Ashe Build Guide by WickdShots

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author WickdShots

WickdShots' Ashe - Arrow to the Face

WickdShots Last updated on August 1, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

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Welcome to my first build guide!

Hey guys and gals to my first guide! I hope you find something useful in this guide that helps you learn a bit more than you already know or don't know about Ashe!

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Runes are pretty standard for most ADC's in normal games and in ranked.

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I like to put that one point into Summoner's Resolve just because I have seen it be the difference whether or not I kill the enemy or the other way around. I normally like a tanky adc mastery page against the other carry, especially if they like to poke a lot.

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Ok, I like to start doran's blade now than starting long sword and 2 pots, like I used to do. Honestly, both options work, if you want to go safe and have a few potions then go long sword, but other than that go dorans.

Now depending on how well you farm will determine whether you get a bf sword first(which is what you want to dominate your lane early) or getting the bilgewater(which will give you sustain in lane). Usually, if I'm really ahead I will go straight for the IE, other than that follow the build. IE is your first core item, after that get sustain for team fights. After you get bilgewater, go for avarice blade first then zeal. Reason being you want the gold bonus after every kill and the gp5, which you'll finish getting static shiv being your third core item. Sometimes going Phantom Dancer after your bilgewater is also a good item as well for the crits.

Last Whisper, nothing better than hitting an enemy harder with this item on top of the crits you'll be bringing. Buy last whisper if the enemy team has armor, that's basically it to this item.

Depending on the enemy team you'll need a defensive item or more sustain. If high MR, get banshees, one it gives you health and mana. The mana is a bonus for spamming more w's. If high burst then go warmogs or GA, usually if I'm being focused hard I'll go GA, then have my team clean up around me. If none are needed go Bloodthirster for more damage and sustain that you'll have with this and BOTRK.

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Skill Sequence

Want to deal some serious damage?
Wait for your passive to get to 100% then R W Q then auto and chase them down.
R W Q is also your last resort escape remember that.

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Flash, best for escapes and getting out of trouble with people who like to get on you. Also to secure kills.

Barrier, best for baiting people and protecting you from a hard attack on you. This pretty much gives you a chance to do something before you get melted.

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Pros / Cons


    Good Kite Mechanics
    Full range map ultimate
    Strong engage/disengage
    Dat Ashe
    Can be Squishy
    Can be bursted easily
    Only escape is R W
    No gap closers except ult and slow

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Team Work

Alright, team work/team fighting.
- Team Ganks -
Ganks should be easy pre-6 and post-6. Pre-6 coordinate accordingly with your jungler and right before they get into your lane hit the enemy with your volley then turn on q and auto attack them down. Post-6, ganks have just been made easy. Land the ultimate, then volley and dominate.

- Team fighting -
This is can be either easy for you or difficult depending on your team. Your ult, is either used for people who jump on you, for example zed, akali, rengar, anyone with a insta-gap closer on you. You should instantly stun them and usually your team will peel for you to slow them and auto them down. Now, say you don't have a team with good initiation, your ult give your team that ability to engage/disengage on their team. REMEMBER further away you are, the longer the stun duration of your ult. Only thing that you really need to do in a team fight is spam volley and land the ult, and also kite the enemy team if they are going onto you.

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Thanks Everyone!

I want to say thanks to everyone! If you have any suggestions, or ideas, leave a comment below! I love to know what everyone thinks about this build and if any of my information helped at all! Remember, if you land that arrow across the map always say NAILED IT!