the LW and build another BT.


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Summoner Spells

Flash and Ignite just work really well on Ezreal. The ignite seals the deal if you're going in for the kill and since you'll probably be laning against either a soraka or sona, you need it sock they can't heal through your burst. I take Flash simply because you can't go wrong with a back up blink.


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Summary

This build focuses on early game sustainability, good mid game damage, and late game dominance.