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Zyra Build Guide by Zanzantoybox

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Zanzantoybox

ZanzanZyra DiAmond 5 Op support to reach Diam

Zanzantoybox Last updated on July 7, 2014
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Ability Sequence

3
8
10
12
13
Ability Key Q
2
14
15
17
18
Ability Key W
1
4
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Legendary Guardian
 
 

Defense: 16

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 14



Threats to Zyra with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Varus LVL6 = Easy win go Ult :gg
Guide Top

Who is Zanzan ?

Hi im French player 30+ yo,

I played many games but actually i think LoL is the best game for me, i loved PvE(Like GW GW2 ect) but actually i only finding fun on Lol.

I don't have really main Role i like all. and i have good result (except when i play Elise) :p

i like to purpose my own buid and my vision on this game.

I love exotic picks.

I was Platinium 3 in S3 and i'm actually Diamond 5 45lp in the 4.11 patch endding S4.(Diamond Hello Hell excist). I guess im too old to reach the Diam 1 :(

Fell free to comment im open minded man.

I actually have 3 active smurf : Diamond 5, PLat 3 and silver 4 (because i wanted to proove we can easy go bronze 5 to plat)


Guide Top

Why Pick Zyra?

Because Zyra is a tool box !
You can counter easy many duo.

And because braum dont like plants :p


Guide Top

Ability Details

Rise of the Thorns RANGE: 1500

Rise of the Thorns


Upon death, Zyra returns to her plant form for up to 8 seconds. After 2 seconds, she gains the ability to cast Vengeful Thorn using any learned ability.


Rise of the Thorns Vengeful Thorn - Active: Zyra spits a vengeful thorn in the direction of the cursor, dealing 80 + (20 x Zyra's level) true damage to every enemy it passes through.

Missile Speed: 1900
Missile Width: 70

Deadly Bloom RANGE: 800 COST: 75 / 80 / 85 / 90 / 95 mana COOLDOWN: 7 / 6.5 / 6 / 5.5 / 5


Deadly Bloom


Active: After a short delay, thorns sprout from the ground at a target location dealing magic damage to enemies within the area.

Magic Damage: 70 / 105 / 140 / 175 / 210 (+ 65% AP)



Rampant Growth: If Deadly Bloom hits a seed, a Deadly Bloom Thorn Spitter grows that lasts for 10 seconds. Thorn Spitters have a long ranged attack and deal 23 + (6.5 × Zyra's level) (+ 20% AP) magic damage.


Rampant Growth RANGE: 850 COST: 1 seed Recharge Time: 16.7 / 15.4 / 14.1 / 12.9 / 11.7


Rampant Growth


Passive: Zyra gains bonus cooldown reduction.

Cooldown Reduction: 2 / 4 / 6 / 8 / 10%



Active: Zyra plants a seed at a target location for 30 seconds, granting sight of a small area around it. If one of Zyra's basic abilities hits a seed, a plant will grow that automatically attacks nearby enemies. Extra plants striking the same target deal 50% less damage.

Zyra periodically stores a seed and can hold up to 2 at a time, and can only have 4 seeds placed at any one time.
After 1.5 seconds, enemy champions can step on a seed to destroy it - but will be revealed for 2 seconds.


Grasping Roots RANGE: 1100 COST: 70 / 75 / 80 / 85 / 90 mana COOLDOWN: 12


Grasping Roots


Active: Zyra sends vines forward in a line, dealing magic damage and rooting enemies hit for a short duration.
◾Projectile Speed: 1150


Magic Damage: 60 / 95 / 130 / 165 / 200 (+ 50% AP)
Root Duration: 0.75 / 1 / 1.25 / 1.5 / 1.75



Rampant Growth: If Grasping Roots hits a seed, a Grasping Roots Vine Lasher grows that lasts for 10 seconds. Vine Lasher have a short ranged attack that deals 23 + (6.5 × Zyra's level) (+ 20% AP) magic damage and slows enemies hit by 30% for 2 seconds.


Stranglethorns RANGE: 700 COST: 100 / 120 / 140 mana COOLDOWN: 130 / 120 / 110


Stranglethorns


Active: Summons the fury of nature, growing a twisted thicket at the target location which deals magic damage to all enemies in the area as it expands. After 2 seconds, the vines snap upward knocking enemies into the air for 1 second.

Magic Damage: 180 / 265 / 350 (+ 70% AP)



Rampant Growth: Plants within the thicket are enraged, increasing their attack speed by 50%.