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Agreed with AFK. Everyone but Kog'Maw deals magic damage, and even he has some AP in there. Mordekaiser isn't really necessary for the team comp besides his Children of the Grave. Maybe send Talon mid? But that does make your whole team more squishy.
Well, the entire idea came from combining Hemoplague with Vengeful Maelstrom. From there i decided i wanted to make a very tanky, very survivable team that was almost impossible to teamfight because the enemy team can't decide who to focus, which will be the death of them, because every character is very hard to kill by themselves, not to mention with mao ult. I agree that there is alot of AP here, which is why Void Staff is important on most of the champs and Abyssal Mask a necessity on one.
Hey, if you liked any advice i gave, be sure to +rep me! Oh, and check out my Shaco and Maokail lorecraft in my Blog! I'm a starving artist in need of attention, so please feel free to read, respond, and critique me! Please? Anybody that leaves a comment (good or bad) will receive a +rep!
I wanna say Abyssal Mask stacks so maybe Mordekaiser and Vladimir could both have one? If not I'd say give it to Morde.
BluAnimal wrote:
I wanna say Abyssal Mask stacks so maybe Mordekaiser and Vladimir could both have one? If not I'd say give it to Morde.
It doesn't, but it can still be worth getting if you really want both MR and AP.
Also, Karthus or Kennen would work a lot better with Vlad and Amumu. Swain might even work better if you want someone tanky.
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Vladimir solo top
Mordekaiser mid
Amumu jungle
Maokai support
Kog'Maw AD carry
Here is the concept-
Initiation through Curse of the Sad Mummy which locks all the targets down, or during the teamfight after someone else accidentally initiates or the enemy team initiates. Vengeful Maelstrom reduces all incoming non turret damage by 20% and adds a nice burst when finished, to protect your teammates. then Hemoplague INCREASES the damage dealt to enemy champs by 12% plus a decent burst after 5 seconds. Siphon of Destruction and Mace of Spades are both AOE damage spells that have good scaling, and Children of the Grave is a great way to turn a 5v5 into a 4v6, in addition to dealing good dot and initial burst damage. and of course Living Artillery for long range harass and small AOE poke, in addition to the strongest sustained DPS in the game given by kog. Good stuns and slows, lots of AOE damage, team protection, as well as being very tanky with all except kog. Frozen Heart and Abyssal Mask and Will of the Ancients are all fantastic items within the builds on these characters, as all but kog run on ap.
Just a thought. Care to discuss?