Tryndamere Build Guide by Turtality
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Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Chapter 1: Introduction
Hello and welcome to my second MOBAFIRE guide. My name is Turtality and I play on the North American servers. My first guide is still up and since then I have learned a lot about the game and I have gotten much better at it. This guide will cover how to completely dominate Twisted Treeline as Tryndamere and easily get you free wins. Since Tryndamere is overpowered in Twisted Treeline, taking full advantage of his power is the key to becoming successful and this guide will show you how.
Currently my W/L using what will be taught to you is around 8/1. Usually the 1 is from common League of Legends stupidity.
Note: This guide will show you how to control the jungle AND top lane to carry your way to victory in Twisted Treeline.
Chapter 2: Twisted Treeline
Twisted Treeline is a map that is unseen by many players because of the monopoly that is Summoners Rift. It is played very differently than Summoners Rift and it's as if you are reading a completely new book with the same cover. In Twisted Treeline you are playing a map that is much smaller and more compressed. You play with a team of three and the most common team compositions are one player in the top lane and two players on the bottom, or one player on top, one player on the bottom, and one in the jungle. This guide will follow the meta of two players bottom and you playing in the top lane.
3 minutes - Rabid Wolf (Green Buff)
3 minutes - Ghast (Grey Buff)
5 minutes - Ebonmaw, the Terror of Zaun (Yellow Buff)
4 minutes - Grez, The Lizard Lord (Red Buff)
(All minor camps respawn in 75 seconds)
In Twisted Treeline the champions who do the best are usually the bruisers or tanky mages. Usually there will be a strong bruiser top lane so I usually start with a Cloth Armor + Health Potionx5. This will give me the strength to face the jungle and the bruisers early game and it will also help to build into my other big ticket items.
The reason why I seem to focus on building attack speed and damage early on is because it will help with your Wriggle's Lantern as well as stronger critical hits. Buying The Black Cleaver later will help a lot because of the great stats it gives. Having extra armor penetration will help against those strong bruisers and tanks later on.
It is also hard to tell you what situational items are best because it all comes down to what the other team has. I would suggest atleast building a Phantom Dancer and Infinity Edge before building situational items because then you will have the damage you need.
Chapter 3: Runes & Masteries
Greater Mark of Attack Damage - Stacking damage will help with the very early laning phase.
Greater Seal of Armor - You aren't going to be building many armor items so having the extra armor will help all through the game.
Greater Glyph of Magic Resist - Some extra magic resist couldn't hurt anyone. Switching them off with more damage runes or armor runes could be a good idea.
Greater Quintessence of Attack Damage - Because at the end of the day who doesn't want more damage on their Tryndamere.
The reason for building in the offensive tree is because as Tryndamere the extra damage, life steal, and armor penetration all benefit you a lot. If you want to play safer I would suggest building the Defensive tree but only if you know 100% that you will need it. I would never build in the utility tree as Tryndamere because of the fact that you aren't stupid.
Chapter 4: Play Style
How you play Tryndamere will ultimately determine whether you will carry or if you will just be another reason you lost. Your goal as the top laner is to take control of the jungle as well as have your lane on lockdown which if done correctly could cause you to be two or three levels ahead of who you are laning against.
Start at the minor camp in the top part of jungle and use Smite to kill the monsters at it once they spawn. Continue to your lane afterwards and begin last hitting. Getting the minor camp at the beginning will give you a strong lead in experience and should help you early on to secure a lead in lane. Continue back to the small camp anytime Smite is off cooldown to further your lead in lane. It is important to note that if the double golems spawn at the camp then you will instantly gain a level but if the wolves spawn then you will be 4/5 to a level.
Once you have the gold, go back and buy your Madred's Razors and Boots of Speed. You will now be able to start controlling the major buffs and should kill them as soon as you can. It will still be hard to kill them but with the help of Smite you should be able to handle it with a decent amount of health remaining. If you are feeling sneaky it is also possible to get the dragon at this time but be careful because it will leave you extremely low and you could lose dragon and your life if an opponent comes by. Wait till your opponent backs if you are going to attempt dragon. Once you have cleared the jungle the lane should have pushed to your tower and you can get back to farming their.
If the top jungle is cleared then it is time to go back and buy your Berserker's Greaves and Wriggle's Lantern. At this time the top buffs should have respawned and you can retake them for yourself. Getting dragon is a lot easier now but you should still be careful getting it. Also you can ask your team to help you with red buff because it can be a dangerous area to go. Ganking bottom lane should also be on your mind by now because you should be ahead of your opponents.
Purchase a Zeal and B. F. Sword so you can continue to dominate the game and start building towards your other big ticket items. Push lane, jungle, gank and repeat until you are able to start taking towers or until the enemy team surrenders. You could be up to six levels ahead if you had a perfect run and there will be no way for the enemy team to keep up.
