Wukong Build Guide by Pasta Panda
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
About Me (AKA Why Listen To Me)
Me and Wu Kong are mates. I have over 550 wins and know my way around league.
This guide is brief and too the point, and is designed to take only a minute or two to read. This build allows wu kong tanky enough to initiate fights (I do not recommend this, do this only if your main tank is chillin in Hawaii), and have enough dmg to drop squishies (low defense champions, who are either pure ap or dps) is a few seconds.
Exhaust/Ignite/Flash/ghost are all good. Feel free to mix, just remember to use exhaust for its damage reduction-its great to get other champions to overcommit. I personally go with the flash/ignite combo.
Max in this order:E (Nimbus Strike), Q ( Crushing Blow),then W (Decoy). Take a lvl of R (Cyclone) whenever you can. E hits quite hard early game, and is a useful farming tool. Most of your damage from Q will come from sheen as this is lvled second. W is an escape mechanism only. R is fantastic for teamfights and will disrupt channeling like
Fiddlestick's crowstorm or
Nunu's Absolute Zero.
Q: Crushing Blow: Additional base damage and 30% armor reduction on your next hit.
W :Decoy: Forms a non controllable replica of yourself which detonates after 1.5 seconds
dealing magic damage to surround enemies. You are stealthed during this Time
E : Nimbus Strike: Leaps and strikes up to 3 enemies, dealing damage and granting attack speed for four seconds.
R:Cyclone: Spins and knocks up enemies, dealing damage over time.
By pressing the 's' key wu kong will immediately stop moving-as if you activated W. Opponents will then usually move away from you trying to catch the 'real' you. at this stage activate your w and head the other way, often when done correctly they can completely loose LOS of you. Epic jive mechanism.
Also use the invis for ganking, gaining ground unseen from which you can land a E/Q combo
Heres a quick explanation of item choice. atmas
= enough armor (the more you stack, the less relative percentage reduction you get). coupled with your hp items (banshees
) this will equate to around 80 dmg.
Trinity Force procs with ur q, which has around 5 secs in cd at lvl 5, and so is a natural choice. slow,attack speed, move speed and crit are also useful additions to any champion (DPS Soraka FTW).
Banshee's Veil for MR and somewhat useful spell shield (A quick cooldown, spammable spell like Ezreal's Mystic Shot can counter this).
Infinity Edge for main dmg output
Therefore: warmogs and banshees for defence, tri force for some hard dps, and atmas a vital addition to both damage and survivability.
Armor pen quints and marks as all your damage is melee based.
Flat mana regen glyphs so you dont oom early game, late game mana is no problem
Flat hp seals to counter early game squishiness. FLat mana regen seals work as well.