They have the best approach possible. You can't stop piracy no matter what you do... the game will end up being downloaded/whatever.
This is an important part of his answer:
"For us, we kind of see it as, down the road, we’re building an audience"
If you did a good game and people download it, u'll build an audience. You'll get people to know your game. And if the game is really good, people will buy.
I remember the times when you almost had to buy games blindly with nearly no feedback and trust me... it sucked.
This is an important part of his answer:
"For us, we kind of see it as, down the road, we’re building an audience"
If you did a good game and people download it, u'll build an audience. You'll get people to know your game. And if the game is really good, people will buy.
I remember the times when you almost had to buy games blindly with nearly no feedback and trust me... it sucked.
caucheka wrote:
but pirating a game isn't really the answer to that question either
But as I said, it helps you get a bigger audience and get your game known... many will buy cause of that.
I pirate a lot of games that I end up buying because I like them. Pirating is for the good of everyone ;)
"every now and again you come across a game that has so little emotional connection to who you are that you end up standing there, gazing at the screen and saying "I'm just pressing buttons and my life has no meaning,"" - Colin Campbell
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why is runic such a bro-tier company?