How to balance some champions 6/10/13
Ahri - fine
Akali - buff gunblade
Alistar - fine
Amumu - fine
Anivia - fine
Annie - increase range of spell across the board by 10%
Ashe - New 'e' spell, please. Give passive flat increase to crit chance
Blitzcrank - fine
Brand - reduce mana costs by 10%, increase range of e back to launch levels, make R prioritize champions always
Caitlyn - fine
Cassiopeia - make 'w' come out bigger and in a cone, not a circle, maybe not expand as well
Cho'Gath - fine, would like to see his early sustain lowered a touch and his late sustain increased
Corki - reduce mana costs by 25%, make rockets reload much faster, reduce maximum capacity to 4
Darius - fine
Diana - reduce tankiness/resists to account for resistance stack meta (abyssal zhonyas)
Dr. Mundo - increase base armor, reduce health costs, rework passive to give more sustain early and less sustain late
Draven - reduce his level 1 axe damage significantly, have it scale to the same dmg at 5
Elise - fine, reduce the 'hang time' on rappel
Evelynn…
Akali - buff gunblade
Alistar - fine
Amumu - fine
Anivia - fine
Annie - increase range of spell across the board by 10%
Ashe - New 'e' spell, please. Give passive flat increase to crit chance
Blitzcrank - fine
Brand - reduce mana costs by 10%, increase range of e back to launch levels, make R prioritize champions always
Caitlyn - fine
Cassiopeia - make 'w' come out bigger and in a cone, not a circle, maybe not expand as well
Cho'Gath - fine, would like to see his early sustain lowered a touch and his late sustain increased
Corki - reduce mana costs by 25%, make rockets reload much faster, reduce maximum capacity to 4
Darius - fine
Diana - reduce tankiness/resists to account for resistance stack meta (abyssal zhonyas)
Dr. Mundo - increase base armor, reduce health costs, rework passive to give more sustain early and less sustain late
Draven - reduce his level 1 axe damage significantly, have it scale to the same dmg at 5
Elise - fine, reduce the 'hang time' on rappel
Evelynn…