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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
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Table of Contents |
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Quick Guide |
Preface |
Basic Information |
Advanced Tactics |
Wrapping Up |
Starting ItemsCore Build
Early Game
BootsOffensive ItemsDefensive ItemsSynergies and CountersSummoner Spells
Flash is mandatory. Simply put. Your second choice is up to your personal preference or team setup. Ignite helps you to secure kills, especially at level 6. Teleport is a team-oriented pick with synergy with top or bottom laners who posses knock ups for sneaky ganks. Runes
MasteriesI use a vary standardized mastery page for Yasuo. He builds like an AD carry, so his mastery page is nearly identical to one. Only questionable mastery used is Dangerous Game , and I use this because Yasuo is very great at multi-kills. This mastery can be very useful in clutch situations to keep him alive and keep his kill chains going. |
About the AuthorGrandmasterD coded the entirety of this guides' format, Veng LMAO created the amazing intro banner and HogoPogo made the dividers!
IntroductionIn this guide I will showcase a hyper reactive and fast paced style of playing Yasuo, the Unforgiven. I focus on team synergy, outplaying the enemy and dominating team fights. Yasuo works best with a duo partner, or full team in ranked as he requires highly synergetic champions for best results. If you want to play him in solo queue, it's advised that you ask your team mates to pick champions that flow well with him, if they can. Just some Yasuo mood music; Listen while reading the guide!
Who's Yasuo?
Yasuo's Skillset
Skilling OrderSteel Tempest is obviously maxed first as it is Yasuo's primary damage ability. Sweeping Blade is maxed second because it drops the delay between dashes to .1 second which allows for far greater mobility, as well as charged Dash damage. Generally you want to start with E and take two ranks of Q, to charge the dash to max and all in for a cheesey kill. You can opt to max Wind Wall second for the high Flow generation from dashing, and the cooldown reduction on the ability, if you so please, but currently maxing Sweeping Blade is overall more useful.
ItemizationZeal is part of your first core item and grants you with AS, crit chance and MS. All things that are very useful for Yasuo. Ideally, you'll want to rush Statikk Shiv as fast as possible, but if you feel you need some buffed up sustain to stay in lane against constant harass, get a Vampiric Scepter early on. Boots can be built whenever you feel like it early on. Yasuo's core damage items synergize incredibly well with Steel Tempest and Sweeping Blade. Statikk Shiv provides you with a total of 40% critical chance due to Yasuo's passive, and the passive on this item highly synergizes with Sweeping Blade as the lightning procs will refresh much faster via dashing, giving some decent magical burst and DPS. Infinity Edge is Yasuo's "big" purchase and it will increase his damage output ten-fold. The heavy AD, crit damage boost and critical chance while make Yasuo tear things apart with his Steel Tempest. Upon completing this item, you should have 100% crit chance. Brilliant! Mercury's Treads can be built as needed during mid game. Using the massive amount of Lifesteal through your shields can keep you a live for insane amounts of time in duels or skirmishes. Last Whisper is purchased to eat through Tanks without using your ultimate, and is a great overall damage booster. Blade of the Ruined King is a utility item as it provides on-hit effects, AS and a small amount of AD, as well as an amazing active effect to soften people up for chasing, or help you escape. Guardian Angel is a general defensive item to give you a second chance when you die. Try as hard as you can to not die with this, to keep the threat of you coming back from the grave alive, and sell it for another defensive item when it is consumed. Ravenous Hydra is a replacement for Blade of the Ruined King is you'd prefer to splitpush. The main reason this item is awesome is for the active, which is essentially an auto attack reset in an AoE, for some additional burst. Trinity Force can be built if you are insanely fed, but otherwise I feel like it takes too long to build. All of the components help Yasuo a lot, however. The MS from the Phage is great for refreshing your Flow as well as chasing, and Sheen does apply to Steel Tempest, but only to the first enemy struck. Trinity Force is an overall amazing item for Yasuo, but a tad too expensive to be core when it's competing with Infinity Edge. Black Cleaver is a very situational purchase for when the enemy team is stacking a lot of armor, and your team has too many AD champions. As Yasuo primarily fights mages at mid lane, an early Hexdrinker will be a very common build. You don't really need it's upgrade but it's there should you feel like building it. The Hexdrinker's passive alone makes it worth. Randuin's Omen gives you some health padding and a great amount of armor. The passive and active are amazing to hinder enemy AD's from damaging you, and is useful to help you survive AD Bruiser focus, or to duel and kill ranged carries with ease. Banshee's Veil is great for preventing yourself from being caught out as easily. It's heavy MR and shield also hamper champions like Nidalee and Xerath from harassing you further in lane game sieges.
