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Spells:
Smite
Flash
Items
Ability Order
Duelist's Dance (PASSIVE)
Fiora Passive Ability
Threats & Synergies
About me
Hello :) my name is Liam, i am a current Platinum jungle main. I have been playing since the start of season 2 but only in the last year taken to playing ranked play. My favourite types of champion are assassin/fighter's ( Rengar, Shaco, Rek'Sai ect.) as well as unconventional junglers ( Twisted Fate, Cho'Gath, Fiora). I managed to get from bronze 4 after my provisional games to gold 3 in just a few weeks and after a bad spell (not feeling up to league/bored of league) i decided to stop playing for a while. However the new updates to summoners rift and all the new champions coming out have drawn me back in and I'm having so much fun. I've decided to make some guides to champions that i have lots of experience with and hope to share my knowledge with the community of mobafire. Sorry for the TLDR but i hope you enjoy my guide, a rating would also be greatly appreciated and I'm open to any suggestions/criticisms that you guys have! see you on the rift!
The following chapters will cover the basics as well as an in depth look at Fiora in the jungle.
(Fiora's passive when on an enemy champion)
Lunge is Fiora's Q. ACTIVE: Fiora dashes a short distance in the target direction, then stabs a nearby enemy if one is present while moving into attack range of them.
The stab deals physical damage(65 / 75 / 85 / 95 / 105 (+ 55 / 70 / 85 / 100 / 115% Bonus AD), applies on-hit effects, and prioritizes exposed Vitals, followed by enemy units who would die to the strike and finally the nearest target, prioritizing champions. If Lunge hits an enemy its cooldown is reduced to 60%.
Riposte is Fiora's
W. ACTIVE: Fiora poises to strike in the target direction and then enters a defensive stance, parrying all incoming damage and hostile crowd control for the next 0.75 seconds.
After the duration, Fiora stabs her sword forward, dealing magic damage to all enemies in a line. The first enemy champion struck also has their movement and attack speed slowed by 50% for 1.5 seconds. If Fiora parries at least one immobilizing effect, Riposte stuns the target for the same duration instead.
Bladework is Fiora's E.
ACTIVE: Fiora gains 50% bonus attack speed on her next two basic attacks. The first attack cannot critically strike but slows its target for 1 second(25 / 35 / 45 / 55 / 65%), while the second attack critically strikes for modified damage. (140 / 155 / 170 / 185 / 200%)
Bladework resets Fiora's autoattack timer.
Grand Challenge is Fiora's R.
PASSIVE: Duelist's Dance's bonus movement speed is increased.
ACTIVE: Fiora targets an enemy champion, highlighting all four of their Vitals for the next 8 seconds. While Grand Challenge is in effect, Duelist's Dance does not identify new Vitals on its target.
If Fiora is able to attack all four Vitals, or if she attacks at least one before her target dies, she creates a victory zone that heals her and allied champions within over the next 5 seconds. While near her target or within the healing zone, Fiora benefits from Duelist's Dance's bonus movement speed.
As jungle Fiora i start with a point in Bladework as it gives you a bonus 50% attack speed for two basic attacks (the second attack is guaranteed to crit) which means tons of burst for the first camp.
I then put a point into Lunge as it deals bonus AD and will have a 60% reset when you hit the jungle camp meaning you can spam it sooner.
Lastly i put a point into Riposte this is good for dodging a few attacks from the jungle camps.
In regards to maxing abilities I max Lunge First as by the time it is maxed i will have good AD items and it will scale better than maxing Bladework first, and the cooldown is reduced when it is maxed.
i max my Bladework second as i feel that the slow increase as well as bonus crit damage gives you insane burst and gank potential.
I max Grand Challenge third as it is Fiora's ultimate and is great for teamfights.
Lastly i max Riposte as i feel it isnt as beneficial to max it in any other order as the only benefit it gets rank is bonus magic damage.
9x Flat AD reds give you great starting AD.
9x scaling HP yellows give you a nice health pool to work with.
3x flat mr blues will help with early/mid game dueling and will scale well with defensive items
6x cdr blues help with your early game spamming and also scale well with the items in this build
3x Lifesteal quints help with sustain in the jungle and scale well with ravenous hydra
OPTIONAL
Runes
I have also been testing out this rune page, it seems to work just as well as the other but it scales a little bit better into the late game if you go for a tankier build.
By the time baron spawns you will most likely be tanky/have plenty of damage and thus be able to group up and get baron (assuming you score an ace/ the enemy team have no vision on baron), Fiora can dodge baron's damaging spells so you should have no real problems when doing it.
Jungle Twisted Fate
Jungle Cho'Gath
Jungle Ekko
Jungle Master Yi
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