Today's blog will cover warding - this is an essential part in the play-making aspect of a support. I will start covering lane wards, but I will give some warding tips for late game as well.
First of all, I should answer where wards are there for.
The answer to this question seems obvious, but the answer is not simply 'to prevent ganks'. You ward because you want to dictate the pace of the game:
- With good ward coverage you can catch people off-guard
- With wards you deny/gain zoning advantages through bush control
- Wards will allow you to play aggressively without getting punished by the jungler
- (Counter-)warding will allow you to take map objectives like turrets, dragon and baron, or prevent the enemy to make their move.
If you read this carefully, you will notice that all the things wards do for you, can be used to open up plays all over the map. This is why having sufficient knowledge of wards is mandatory for anyone wanting to move up in the ladder.