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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Determination (PASSIVE)
Xin Zhao Passive Ability
Bob's Xin Zhao

![]() Flash ![]() ![]() Ignite ![]() |
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![]() Exhaust ![]() ![]() Ghost Take ![]() ![]() |
Challenge will keep you longer in lane and helps your sustainability. There are better passives though.
Three Talon Strike is a great ability to knock up your opponents. Don't underestimate the knockup as the duration can't be reduced. You can activate
Three Talon Strike, hit minions twice and knock your opponent up.
Battle Cry is pretty useful considering
Three Talon Strike and
Challenge. The cooldown reduction is just very powerful.
Audacious Charge is his strongest non-ultimate ability. It's used to kill and assist kills with his AoE. Maxing
Audacious Charge first grants you a big advantage over other
Xin Zhaos.
Crescent Sweep is his AoE ultimate. It increases your survivability depending on how many opponents you hit with it and deals a percentage of your opponents current health so you should to use it as soon as possible.
![]() Doran's Blade Provides staying power and damage making it a very solid starting item. You will start with ![]() |
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![]() Cloth Armor Provides some nice defense against physical damage and builds into ![]() ![]() |
![]() Mercury's Treads The CC reduction is a must on ![]() ![]() Trinity Force The damage and utility of this item is superb. We want to improve our offensive capabilities and this is our item of choice. The earlier you get it the better. |
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![]() Atma's Impaler Provides some nice defense against physical damage and even more damage based on your HP. Take it if you face some physical damage. ![]() Banshee's Veil Counters casters and blocks CC/initiation spells. You should be right in the middle of the action. Take it almost every game. |
![]() Sunfire Cape Provides a magic damage AoE, a lot of HP and quite some armor. Consider to take it when you are facing a lot of physical damage. ![]() Force of Nature Provides the most MR of any one item in the game. If you're facing just too much MDPS you can possibly handle, take it after ![]() ![]() Randuin's Omen Provides an amazing defense against physical damage. The best part is the active ability. It's made out of ![]() |
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![]() Wriggle's Lantern It provides lifesteal, armor and it helps you farm. Xin needs lifesteal and the passive and active combined are very useful to farm. Builds out of ![]() ![]() Aegis of the Legion Provides some nice defense against physical and magical damage + an awesome aura. Take it if you're behind early game. Builds out of ![]() |
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![]() Wit's End Increases MR, AS and your attacks will deal 42 bonus magic damage as well and increase your MR. Take it if you face a lot of magic damage. ![]() The Black Cleaver Gives 45 armor reduction with 3 stacks. Take it if you feel confident enough to and want to improve your raw damage output. ![]() Youmuu's Ghostblade A cheap item that gives very useful bonuses. Makes you hit hard early on as well as providing some nice CDR and a awesome active. It's made out of ![]() |




Basic Rules
- Be aware of the map to stay alive
- Don't overextend, Recall if necessary
- Farm gold, Rush Trinity Force
General
The trick behind laning with



So let's get started, we are ready to win our lane. Now let's talk about troublesome, normal and hard matchups.
Troublesome matchups
Fortunately only



Normal Matchups
Normal matchups consist of




Hard matchups
Hard matchups consist of




Basic Rules
- Do not initiate teamfights
- Try to kill their carry
- Try to stay out of their focus for as long as possible
- Catch opponents who are in a bad position but don't get caught yourself
So you're sitting in the back and waiting for the team fight to happen. Now you have to be very careful and decide when's the best time to go in. If you're able to get their ranged carry, it is almost always worth to die for. Just don't die recklessly. Be thoughtful.
If you get initiated on, try to escape if you get the chance to. You are not able to take their focus. Use

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