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CAC 1 - Part 3d - Skillset Concept Discussion 2

Creator: Jebus McAzn April 22, 2011 7:46pm

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TehGus
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HuntrKilr wrote:

i dislike that the best idea we came up with (buff stealing) didnt end up in the final kits

Buff stealing is a great idea? Wait, is it even an idea?

Really?

And it's in Read's kit.
Mowen
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I'm down to alter the W. It does seem OP for someone with so much CC to have a movement ability as well. I would like to incorporate a fear in my skillset though because it's a rarely used CC and matches the champ well to me.

I want to keep the ult as a bouncing debuff, and I made it a silence instead of a fear since a fear would make it too hard for them to reposition. I like the bouncing debuff because it causes chaos and forces the team to spread out, hurting the support by splitting them up from the rest of the team. Maybe a different kind've debuff without a CC? I feel like silences hurt supports the most though because often they focus on CDR and having all their skills ready to save their allies.

Do you guys have any thoughts on what to change the blink to? I think I put so much CC in my just because to me skills that just deal damage are boring, and not the focus of this champ. I agree, my champ is OP right now. I would like to remove the blink and make it a non-movement spell, but I'm not sure what right now.

Also on the poisoning spell, I just want to make a spell that punishes teams from being close together, without being so strong as a CC (that's why I made it a poison instead of a fear/silence).
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TehGus
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Mowen, how about a single target fear spell that is boosted according to how many enemy champions are nearby? Like how everyone's been suggesting.
Your W is fine imo.
Nighthawk
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Of the people with a knockup/push, really only Janna is a support that we would be countering with it. Instead of making it a passive though, I could see it being an active part of a skill that cleanses everything (DOT's, Knockups, Slows etc) like GP's remove scurvy.


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TehGus wrote:

Mowen, how about a single target fear spell that is boosted according to how many enemy champions are nearby? Like how everyone's been suggesting.
Your W is fine imo.


Trojan995 wrote:

R: CAC1 fears (or some type of CC) target enemy for (very short) duration. If, after the duration of the fear, (x) amount of enemy champions are nearby target enemy, the fear is renewed. Max (x) seconds.


I'll just leave this here.

Nighthawk wrote:

Of the people with a knockup/push, really only Janna is a support that we would be countering with it. Instead of making it a passive though, I could see it being an active part of a skill that cleanses everything (DOT's, Knockups, Slows etc) like GP's remove scurvy.


It'd be countering Alistar HARD, and he's FotM. Also, cleansing pushes and pulls (which I had the intention of including in the "uncleansable CC") would account to something like a blink? Idk, I think knockups are uncleansable for a reason.
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TehGus
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Trojan995 wrote:





I'll just leave this here.

Hi there? o_o
Want me to post, like, 5 similar skills suggested on the other thread?
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I saw various versions of buff stealing and cancelling in skill sets and so I came up with one I would very much like to see.

Quoted:
Buff Negation: Negates all buffs on target champion for X seconds. New buffs can not be applied and old buffs can not be refreshed.


This skill wouldn't "destroy" buffs. Rather it cancels out the effects of buffs on a champion and prevents new buffs like heals or auras from being applied for the duration of the spell. Buffs that have a longer duration then the spell would stay on the champ (so you can't just outright destroy a baron nashor buff, though you could prevent one enemy champion from receiving nashor buff if the enemy is doing baron and gets it) while buffs that have shorter durations then the negation will "die out" because they could not be refreshed. Also if the enemy champion has something like a zilean ult/GA buff on them, Buff Negation would prevent that skill from working so you could kill that champion without have to go through their "extra life" while they are Buff negated.

Truly anti-support.
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Trojan995
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Since no one seems to like my passive, does anyone have any suggestions?
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I haven't really got a superb suggestion, but the passives on the other skillsets are fitting the whole theme well.
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Heres my 2 cents on the kits:

Mowen:
Passive: interesting but maybe if it was a global buff where all allies did increase damage to CCed champs

Q: It buffs your next AA? I would suggest a passive to go along with it or make it a skill shot.

W: Good idea. The poison jump is a little too easy. Theoretically it could jump forever. I would make it jump only at the end or something.

E: Another blink sounds slightly OP to me. Not because of any reason. Blinks are just OP. The fear is good though

R: A skillshot ultimate that can hit a target is UP. If you hit a minion its a complete waste. I would make it target champs only.

Trojan:

Passive: No. Just No.

Q: Good idea. Well balanced and useful without OPness

W: The tether is pretty similar to Karma but very situational. It really can only help when ganking and you have to run away from the target. I would suggest it tethers them to the ground then this happens. Why? If you tether to the ground. Jax is chasing you. Tether and when he gets away from that spot hes slowed. If hes tethered to you he will never get slowed. You gank and hes tethered to the ground. You can run at him. Hes tethered to you you have to run away to get the slow.

E: This is almost like a greivous wound to the enemy. Though it does steal some of the heal. I would suggest the whole thing.

R: I would say make the fear jump. Otherwise this champ is too single target.

Read:

Your awesome keep up the work. Just kidding.

Passive:
Balanced passive thats dangerous when microed correctly. Difficult to spread in a team fight unless ult is up.

Q: Does feel like a mage ability. Good ability but should be used through a different medium (skillshot?)

W: A lifesteal killer and can really hurt a soraka. Kinda useless against pure bruisers though.

E: Interesting. Could be OP for a non ultimate. Would have to be balanced well. Similar to the rework of fiddles Dark wind

R: Darkness is tacked on. No really it was. I could just see how cool it would be in my head. Does sort of feel like a tank ult but not really. Good solid CC ability for initiating or retreating. Different than anything currently in game

I kinda went easy on myself. Sue me.
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