Quinn Build Guide by SenorTaco4747
This build has been archived and is for historical display only.
PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Quinn with this build
|Kalista||Heavy auto attacking, blind is very good against them. She cannot use her passive jump while she is blinded.|
|Twitch||Heavy auto attacking, blind is very good against Twitch. His passive is basically non-existent when he gets blinded as well. Possibly one of your easiest matchups.|
A lot of people have good Quinn builds on Mobafire, and I have seen no one has built how I build Quinn on here, so I thought I'd share it! This will show the build, runes, masteries, farming, and so on. Keep in mind that the difficulty bar for stats are not always accurate and can change based off of how you build them.
I like to wait until Quinn's passive, Harrier goes onto the target and begin on them. Do not use this against tanks, as you will lose the trade most likely. Passive, Auto Attack, Vault (E), BlindingAssualt (Q), Auto Attack. This may or may not kill them, depending on which champion the target is. Valor's combo is (While already in Valor form) E, R (as you are mid-flight, this will still apply Harrier if done correctly), Q, Auto Attack. Her ult is missing HP, but the change is small. Nowhere near what Kha'Zix's old Q could do. If you are joining a fight late, then jumping in as Valor works well, so long as you don't get instantly focused. Be patient for going in.
Pros / Cons
- Very good early game
- High damage early to mid game
- Can move REALLY fast at 6
- Powerful passive
- Powerful ult if used correctly
- Passive allows easy early farming
- Quinn's W, Heightened Senses grants
high utility, especially as an adc
- Good for backdooring
- Falls off late game in most cases
- Very squishy
- Somewhat high difficulty
- Without items, Quinn is very weak in mid-game
- Countered easily
- Low auto attack range
Quinn's passive, Harrier, grants bonus damage on marked enemies. This is pretty much Lucian's passive if you are new to Quinn and need a comparison. Her passive allows easy farming, especially sense it marks the lowest target in the area (or last enemy hit.) Her E, Vault also applies her passive onto the target.
Quinn can be very reliant on her team early and late game, but she has enough power mid-game to roam freely. Make sure that when you are roaming you have vision! Your W, Heightened Senses, helps tons for this. Keep in mind you will still want wards.
It wasn't very artsy, I'm pretty bad at doing all that. This mostly focuses on her gameplay since I can't manage to do anything fancy. Tell me how I did for this, and what I could do to improve. Thanks for checking out the guide though!