Your passive will constantly decrease when you are not fighting anything. Use your Spinning Slash so you can always be farming. If you ever hit below 50% of your bar then you are going to slow.
- Use Spinning Slash to always have movement.
- Use the speed buff (Grey Buff) and don't back when you have it.
- Use Bloodlust to get your health back. The cooldown is short enough that you should only be going back to buy.
- Use Smite whenever it it off cooldown unless you know that dragon or other large camps will respawn soon.
- Use Spinning Slash to go over the wall in your base to save you time instead of going around. Also do this to backdoor if you are going to kill the enemies nexus.
Chapter 5: Abilities
Getting your Spinning Slash first allows you to have extra mobility at level one because you aren't always going to be getting boots and you need the extra movement incase you get ganked early on. Also because you are getting the minor camp at the beginning, you should level up to two extremely quickly.
Maxing out Spinning Slash second instead of Mocking Shout is because you will be farming most of the early game on jungle creeps and in your lane and having extra damage from Spinning Slash makes a pretty big difference.
Battle Fury (PASSIVE): You gain fury for striking an enemy as well as killing an enemy. Your fury is used to fuel your Q ability and also increases your critical strike depending on how much fury you have. Your fury decreases when you are not attacking enemies so always farming is very important.
Bloodlust (Q ABILITY): Passively increases attack damage depending on how much health is missing. If used heals your champion depending on how much fury you have. This also consumes the fury.
Mocking Shout (W ABILITY): Decreases the damage of surrounding enemies as well as slows the movement of enemies running away from you. This is your chasing ability and should be used whenever an enemy is running away or to start a fight.
Spinning Slash (E ABILITY): Spins through enemies and terrain dealing damage. The cooldown is also shortened by two seconds whenever you critical strike. This is your main ability for mobility. Use it to get to buffs, gank, and get back to lane.
Undying Rage (R ABILITY): Becomes completely immune to death for 5 seconds as well as increasing your rage. This is the ability that makes Tryndamere who he is. Use it properly to save your life but make sure you use it when you know you are going to die. also be aware of other champions that could heal you or save you such as Shen.
Chapter 6: Tips and Tricks
The key to becoming a great Tryndamere is learning the little secrets both in the map and in the champion. These are just some tips and tricks that I hope will further your ability to dominate in Twisted Treeline.
- Always buy Sight Ward and ward off places such as red buff. Since you are controlling most of the farm on the map, helping your team out could save you from feeders.
- Put a Sight Ward behind dragon where you have vision on it so you can use Smite if you see the other team trying to take it.
- You can spin through almost all walls on Twisted Treeline. Use this to get back to lane, getting dragon and other buffs, and escaping.
-Pull buffs into bushes so you have vision of the other side. This will allow you to know if other champions are coming to get you.
Although I do not think that summoner spells need their own section, I do believe that talking about them briefly will help save people from the meta. The idea that all people should run Flash is taking away from a potentially overpowered setups because at the end of the day is blinking 2 footsteps ahead really that useful? Choosing the common summoner spells is fine but hopefully the information I give you here will give you second thoughts about other summoner spells.
Revive: Gives you the chance for a second chance. If their team is taking dragon then Revive and Smite that bastard while also getting a very nice health boost.
Clairvoyance: Gives you vision of the non-visable. Hey, everyone is MIA and I can't tell if I am going to get ganked. Use Clairvoyance and all of your questions have been answered and with such a short cooldown, your questions will always be answered.
Promote: Gives you another player that doesn't complain about everything. You want to go jungle but the lane is pushed to your tower. Promote a minion and never have to worry about getting pushed again. It also gives you gold for its kills!
Surge: Makes you faster... LIKE A BOSS! Having a tough time killing things fast? Surge increases your attack speed so you can have your Wriggle's Lantern and critical hits, hit more often.
Rally: Doesn't exist anymore but hell, it's still better than Flash by a longshot!
The reason why I choose Heal is because you are going to be carrying the game most likely by yourself and getting healed will help you stay in lane longer so you don't miss out on minions and also confuse the enemies in fights. Heal has saved me many times and also has given me first blood because people don't realize that you have it.
Smite allows me to jungle easier as well as steal buffs. It's just another thing that helps you control the map.
Chapter 7: Summary
Thank you for reading my guide and I hope you are successful with completely dominating Twisted Treeline. The guide is quite short because I am trying to avoid any useless information that is obvious but if you have any suggestions on what to add please tell me. If anyone is interested in playing please add the account: Turtality, I will play with anybody who wants to. I will focus on adding more to the guide depending on if people like it.
Once again thank you!
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