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Jinx General Guide by mauritsdj

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League of Legends Build Guide Author mauritsdj

You think i'm crazy? - Jinx guide patch 6.14

mauritsdj Last updated on July 26, 2016
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Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

5/
Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
5/
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
5/
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 18

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
5/
Merciless
 
 
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Jinx with this build

Threat
Low
High
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Threat Champion Notes
2
Caitlyn
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About me & Information

Im an EUW ADC main. At the moment im in S4. My mains are: Jinx, Ezreal and vayne. The reason why i play Jinx and make a guide is because: Jinx is pretty strong mid/late game in my opinion.
She isn't that strong in early game (not useless).

- Scroll down for more information about Jinx!


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Pros / Cons

______________________________________________________________
Pros

+ Hard carry late game
+ good cc (for an ADC)
+ Global ultimate across the map

Jinx is great for solo queue and really good in duo queue. She doesn't have a built in escape butFlame Chompers! is great for getting away. her passive Get Excited! is good for chasing champions and also running away after destroying a tower. her Switcheroo! is good for poking from afar with the extra range from fishbones while the attack speed buff from pow-pow allows you to win trades. her Zap! allows you to poke from afar as well and slows the enemy.

______________________________________________________________
Cons

- Zap(w) Super Mega Death Rocket can be hard to hit
- No good escape

Jinx has notable weakness's, having no mobility will make you have to rely on either your positioning or you supports capability to peel for you and keep you safe. her abilities are hard to land and if you miss them you will be punished. her Zap! also has a high mana cost at rank 5 and can drain your mana really quickly.


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Runes


These are the primary marks you should have. If you don't have these runes, you should buy them because they are useful on about any champion that auto attacks. I take them because they help me farm better and they make my harassment more effective. Jinx's strength is that she can use her basic attacks from afar and therefore she can harass better with higher attack damage.


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Spells

The most common spells now are

+


You can try to doand
But i don't like and 99/100 my support has


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Abilities

SWITCHEROO!



TOGGLE POW-POW

> More attack speed
> Shorter attack range
> No AOE Damage
> Use this if you fight someone and he is close to you

TOGGLE FISHBONES

> Less attackspeed
> longer attack range
> AOE Damage
> Usefull in teamfights
> Use this if you fight someone and he is far away


ZAP!



After a short time Jinx shoots a zap that deals 10/60/110/160 and it slows the enemy for two seconds

TIPS

> It is easy to dodge
> Use it when your jungler ganks on the enemy or when the enemy jungler ganks you!
> It's cc's you too
> It does less damage than 2/3 shots of your pow-pow



FLAME CHOMPERS



Jinx throws out 3 chompers wich can the enemy for 3 seconds and it deals 80/135\190/245/300
magic damage

TIPS

> You can use it as an escape
> You can use it to stun people while your jungler ganks you
> It does not cc you
> Try to do some basic attacks on the enemy when they are in the compers
> Example: Enemy trapped, you basic hit them for 2 seconds, the last second you do "w" and run away



SUPER MEGA DEATH ROCKET



Jinx fires a mega rocket across the map it that gains damage as it travels it has AOE damage too. it explodes when it hits an enemy. and it's surrounding based on their missing heal It deals 250/350/450 based on their missing health. It does more damage when you have more AD. The surroudings get 80% of the damage and the primary 100%


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Farming -- Mid game - Late game

in the early game you have to focus on farming because Jinx is not strong in early game like i said earlier. You can try to just poke them with your support but don't try to start a fight without your jungler. If the enemy is low you can try to start a fight ofcourse. Don't be afraid to roam mid some times too you have some cc with your W and E and maybe your support too. When mid game has arrived and you are grouped than just try to poke them with your: "FISHBONES"
And wait for your Support to engage don't try to engage at your self because if the enemy team get you killed they have a higher chance to win the team fight and maybe win the game because of that. If late game has arrived and you are (almost) full build you are a carry with very much damage If your team is able to defend you im sure you will win team fights and win the game, so never surrender if you have a Jinx in your team and you think you can reach late game because she can turn around the game and win team fights because of that and than you win the game!


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Changelog

Started to make on: 6/26/2016
Finnished on: 7/26/2016


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