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"Little help" with Udyr

Creator: Max Carter June 29, 2011 5:41pm
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Jebus McAzn
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Phoenix is faster than Tiger when taking an aggressive route, Tiger is just about equal to Phoenix if both have aggressive rune sets while Tiger is faster than Phoenix if the Phoenix run uses a more defensive rune set.
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Searz wrote:

You'll want at least 10 TOTAL ArP on all junglers.


I have ArmP marks, AS quint, MR/level glyphs and idk wich seals, maybe mana/5 per level to spam more ative stances, I think.
or should I change it?

Jungling: I decide wich spell to upgrade in game - phoenix or tiger... But for jungle, can i do mini golems - wrhaits - wolf - blue - recall - red - gank with bot styles? (tiger and phenix) And this is a good jungling route?? The jungler should me what? the same level as mid/solo top and 1 or 2 over bot?

and wich one is better to gank? I'll jungle with the one wich is better for ganking...
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Phoenix is a little faster in the jungle, but Tiger is stronger for ganks.

I don't know about which route is best though.
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I know a couple of different routes. You can do Dagger + Iron Mantle and do your normal route relatively fast with higher health and mana. You could probably start at red with that setup and do a lvl 2 gank if you really wanted to. You can also go Wilding Claw + Longsword and start at small golems/wolves and be faster (though I know you need armor seals for that, and as marks/quints couldn't hurt).

If your going dps, you almost always want to start with tiger and go from there. Phoenix is useful mid and early, but it's damage really gets lower as you go on in the game, it's possible to take 3 in bear/turtle and take 5 in both tiger and phoenix if you're going dps though. Does have the most amount of damage combined, but honestly you need to invest in a madred's and maybe triforce and then decide, do you want to be able to survive a lil bit, or just go full damage? Mostly you should go tanky, but it's up to you.


Searz
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I'm pretty sure Long Sword is a better start than dagger...
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Max Carter wrote:



I have ArmP marks, AS quint, MR/level glyphs and idk wich seals, maybe mana/5 per level to spam more ative stances, I think.
or should I change it?

Jungling: I decide wich spell to upgrade in game - phoenix or tiger... But for jungle, can i do mini golems - wrhaits - wolf - blue - recall - red - gank with bot styles? (tiger and phenix) And this is a good jungling route?? The jungler should me what? the same level as mid/solo top and 1 or 2 over bot?

and wich one is better to gank? I'll jungle with the one wich is better for ganking...


I use Greater Seal of Armor in my Jungle rune page, because every Jungler will benefiit from them. As for Mana/5, I never really had mana issues as Udyr when he cost 75, so since his 55 rework I still can't imagine I do. Just take the fisrt couple of Blue Buffs and your mana should be fine.
Dodge is apparently viable on Udyr because of his passive. Personally I'm not a fan of dodge as a stat, but if you are you can go for it.

Jungler should keep up with a Duo lane. It depends really on how much they gank and how successful the ganks are. And of course how bad your team is at 1v2 top in some cases.

Tiger definitely is better for Ganking.

@Searz + Nighthawk: Did my Lee Sin route taking Turtle-Tiger-Turtle-Bear
+Dagger: 5:10
+Long Sword: 4:58

So yes, Long Sword is a better starting item.
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Bernarnar wrote:

Double golems > Wraiths > Wolves > Home > blue > Wraiths > Red.

This is like a worse version of Stonewall's superior route...
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I'll priorize phoenix, for early damage, as it is weak for end game, and let tiger for mid-late... So I'm jungling phoenix route...

I'll se to get armor seals, because I get ver often as my first item, Null-Magic Mantle, plus armor runes I'll be very tanky on laning champs or in the jungle...


Wingborne Storm - Iron Mantle - Wingborne Storm - Blazing Stampede
(Cloth Armor) Double Golems - Wraiths - Wolves - Blue - Back (Boots + Ward) - Red:
Double Golems - Gank or Gank - Double Golems

I'm thinking in 5/5/3/5. 2 levels on bear give me 6% MS and 1 second more, but I use 1/13/16 (With 3% move speed buff, Meditate, Increased buff time and reduced phisycal damage from minions, plus 12 life). This plus 21% buff, plus Tri-Force and maybe FoN plus Ghost...

My runes will be: ArmP marks, Mana/5 per level seals (until I dont have armor), MR/level glyphs and AS quints...

Wich masteries do you advice? I see many guides without smite buff...
Thx for Nyoike for this sig! Tanks FTW s2
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Masteries for Udyr are best as 1/8/21, 0/21/9 or 16/3/11.
I think you'll need 0/21/9 to start at blue. 1/8/21 is better overall tho.
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Max Carter
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Searz wrote:

Masteries for Udyr are best as 1/8/21, 0/21/9 or 16/3/11.
I think you'll need 0/21/9 to start at blue. 1/8/21 is better overall tho.


dont like offensive, 0/21/9 only 15% so I'll use mine, or 1/8/21...

First game on normal: 5/9/18 (Early I was 1/4/2, really bad, my gank skills are horrible, noticed that on amumu and reforced it on udyr --')
Wriggle's Lantern - Mercury's Treads - Randuin's Omen - Banshee's Veil - Sheen - Brawler's Gloves for Zeal.
Top 2 damage taken on the game, Top 1 on my team (my team had an amumu, but he left)
Top 2 damage dealt on the game, Top 2 on my team (Yeah, we pwned them 4x5, and I was really impressed with the damage dealt graph o.o only lost to Katarina)
183 minion kills (I would rather reach 200, but...)
I think I did good, I was always warding dragon and baron, and I were much more usefull than the other Udyr (enemy, Tiger, Bloodrazor + Black Cleaver + Bloodthrister)

And the entire game I didnt have mana problems! Yay, I was with 6 mana per 5/lvl seals and meditate level 3...

Thx a lot guys [:
Thx for Nyoike for this sig! Tanks FTW s2
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