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Runes:
Sorcery
Inspiration
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Standard
Flash
Smite
Items
Ability Order
Happy Hour (PASSIVE)
Gragas Passive Ability
Champion Build Guide
• Good Engage & CC • High Burst Potential • Strong Jungle Clear • Good Early Damage • Good Scaling Gragas may seem like a very simple champion on the surface, but has many mechanics to its kit. A good Gragas can always influence the outcome of a teamfight, as even when his team is all dead, he still has the potential to one shot any of the opponent team's key carries to stop them from doing objectives or ending a game. And those who do not respect Gragas strong engage will suffer and be blown up at the start of each fight before they can even retaliate. |
- Mana Hungry - Easily Kited - Long Cooldowns Early - Ability Reliant Whilst Gragas does have many engage tools and strong burst damage, a single good use of Flash can completely nullify Gragas's engage and even potentially straight up kill Gragas. This is mainly due to him being very heavily ability reliant, so if you miss your key abilities you become nothing but a sack of gold for the enemies to farm, as your engage tool is also your only way to escape, making sure you hit your engage is crucial, you may consider a Body Slam+ Flash engage for a guaranteed hit. |
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Why Gragas ?There is something about Gragas that just makes him so fun, maybe because of his fat belly that we all love, or the ability to blow up the enemy without any way for them to retaliate. I quite enjoyed my time playing Gragas even when he was not exactly meta, now I think he is in a much better spot than before since instead of building tank we are realising the potential of Gragas by going for the full damage build. When to pick Gragas ?Gragas is an excellent pick when your team lacks any AP damage or any way to get backline access, meaning that it is extremely difficult for your team to reach the enemy marksman or mage, so, with Gragas's Explosive Cask there are constant CC threat that the enemy backline has to respect, otherwise you can bring them towards your team for a very easy follow up Body Slam and with your teams damage/CC. Gragas is actually also very good at dealing with enemies who has dashes, making him a great champion to protect the backline, his Body Slam can interrupt many dashes like Quinn, Xin Zhao, Leona etc. Also his Explosive Cask can completely nullify strong engages and saving your entire team from the enemy's attempt dive. A good combo comes to mind would be something like a Yasuo, who can use his ultimate off of your Body Slam or Explosive Cask. Defensively, Janna, Nami is an also excellent combo that pretty much will make the enemy never be able to get to your backline, peeling and protecting everyone. |
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Gragas periodically heals for 6% of his maximum health upon using an ability. |
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| RANGE: 850 | COST: 60 / 65 / 70 / 75 / 80 | MANACOOLDOWN: 11 / 10 / 9 / 8 / 7 | Gragas rolls a cask to the target location, granting sight around it and fermenting over 2 seconds, increasing its damage and slow strength, up to a maximum of 150%. Barrel Roll can be recast after the cask has fully travelled. After 4 seconds the cask detonates, dealing magic damage to all surrounding enemies, reduced by 30% against minions, and slowing them for 2 seconds. |
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| COST: 30 MANA | COOLDOWN: 6 | Gragas channels for 0.75 seconds, drinking out of his brew, and reducing incoming damage for 2.5 seconds. Upon completing the channel, Gragas' next basic attack within 5 seconds becomes unstoppable, gains 50 bonus range and deals bonus magic damage to the target and nearby enemies, capped at 300 against monsters. |
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| RANGE: 750 | COST: 50 MANA | COOLDOWN: 16 / 15 / 14 / 13 / 12 | Gragas charges forward, dealing magic damage to all nearby enemies upon colliding with one as well as knocking them back and stunning them for 1 second. Body Slam's cooldown is reduced by 3 seconds if Gragas hits an enemy. Barrel Roll and Explosive Cask can be cast during the charge. |
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| RANGE: 1000 | COST: 100 MANA | COOLDOWN: 120 / 100 / 80 | Gragas hurls a cask that travels to the target location over 0.55 seconds and explodes on impact, dealing magic damage to all nearby enemies and knocking them back 900 units (but not through terrain) from the epicenter of the explosion, while also briefly granting sight of the nearby surroundings. |
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This is your bread and butter engage tool. By casting Body Slam then as it is going off cast Flash. This is how you do the combo. It is especially useful in the early few levels when you are looking to gank. Our opponents will usually not expect this, so if you can come up behind them and then use this combo they will be guaranteed stunned. Since our Body Slam can be blocked by minions, you can also use this as a way to deceive your opponents, make them think you will hit the minions but actually flash over the minions and land the Body Slam on them. Only want to expend your Flash if you know your laner also has a way to follow up on your combo.
