MOBAFire News
MOBAFire and League of Legends News posted by various authors among the MOBAFire community.
Posted by Morello @ Riot, Wednesday, November 30, 2011
Hey folks,
After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.
What will be the scope of these changes, and what are we trying to fix?
* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.
* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.
* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.
Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.
Hey folks,
After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.
What will be the scope of these changes, and what are we trying to fix?
* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.
* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.
* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.
Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.
Upcoming Patch: New Skins and Bundles
Posted by Moneypenny on Tue, 2011-11-29

A majestic new presence has stormed into the League of Legends! And alongside this imposing new champion we have a few new skins for some of your favorite champions of the League!


Volibear Bundles
Volibear, the Thunder’s Roar, has charged into the League of Legends. Impressive and powerful, this magnificent beast is capable of initiating attacks on groups of enemy champions and chasing down fleeing foes. For his ultimate, Volibear imbues his claws with the power of the storm, striking his opponents with lighting attacks that arc from one enemy to the next!
If you think that every armored bear should be prepared for a bit of wintry weather, then you’re going to want to check out Northern Storm Volibear. Of course, if you think that gold is the proper color for a an ursine of such regal stature, Thunder Lord Volibear’s more striking armor might be more your speed.


Thunder Lord Volibear Bundle
If you’re interested in showing your friend and foe alike just how stylish your armored bear can be, you’ll be pleased to find out that you can pick up Thunder Lord Volibear for 50% off in the Thunder Lord Volibear Bundle!
- Volibear Champion + Thunder Lord Volibear (Normally 1950 RP) will be only 1462 RP
Volibear Double Bundle
Of course, for the true armored bear enthusiast, you may want to pick up both Thunder Lord Volibear and Northern Storm Volibear at 50% off. If you’re one of those with a true love of all things ursine, the Volibear Double Bundle should have just enough bear armory to satisfy even your discerning palate.
- Volibear Champion + Thunder Lord Volibear + Northern Storm Volibear (Normally 2925 RP) will be only 1950 RP
But, like all champion bundles, these deals will only be available through the end of the weekend following the patch. Be sure to take advantage of these awesome deals before they fade away like a polar bear in the middle of a snow storm! Head on over to the League of Legends Store today.


New Skins
A couple of your favorite ladies of the League will be picking up some awesome new armor in the coming update. For starters, there’s an infamous assassin that will be sporting some vicious new weapons and armor in her Silverfang Akali skin. If you’ve been on the lookout for a new outfit for your Fist of Shadow, this menacing new attire could be just what you’ve been waiting for.


Alongside Akali, Lux has also taken a moment to add a little form-fitting body armor to her look. If you’ve always thought that the Lady of Luminosity would look great as a lady in uniform you’ll definitely want to take a moment to check out Imperial Lux.


We’ll see you all out there on the Field of Justice!

A majestic new presence has stormed into the League of Legends! And alongside this imposing new champion we have a few new skins for some of your favorite champions of the League!


Volibear Bundles
Volibear, the Thunder’s Roar, has charged into the League of Legends. Impressive and powerful, this magnificent beast is capable of initiating attacks on groups of enemy champions and chasing down fleeing foes. For his ultimate, Volibear imbues his claws with the power of the storm, striking his opponents with lighting attacks that arc from one enemy to the next!
If you think that every armored bear should be prepared for a bit of wintry weather, then you’re going to want to check out Northern Storm Volibear. Of course, if you think that gold is the proper color for a an ursine of such regal stature, Thunder Lord Volibear’s more striking armor might be more your speed.


Thunder Lord Volibear Bundle
If you’re interested in showing your friend and foe alike just how stylish your armored bear can be, you’ll be pleased to find out that you can pick up Thunder Lord Volibear for 50% off in the Thunder Lord Volibear Bundle!
- Volibear Champion + Thunder Lord Volibear (Normally 1950 RP) will be only 1462 RP
Volibear Double Bundle
Of course, for the true armored bear enthusiast, you may want to pick up both Thunder Lord Volibear and Northern Storm Volibear at 50% off. If you’re one of those with a true love of all things ursine, the Volibear Double Bundle should have just enough bear armory to satisfy even your discerning palate.
- Volibear Champion + Thunder Lord Volibear + Northern Storm Volibear (Normally 2925 RP) will be only 1950 RP
But, like all champion bundles, these deals will only be available through the end of the weekend following the patch. Be sure to take advantage of these awesome deals before they fade away like a polar bear in the middle of a snow storm! Head on over to the League of Legends Store today.


