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Zac Build Guide by Aquaticsage

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Aquaticsage

Zac - The Bouncy Tanky Goo

Aquaticsage Last updated on March 31, 2013
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Ability Sequence

2
7
8
9
10
Ability Key Q
1
4
5
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Table of Contents
Guide Top

Zac is an Incredible Toon With a lot of mobility for roles. He can be a Melee Fighter, Tank to a Jungler. I prefer to use him as a Tank Seeing that he is *Amazing* as one. Now lets get started. First off Everything is situational with Zac. Everytime Zac deal damage with an ability it takes off a small chunk of his health and *drops* it on the ground for a little health puddle if you wanna call it. Pretty much he drips. This is handy to keeping him alive. So don't be afraid to pop a lot of abilities. Zac's ultimate is almost Identical to Anivia's as it is what is known as a "Rebirth". When Zac dies Instead of immediately dying he separates into 4 little blobs. Now the blobs can be killed but if not Zac will return. This is useful but remember if the enemy kills them you do die.


Guide Top

Items

Now I prefer to get 2 Rejuventaion Beads. These will help with your Health Regen and Buy 2 Health Pots. Next Is boots. Follow up with Boots of Speed. These will ease the dire slow Zac has. We will want to save for Warmog's Armor. Now this is situational, Warmog's Armor is fantastic early but if you are having problems against a Magic damage toon Build Spirit Visage First. That Should Solve that problem. Now assuming what both Spirit Visage and Warmog's Armor have been build time to Upgrage the boots. I chose Mercury's treads due to the reduced Snare effect. This will help against any CC as a tank and increases magic resist by 25. Now the Enhancement is entirly optional and Situational. I chose Distortion so it will Reduce the CD of Ghost and Teleport by 25%. Now Runic Bulwark and Randuin's Omen Are both Self Explanatory. Runic Will help Surrounding Allies and Omen has It's active effect in Slow. This will Allow you slow an enemy for a good kill mid to late game. Now Sunfire Cape you ask? Sunfire capes a Tank's Best dps Item in my opinion. It will cloack you in a shield of fire that damages all surrounding Champions and Minions. this will allow you to burn down an enemy quick to ensure a victory. No I thought about Thornmail but I don't think It is necessary considering the items listed before.