This is your bread and butter damage combo. Drunken Rage > Body Slam > Barrel Roll > Basic Attack. You want to start off with Drunken Rage first then into a Body Slam, as you are casting Body Slam you cast Barrel Roll to cancel the animation of the Barrel Roll. Making it a much quicker way to deliver your damage. You can also incorporate our Body Slam + Flash combo in the exact same way. Making it impossible for our opponents to ever react.
This is your highest burst potential combo, by hitting every single one of your abilities within a second or less. Barrel Roll > Drunken Rage > Body Slam > Explosive Cask. The idea here is to fist place down a Barrel Roll so that it can ferment to deal more damage than if you were to pop Barrel Roll straight away. Then you want to use Drunken Rage to make yourself tankier, and followed up by the Body Slam. Whilst casting Body Slam you can cast and cancel the animation of Explosive Cask making it an instant cast. You want to aim your Explosive Cask in behind the enemy, in a way to will push them into your Barrel Roll. This is extremely difficult and will require some practise, I recommend you to try it out in practise tool first before attempting it in game.
Similar to our Ultimate Damage Combo, this will not require you to place down a Barrel Roll from the start, thus dealing slightly less damage, but so very potent regardless. Drunken Rage > Body Slam > Explosive Cask > Barrel Roll. You want to first beef yourself up with Drunken Rage as always, then hit your Body Slam with or without Flash, then whilst casting Body Slam you need to cast the Explosive Cask then immediately the Barrel Roll right on top of the enemy. Body Slam will cancel out the animation of Explosive Cask & Barrel Roll allowing you to do this combo in a very short amount of time. This require less precision than the Ultimate Damge Combo but almost just as good. Make sure to practise in practise tool in-game before trying it out in actual ranked game.
Usually as Gragas I like starting a blue buff, especially since Gragas is extremely mana hungry and the extra cooldown reduction you get from it is great for Gragas's early clear. We will start with a Hunter's Talisman, this is great especially when you are doing AOE camps, like wolves, raptors and golems, as it will provide extra healing to us, giving us better sustain in the jungle. The starting path usually goes like blue buff > wolves > raptors > red. At this point you will reach level 3, you can try to contest the scuttle crab or look for a gank on one of the lanes. You want to make sure you pan over your camera to see what is happening in lane. If both opponents are low hp then you should definitely look for a gank or counter-gank. If both opponents are high health and not really trading, you may still want to look for a play, to gain lane priority, so that they can come help you for the scuttle crab. If you have both losing lane in mid and top/bot then you may want to give up the scuttle crab completely, and do the golems then base and try for the other scuttle crab. Another big thing to note is that you may want to play around a certain lane when you know they are going to be aggressive, something like Darius, Draven, Irelia, Yasuo, Sylas lanes are particularly aggressive, so you may want plan ahead and look for a gank in these lanes before the match even start. Or if the enemy jungler is a very aggressive, high tempo jungler like Elise, Rek'Sai, it is best you look for a counter gank instead. |
In the later stages of the game, your main objective is to look for the enemy backline whether is the enemy midlaner or adcarry, if they ever step up slightly too far forward, do not be afraid to punish, starting off the fight with your Explosive Cask, pushing the marksman into your team and push the others away so they cannot help him, and then immediately follow up with your Body Slam to lock the target down. If you are up against a heavy dive composition, you can look to peel for your teammates instead of engaging. So for example if a Zac is jumping in, you can try to interrupt his engage with your Body Slam, and then if he tries to use his ultimate you can use your Explosive Cask to push him away from your teammates. Similar thing can be applied against champions such as Hecarim, Kai'Sa, Yone, Irelia etc. People often underestimate the damage from Gragas, so make sure to show them what you are really made of ! Do not be afraid to look for a play, be the engage of the team if need be, or be the protector of the team if need be. You can make use of your red trinket to deny any vision and try to hide in a bush to cheese your enemies, knowing that they will have to come to the area, like the enemy red buff, or a lane bush and then surprise them with your full combo, there is literally nothing they can do but accept their death. Gragas has both very strong peel & engage potential, it is up to the player to decide how they should play it. |
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