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Yasuo Build Guide by GreenMachine

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author GreenMachine

Yasuo. the wind will guide you

GreenMachine Last updated on December 14, 2013
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Havoc
 
 

Offense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0


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Introduction

This is my first guide, I hope you enjoy it. Make sure to provide constructive feedback on how I can improve.


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Pros / Cons

Pros:

No Resources
Double Crit Chance
Scales VERY well
Very Strong Late Game
Low Cooldowns
Cons:

No Build In Sustain
Weak Early Game
Very Squishy
High Skill
takes a while to master


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Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

PASSIVE

Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.

Resolve: Yasuo gains Flow as he moves – the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.

FIRST AND SECOND CAST

Yasuo thrusts forward with his sword, dealing 20/40/60/80/100 (+100% AD) physical damage to all enemies in a line. Successfully landing Steel Tempest grants Yasuo Gathering Storm stacks for 10 seconds.

THIRD CAST


The third stack of Gathering Storm causes Steel Tempest to send out a whirlwind that travels in a line of 900 range and sends all enemies caught Airborne.
If Yasuo casts Steel Tempest during Sweeping Blade, the ability strikes all enemies immediately around him, having a radius of 375 instead.

Steel tempest can critical strike and apply on hit effects for the first 475 range. The ability is also unaffected by cooldown reduction, instead, the cooldown and cast time is reduced by Yasuo's attack speed.

PASSIVE

Dashing replenishes Yasuo's Flow faster.

ACTIVE

Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.

Yasuo dashes a fixed distance through an enemy, dealing 70/90/110/130/150 (+60% AP) magic damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra 25% damage with a 100% bonus maximum. When sweeping blade is casted on a target, the target will get marked for 10/9/8/7/6 seconds. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.

Yasuo teleports to a nearby Airborne enemy champion. Upon arrival, he suspends all airborne units within a 400-radius of his target in the air for 1 second while 200/300/400 (+150% bonus AD) physical damage them. Once he lands, Yasuo gains 50% armor penetration against his enemy's bonus armor for 15 seconds.

Casting Last Breath will reset the chain on Steel Tempest.


You should begin by maxing Steel Tempest first as it is Yasuo's main damage ability. After this you should max Sweeping Blade because of its gap closing ability, low cooldown, and fast wave clear. Max Wind Wall last because it gives the same usage at level 1 as it does level 5. Make sure to take a point in Last Breath every time you can.


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Runes

Runes

Greater Mark of Attack Speed
5

Greater Mark of Lethality
4

Greater Seal of Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Quintessence of Attack Damage
3

Marks:


5 marks of attack speed synergizes very well with yasuo's kit. This effectively gives him CDR and attack speed with only 5 marks. I chose 4 armor pen marks because it allows you to deliver more successful poke in the laning phase by negating the enemies armor seals.

Seals:


9 flat armor seals provide needed early sustain in the laning phase. It allows yasuo to sustain poke as well as dish it out.

Glyphs:


9 magic resist per lvl glyphs allow yasuo to sustain poke when playing mid as well as to not prioritize building magic resist for the late game.

Quints:


To compensate for yasuo's weak early game, we provide him with some ad. This ad will allow him to do some damage before he starts to get his damage items.


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Items

Core Items:




Static shiv is the #1 CORE item on Yasuo. It gives him effectively 40 crit chance, super fast wave clear, movement speed to charge up his flow, and attack speed.


BORK gives Yasuo some much needed stats. It gives him 40% attack speed which is godly. It gives him 15% life steal which is amazing in 1v1(1v2) and sustaining in lane for a long time. The 25 ad isnt that much but ill take any stat that I can get. But don't forget the passive and active. This allows him to shred through high health targets and catch up to swift opponents.


Sunfire cape gives Yasuo some well needed sustain. It gives him alot of armor and health which allows him to stay in teem fights for an extended amount of time and stay in lane for a long time as well. It also gives him the sweet *** passive which deals 40 magic damage around him which is amazing for 1v1.


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In Lane

Laning:


Onto the make it or break it part of Yasuo, his laning. From levels 1-5 or 6 play very passively. Yasuo deals practically no damage until you have his ult or a maxed q. Yasuo is very Very squishy especially if you don't start with a doran's shield or cloth armor. Make sure to try and farm and poke whenever your 3rd stack of Steel Tempest is up. If your jungle comes in for a gank make sure to wait until your 3rd stack is up and then to ulti to make sure your ally has enough time to run up to you. Junglers that Yasuo energizes with are junglers with knockups such as Malphite. Once you hit lvl 6 and have decent enough damage, see if you have an oportunity to all in. as long as you ignite is up and the enemy doesnt have a snare, taunt, ect. or alot of burst then you should be golden. Lead in with your third stack of Steel Tempest into Last Breath. Then Steel Tempest and Sweeping Blade. and make sure to throw an Ignite somewhere in the middle if you don't have enough damage. And always, if they have retaliation, make sure too Wind Wall.


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Late Game

This is where Okay for real. By now you should be snowballing really hard and if not its fine. You should have an almost complete build and should be dominating anyone that crosses your path. Just make sure not to throw your game by doing a 1v5. Just don't screw up and you'll win.


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Teamfighting

Teamfighting, teamfighting, and more TEEAMFIGHTING. Its very hard to know when and when not to go in on a teamfight. Because your one of the squishiest people in your team, don't even think about initiating. After your tank has gotten in there and done some work as well as your other players, then its time to go in. Lead with your third stack of Steel Tempest and try to hit as many people as you can. Following that use Last Breath into a Sweeping Blade Steel Tempest combo to try and get as much AoE off on their team as possible.


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Conclusion

I hope that you have enjoyed my build/guide on Yasuo. Make sure to provide constructive feedback and criticism.