(Innate Passive) Focus - Mey'Ahn can't do normal/auto-attacks. Mey'Ahn generates 1 charge of Focus every 2.5 seconds to a maximum of 4 charges.
(1st Ability -Q-) Sonic Blow - Strikes the target multiple times in an instant. Ability does 1 strike per charge of Focus. Does 15/30/45/60/75(+18%AD)(+7%AP) damage per strike. Damage done is 50% Magical and 50% Physical. Consumes all but 1 charges of Focus upon use.
Single Target Skill
Range: 300
Cool Down: 1sec
Mana Cost: 3 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. If Mana is insufficient skill can still be used but at a 1 Focus charge effectiveness. Focus charges will not be consumed in case of insufficient Mana.
(2nd Ability -W-) Phantom Run - Adds +60% extra MS and Stealths Mey'Ahn for 1 second per charge of Focus when activated. Can be activated again while stealthed to deal 80/130/180/230/280(+140% Bonus AD) Physical Damage to a target enemy unit. Consumes all but 1 charges of Focus upon use.
(Initial Activation) Instant Self Buff
(Secondary Activation) Single Target Skill
Range: 300
Cool Down: 10sec
Mana Cost: 20 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. Ability can't be used if Mana is insufficient depending on the number of charges ready to be consumed.
(3rd Ability -E-) Grand Fireball - Does 100/130/160/190/220(+60%AP) Magical Damage over an area. Casting range and AOE diameter normal values are both at 300 without any charge of Focus. Adds 100 casting range and AOE diameter per charge of Focus. Consumes all but 1 charges of Focus upon use.
Ranged AOE Skill Shot
Range: Focus Charge Dependent
AOE Diameter: Focus Charge Dependent
Cool Down: 10sec
Mana Cost: 20 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. Ability can't be used if Mana is insufficient depending on the number of charges ready to be consumed.
Channel Void Essence - When activated increases the maximum limit of Focus charges to 5/6/7 and adds 35/55/75 to both AD and AP for 6 seconds. After a .25sec delay after activation, this ability instantly generates the maximum number of Focus charges until a another ability is used after which Focus generation will return to normal.
Instant Self Buff
Cool Down: 45sec
Mana Cost: 80
[quote=SoGay](Innate Passive) Focus - Mey'Ahn can't do normal/auto-attacks. Mey'Ahn generates 1 charge of Focus every 2.5 seconds to a maximum of 4 charges.
(1st Ability -Q-) Sonic Blow - Strikes the target multiple times in an instant. Ability does 1 strike per charge of Focus. Does 15/30/45/60/75(+18%AD)(+7%AP) damage per strike. Damage done is 50% Magical and 50% Physical. Consumes all but 1 charges of Focus upon use.
Single Target Skill
Range: 300
Cool Down: 1sec
Mana Cost: 3 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. If Mana is insufficient skill can still be used but at a 1 Focus charge effectiveness. Focus charges will not be consumed in case of insufficient Mana.
(2nd Ability -W-) Phantom Run - Adds +60% extra MS and Stealths Mey'Ahn for 1 second per charge of Focus when activated. Can be activated again while stealthed to deal 80/130/180/230/280(+140% Bonus AD) Physical Damage to a target enemy unit. Consumes all but 1 charges of Focus upon use.
(Initial Activation) Instant Self Buff
(Secondary Activation) Single Target Skill
Range: 300
Cool Down: 10sec
Mana Cost: 20 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. Ability can't be used if Mana is insufficient depending on the number of charges ready to be consumed.
(3rd Ability -E-) Grand Fireball - Does 100/130/160/190/220(+60%AP) Magical Damage over an area. Casting range and AOE diameter normal values are both at 300 without any charge of Focus. Adds 100 casting range and AOE diameter per charge of Focus. Consumes all but 1 charges of Focus upon use.
Ranged AOE Skill Shot
Range: Focus Charge Dependent
AOE Diameter: Focus Charge Dependent
Cool Down: 10sec
Mana Cost: 20 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. Ability can't be used if Mana is insufficient depending on the number of charges ready to be consumed.
Channel Void Essence - When activated increases the maximum limit of Focus charges to 5/6/7 and adds 35/55/75 to both AD and AP for 6 seconds. After a .25sec delay after activation, this ability instantly generates the maximum number of Focus charges until a another ability is used after which Focus generation will return to normal.
Instant Self Buff
Cool Down: 45sec
Mana Cost: 80[/quote]
yeah every 1.5 seconds and then cant harass at all in lane
the mechanics are good just give it a longer timer "5-10 seconds" maybe and give it an AA
[quote=DillButt64]yeah every 1.5 seconds and then cant harass at all in lane
the mechanics are good just give it a longer timer "5-10 seconds" maybe and give it an AA[/quote]
(1st Ability -Q-) Sonic Blow - Strikes the target multiple times in an instant. Ability does 1 strike per charge of Focus. Does 15/30/45/60/75(+18%AD)(+7%AP) damage per strike. Damage done is 50% Magical and 50% Physical. Consumes all but 1 charges of Focus upon use.
Single Target Skill
Range: 300
Cool Down: 1sec
Mana Cost: 3 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. If Mana is insufficient skill can still be used but at a 1 Focus charge effectiveness. Focus charges will not be consumed in case of insufficient Mana.
(2nd Ability -W-) Phantom Run - Adds +60% extra MS and Stealths Mey'Ahn for 1 second per charge of Focus when activated. Can be activated again while stealthed to deal 80/130/180/230/280(+140% Bonus AD) Physical Damage to a target enemy unit. Consumes all but 1 charges of Focus upon use.
(Initial Activation) Instant Self Buff
(Secondary Activation) Single Target Skill
Range: 300
Cool Down: 10sec
Mana Cost: 20 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. Ability can't be used if Mana is insufficient depending on the number of charges ready to be consumed.
(3rd Ability -E-) Grand Fireball - Does 100/130/160/190/220(+60%AP) Magical Damage over an area. Casting range and AOE diameter normal values are both at 300 without any charge of Focus. Adds 100 casting range and AOE diameter per charge of Focus. Consumes all but 1 charges of Focus upon use.
Ranged AOE Skill Shot
Range: Focus Charge Dependent
AOE Diameter: Focus Charge Dependent
Cool Down: 10sec
Mana Cost: 20 per charge consumed. If Focus is at 1 charge only this means no Focus charge will be consumed thus no Mana Cost. Ability can't be used if Mana is insufficient depending on the number of charges ready to be consumed.
Channel Void Essence - When activated increases the maximum limit of Focus charges to 5/6/7 and adds 35/55/75 to both AD and AP for 6 seconds. After a .25sec delay after activation, this ability instantly generates the maximum number of Focus charges until a another ability is used after which Focus generation will return to normal.
Instant Self Buff
Cool Down: 45sec
Mana Cost: 80