Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Guide is not currently completely up to date. Mainly because I took a rather long break from League. Anyways, I have updated the items with simply a "theory-crafted" build- please, read with a bucket of salt. I decided that because of the critical strike chance removal on Youmuu's, pure AD (as in no Inf Edge) is probably the better idea.
I probably will start playing more soon. Upon doing so, I will update to my actual build. Until then, feel free to alter the items. Except Mobi's, Youmuu's, and Hydra. Those are still necessary.
Secondly, and more importantly, PLEASE LEAVE COMMENTS AND CRITICISM ON HOW I SHOULD CHANGE THE BUILD. Yes, I understand the guide is incomplete. Simply down-voting it will NOT CHANGE THAT FACT. Suggestions, on the other hand, will make it a more complete resource for everybody. Nobody loses!
Hello guys. My name is Saido, and here is my super duper ultra sexy Talon guide. Of DOOM. Anyway, this will show you how to play, build, and own with Talon.
This is my first guide, so constructive criticism is always nice. Keep in mind this is what I find to be the best. Do not thumbs this guide down if my opinion differs with yours. There is a simpler, a lot more constructive way to address this. Simply post your thoughts in the comments.
Alright then. This guide... Is quite in-depth. It gets complicated at times. If you are sitting in champion select and really quickly reading this, please STOP. It won't help.
So either way, let us continue!
"The three deadliest blademasters in all of Valoran are bound to the house of Du Couteau: my father, myself, and Talon. Challenge us, if you dare."
― Katarina Du Couteau
Talon is a deadly, AD caster, melee, mid, assassin. His primary goal is to jump onto a guy on the enemy team, blow up his face, and has a list of 1337 tactics to escape through a combination of speed, stealth, and cunning. He's that guy who goes 1000-0 and makes his lane opponent his personal b1tch. He is the bane of anything squishy. He will destroy those who oppose Noxus with sharp things and N0X1AN L33T SK1LLZ.
I'll give a simpler summary
:No, that's not me.
Blowing Stuff Up
Akali, Riven, or Quinn. Secretly.
He also likes...
Getting Blown Up
Blunt objects. A.K.A Temmo.
A11 WH0 0PP0S3 N0XUS!!!
Before we move on, here's some AWESOME music by PlentaKill.
and, for your convenience, see this for an overview of what this guide is mainly about: I gave Aigey full permission to make me angry. He didn't. Anyway, if ya feel like it, check out his other stuff and sub to him. I highly recommend checking out his warding/other random tips series before reading this guide, as they will prove extremely valuable to you.
A year ago, Talon was one of the most underrated champions in the game. Then out of the blue, Curse's mid laner Voyboy brought him out in an LCS game, and had a lot of success with him. Shortly after that Talon's play rate (and soon after ban rate) shot up and he got played in more LCS games. He even got played at Worlds for the first time, and in more than one game. After so much exposure, it became obvious to everyone that Talon had a serious design flaw; he could silence you for 1 second, and he could kill you in under a second. He had no counterplay other than staying the hell away from him. As an ADC, all you could do if Talon jumped on you, no matter how fed you were, was pray that someone would Exhaust him fast enough to save you.
And so, Riot nerfed him by removing his silence completely. In return, they gave him a 0.25 second 99% slow. After that everyone who'd jumped on the Talon freelo train hopped off and considered him nerfed out of viability. He's back in the exact same spot he was in a year ago. And he's still pretty underrated.
A 1 second silence isn't broken. What is broken, is a 1 second silence coupled with the rest of Talon's kit. The silence is gone, but what made it broken is still there; huge damage dealt almost faster than the other person can react. In some cases since the nerf, I've killed an enemy in under 0.3 seconds, from full HP. Talon's nerf cut down on his oppressive power, but there's still not much counterplay against him when he gets ahead.
So, Talon's strengths:
He doesn't snowball. He avalanches. Give him an item advantage and he'll repeatedly blow up his enemy laner every time his ult comes off cooldown, and be a huge threat around the map if he roams.
Great roaming in laning phase. Rake ends up being a pretty decent slow as you level it, giving Talon some CC to bring into ganks. This, coupled with the huge, quick burst he brings to ganks, makes his ganks deadly against the right enemies.
Great at catching out individual enemies. Being able to approach unsuspecting enemies from stealth, or simply running up to them with Youmuu's Ghostblade and Boots of Mobility, and blowing them up the second he touches them, Talon's ability to swiftly remove an enemy from the map before a fight is possibly unmatched.
Can be a great duelist as well as assassin. He isn't limited to just being able to beat squishy enemies. His huge instant burst will take a big chunk out of bruisers too, and with Youmuu's and Noxian Diplomacy, he can keep up a steady stream of DPS after his initial burst, meaning the champions that can withstand Talon's attacks for long are few.
He has his fair share of weaknesses too though:
He's weak before he has items. As mentioned before, Talon has high ratios but low base damages, so before you get your build going, he's going to be weak against most enemies. If you can get through the early levels more or less even with your opposing laner, you should be fine as soon as you get items and hit level 6, but if you fall behind, you may have a tough time catching up again without any jungle help.
No clear escape. He can use Cutthroat to go in on an enemy, but he can't use it to get away from one (unless there are some really conveniently positioned minions nearby). Shadow Assault can serve as an escape, but it's also essential as a damage tool in lane, so you're significantly weaker if a jungle gank forces you to use it to escape. It's also obviously unavailable as an escape if you just used it for damage. And in addition to these points, pink wards, Oracle's Lens or stealth reveal (hello Lee Sin) will make the stealth component of Shadow Assault useless, leaving you with just a small burst of movement speed to get away.
It's hard not to die in teamfights. If the enemy team plays their cards right, teamfights should follow a pattern of you killing the enemy ADC, only to proceed to die to the rest of his team. Unless you have Flash up there's not really anything you can do about it. This means it's very easy to get shut down gold from Talon, and it's hard to carry teamfights unless you get a chance to do a lot of AoE damage.
My dear friend Talon is far from perfect, but at the same time, I feel like his strengths outweigh his weaknesses by far.
Rune And Masteries
Marks: Armour pen is the most optimal mark for Talon.Talon does 100% physical damage, aside from Ignite,and when you get items, the amount of damage you do is huge. Armour pen will reduce the amount of damage mitigated by the enemy's armour.
Seals: Mostly you'll be playing against AP matchups, and these seals will protect you the most in these matchups. They scale so well into late-game that they're a better option than flat HP seals.
Glyphs: Magic resist glyphs are the most optimal choice when playing against AP matchups, due to how much damage they will mitigate, and most AP mid laners will be able to bully you early-game, so this will help you survive while you're at your weakest.
CDR: Talon is very reliant on his CD's, as he often needs his ult up to make plays, and in a lot of situations he needs his E to come back up as soon as possible. If you're against an AD matchup you won't benefit much from MR, so I take x6 Greater Glyph of Scaling Cooldown Reduction and x3 Greater Glyph of Magic Resist. The reason for this specific number of CDR glpyhs is that it'll give you 5% CDR, which, combined with Sorcery , Youmuu's Ghostblade and The Black Cleaver, will place you right at the cap of 40% CDR when full build.
If I'm in an AP matchup, I actually take x6 Greater Glyph of Magic Resist and x3 Greater Glyph of Scaling Cooldown Reduction, again because it'll place me right at the CDR cap when full build at level 18.
Quints: The optimal choice here is AD, as it'll help you last-hit and increase your damage against enemies greatly.
Nothing. Armor pen quints are too weak to take over AD, and no other stat is as good on Talon as AD is.