New Skins
A couple of your favorite ladies of the League will be picking up some awesome new armor in the coming update. For starters, there’s an infamous assassin that will be sporting some vicious new weapons and armor in her Silverfang Akali skin. If you’ve been on the lookout for a new outfit for your Fist of Shadow, this menacing new attire could be just what you’ve been waiting for.


Alongside Akali, Lux has also taken a moment to add a little form-fitting body armor to her look. If you’ve always thought that the Lady of Luminosity would look great as a lady in uniform you’ll definitely want to take a moment to check out Imperial Lux.


We’ll see you all out there on the Field of Justice!
Volibear Patch Notes
by RoIand#64773 on November 28, 2011
Quoted:
New Skins in the Store
•Thunder Lord Volibear
•Northern Storm Volibear
•Silverfang Akali
•Imperial Lux
League of Legends v1.0.0.130
Volibear, the Thunder’s Roar
•Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
•Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
•Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
•Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
•Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.
Fizz
•Urchin Strike's targeting updating to hit targets slightly earlier
•Urchin Strike's attack component can no longer be dodged
Jarvan IV
•Martial Cadence (Passive)
◦Damage changed to physical from magic
◦Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
◦No longer procs spell effects such as Rylai's or Spell Vamp
•Increased the hitbox size of Demacian Standard when targeted by Dragon Strike
Karthus
•Wall of Pain
◦Wall duration reduced to 5 seconds from 7
◦Now only affects a target once (instead of reapplying every pass through)
•Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus
Kassadin
•Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk
Katarina
•Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active
Kog'maw
•Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
•Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
•Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
•Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger
Riven
•Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.
Sivir (Remake)
•General
◦Attack range increased to 500 from 425
◦Attack missile speed increased to 1400 from 1200
◦Updated her attack frames to be more responsive
◦Base attack speed reduced to .658 from .679
◦Base attack damage reduced to 49 from 52.11
◦Updated recommended items
•Fleet of Foot (Passive) – Remake
◦Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
•Boomerang Blade
◦Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
◦Damage changed to physical from magic
◦Bonus attack damage ratio increased to 1.1 from 1.0
◦No longer has an ability power ratio
•Ricochet - Remake
◦Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
•On The Hunt
◦Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
◦Attack speed bonus changed to 30/45/60% from 30/60/90%
◦Allied attack speed gain increased to half of Sivir’s bonus from a third
◦Cooldown adjusted to 100/90/80 seconds from 90
Taric
•Shatter ability power ratio increased to 0.6 from 0.4
•Radiance ability power ratio increased to 0.7 from 0.6
Vayne
•Fixed a couple small bugs introduced to Condemn with Fizz patch
Yorick
•Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
•Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
•Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
•Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer
Items
•Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
•Madred's Razor
◦Proc chance increased to 20% from 15%
◦Proc damage reduced to 300 from 500
•Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
•Wriggle's Lantern proc damage reduced to 425 from 500
General
•Chat window location will be now saved between games
•Improved the targeting algorithms; it should now be much easier to select units that are obscured
•Damage from lane minions to champions reduced by about 15%
•Jungle Adjustments
◦Small camps now respawn faster, but have reduced rewards
◦Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
◦Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
◦Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
◦Ancient Golem camp experience increased slightly and gold reduced slightly
◦Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
◦Lizard Elder camp experience increased and gold reduced slightly
◦Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
◦Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
◦Baron Nashor will now push wards away if you try to place one too close
◦Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
•Thunder Lord Volibear
•Northern Storm Volibear
•Silverfang Akali
•Imperial Lux
League of Legends v1.0.0.130
Volibear, the Thunder’s Roar
•Rolling Thunder: Volibear drops to all fours and runs faster if chasing an enemy champion. The first enemy he attacks is knocked into the air and flung behind Volibear.
•Frenzy: Volibear's repeated attacks grant him additional attack speed. Once Volibear has repeatedly attacked three times, he can perform a vicious bite on his target.
•Majestic Roar: Volibear lets out a powerful roar that damages and slows enemies. Minions and monsters are feared as well.
•Thunder Claws: Volibear channels the power of the storm causing his attacks to blast his targets with lightning that bounces to other nearby enemies.
•Chosen of the Storm (passive): Volibear heals rapidly for a few seconds when his health drops to a critical level.