LaningTry to dodge skill shots with Sweeping Blade and stack it's damage amp. If they miss and their abilities are on cooldown, you have an opening to dash to them and harass them with Steel Tempest. Remember to use Sweeping Blade to position better to land a Tornado Steel Tempest for even more damage, with less chance of retaliation. Despite his high mobility, Yasuo is rather prone to being ganked because he tends to push hard and has no true escape moves without enemies being behind him. If there are creeps behind you when you get ganked, attempt to dash to them with Sweeping Blade and throw up Wind Wall to block any skill shots from your enemy mid laner. If the jungler comes in behind you, you can dash through him with Sweeping Blade as well to create some distance.
Warding and GankingUpon reaching level 6, Yasuo can become a terrifying roaming ganker, depending on his team's champions. On his own, his team would simply need to CC people long enough for Yasuo to land his third Steel Tempest, and even then there is a chance they could escape before he actually manages to use it. Or he could miss! This is unreliable. However, with a top lane Malphite/ Wukong or a support Janna/ Nami initiating with their knock ups as Yasuo is coming into range, the result will be a surprising and utterly petrifying burst combo with Last Breath. Last Breath is on a very short cooldown, meaning Yasuo can gank relentlessly for allies with Knock Ups.
TeamfightingTry to stay mobile in team fights! Dash when you can to charge your Flow and get more shields up repeatedly. Fighting in creep waves in the middle of lanes can actually be the best place for Yasuo to fight. Creeps = mobility. Choosing whether or not to use the projectile or point blank for of the Tornado Steel Tempest relies heavily on context. If they are bunched up, use the point blank version. Your job in team fights is to obliterate squishy characters with your DPS and burst while maintaining mobility to refresh shields and stay alive. With a proper Yasuo-friendly initiation, team fights are a no-brainer and you will likely win most of them unless people with Knock Ups miss or hit the wrong targets. Lastly, use Wind Wall to save your team from key spells! In a team fight Wind Wall may actually be more beneficial to your Marksman or other backliners than yourself. As mentioned before it can kill projectile based initiations, and create massive advantages for your team by eating long cooldown ultimate engages.
Strategy and TacticsEnemy CreepsAs mentioned a few times before, enemy creeps are Yasuo's best friends. Clones, Jungle, and other summoned enemy units also fulfill this role perfectly. They provide Yasuo with free dashes for positioning and regaining Flow, and if possible, you should always try to have enemy creeps nearby for added mobility in skirmishes and team fights.Solo Queue!Playing Yasuo in Solo Queue is completely different than playing him with a partner or coordinated team. You have to be very reactive on your own and take any opportunities and openings to get kills. You'll likely have to take any engagement you can off silly things like Lee Sin's Dragon's Rage or Thresh's Flay to trigger your ultimate. Solo Queue requires more cheese and catching people out instead of team fighting to win with Yasuo, and as such I personally wouldn't recommend using him for Solo Queue ranked unless you are very persuasive to your team to pick Yasuo-friendly initiators.Wind WallWind Wall appears to begin blocking projectiles as soon as it starts coming out of the ground. This means that you can be very clutch and block skill shots nearly split second before they reach you. Remember though, the cooldown is very unforgiving and having it readily available is a threat to champions that rely on a single ability to engage, or who have to use their entire skillshot combo to kill you. Using it to block unimportant skills or combos can get you killed while it is on cooldown.Last BreathYasuo's ultimate has a few eccentricities. First, you don't actually have to target anybody with the ability. You can merely click R if you are in range of an airborne target. The cursor's position while influence which enemy you will appear next to when you ult if you hit multiple targets. The bonus armor penetration from using this ability functions differently from the armor penetration from Last Whisper in that it only effects bonus armor. It also is applied before other percentage penetrations, meaning that the formula when using this and Last Whisper would be to remove 50% of their bonus armor, and THEN subtract 35% of their remaining total armor. Using Last Breath will stop the trajectory of any knock backs used to trigger it, meaning you can actually mess up Vayne's Condemn stun if you use your ult on it. Lastly and very oddly, Last Breath appears to keep going and dealing it's damage, even if Yasuo dies during the animation. If you know you're gonna die and can ult, might as well!
SynergiesAdditionally, anything that can peel well for Yasuo as he retreats or is attempting to kill a squishy target is highly appreciated.
CountersAdditionally, attack speed slows kick Yasuo in the shins. Since Steel Tempest's cast time and cooldown is affected by attack speed, being debuffed in this manner further kills his DPS by making this ability harder to use. And lastly, as with nearly every melee Assassin/Carry, hard CC and focus will kill him easily if he can't regain his Flow for shields.
EpilogueOTGBionicArm
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