Fizz
•Urchin Strike's targeting updating to hit targets slightly earlier
•Urchin Strike's attack component can no longer be dodged
Jarvan IV
•Martial Cadence (Passive)
◦Damage changed to physical from magic
◦Damage changed to 6/8/10% (at levels 1/7/13) of the target's current health from 8%
◦No longer procs spell effects such as Rylai's or Spell Vamp
•Increased the hitbox size of Demacian Standard when targeted by Dragon Strike
Karthus
•Wall of Pain
◦Wall duration reduced to 5 seconds from 7
◦Now only affects a target once (instead of reapplying every pass through)
•Fixed a bug where Leona's passive and the Dominion center Sigil could cause an immediate double kill against Karthus
Kassadin
•Fixed a bug which caused Force Pulse to cast backwards after performing Rift Walk
Katarina
•Shunpo now always moves Katarina behind the target regardless if Killer Instincts is active
Kog'maw
•Fixed a bug where where if you killed an enemy that exploded using Icathian Surprise, the enemy was awarded an extra kill (Shaco Hallucinate clone, Maokai)
•Fixed a bug where Brand's Pyroclasm would give Brand an extra kill if it was traveling toward Kog'maw when Icathian Surprise triggered
•Fixed a bug where if Ignite killed Kog'maw, it would cause Icathian Surprise to not trigger
•Fixed a bug where Vayne's Silvered Bolts sometimes caused Icathian Surprise to not trigger
Riven
•Blade of the Exile tooltip updated to display how much attack damage you will gain. It has also been clarified to state that Blade of the Exile scales off TOTAL attack damage, not bonus attack damage.
Sivir (Remake)
•General
◦Attack range increased to 500 from 425
◦Attack missile speed increased to 1400 from 1200
◦Updated her attack frames to be more responsive
◦Base attack speed reduced to .658 from .679
◦Base attack damage reduced to 49 from 52.11
◦Updated recommended items
•Fleet of Foot (Passive) – Remake
◦Sivir’s basic attacks against enemy champions grant her 50 Movement Speed for 2 seconds
•Boomerang Blade
◦Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
◦Damage changed to physical from magic
◦Bonus attack damage ratio increased to 1.1 from 1.0
◦No longer has an ability power ratio
•Ricochet - Remake
◦Sivir’s next basic attack bounces to 5 additional targets dealing 20/35/50/65/80 (+ 1.0 Attack Damage) physical damage to the first target and 25% reduced damage to each subsequent target. 7/6/5/4/3 second cooldown. 40 Mana cost.
•On The Hunt
◦Now additionally applies the buff to allies who come into range while On the Hunt is active rather than only on activation.
◦Attack speed bonus changed to 30/45/60% from 30/60/90%
◦Allied attack speed gain increased to half of Sivir’s bonus from a third
◦Cooldown adjusted to 100/90/80 seconds from 90
Taric
•Shatter ability power ratio increased to 0.6 from 0.4
•Radiance ability power ratio increased to 0.7 from 0.6
Vayne
•Fixed a couple small bugs introduced to Condemn with Fizz patch
Yorick
•Fixed a bug where Ignite's tick damage dealing the killing blow caused Omen of Death to fail to reanimate its bearer
•Fixed a bug where Leona's Sunlight passive and the Dominion center Sigil could cause an immediate double kill against the Omen of Death target
•Fixed a bug where if Ignite killed the Omen of Death bearer, they would not be reanimated
•Fixed a bug where Vayne's Silvered Bolts sometimes caused Omen of Death to fail to reanimate its bearer
Items
•Health Potions now restore 150 health over 15 seconds (instead of 200 health over 20 seconds)
•Madred's Razor
◦Proc chance increased to 20% from 15%
◦Proc damage reduced to 300 from 500
•Mana Potions now restore 100 mana over 15 seconds (from 100 over 20)
•Wriggle's Lantern proc damage reduced to 425 from 500
General
•Chat window location will be now saved between games
•Improved the targeting algorithms; it should now be much easier to select units that are obscured
•Damage from lane minions to champions reduced by about 15%
•Jungle Adjustments
◦Small camps now respawn faster, but have reduced rewards
◦Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
◦Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
◦Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
◦Ancient Golem camp experience increased slightly and gold reduced slightly
◦Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
◦Lizard Elder camp experience increased and gold reduced slightly
◦Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
◦Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
◦Baron Nashor will now push wards away if you try to place one too close
◦Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
Posted by Rahares on Fri, 2011-11-25
Welcome to the League of Legends Patch Preview, summoners! This edition of the Patch Preview is short but important, as multiple major changes are inside! Sivir is getting a remake, the jungle is receiving a significant update, and we’re making a number of changes that should change your priorities in lane. To get a forward look into the next gameplay update, take a look at the Patch Preview!
Welcome to the League of Legends Patch Preview, summoners! This edition of the Patch Preview is short but important, as multiple major changes are inside! Sivir is getting a remake, the jungle is receiving a significant update, and we’re making a number of changes that should change your priorities in lane. To get a forward look into the next gameplay update, take a look at the Patch Preview!





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