Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Domination
Precision
Spells:
Ghost
Smite
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Kha'Zix
If he catches you alone in the jungle, you can be easily picked off. If you notice him coming for you, wait for him to jump, then use Decoy and run away unless he pops all of his abilities.
Ideal
Strong
Ok
Low
None
Pleased To Meet You

Hello. I am Pure Panphobia. I am a jungle main of 4 years and have spent a lot of time at the beginning of each new season, as Riot constantly changes the role I love to play, learning how the jungle has changed and the best ways to clear it. What follows in the next sections is an overview as to how to efficiently clear the jungle, navigate the jungle, set up plays, react to plays, where to ward and where to look for wards, efficient ways to gank, out-of-the-box gank ideas, and a few other tips as well.


Pro's
![]() + Can Go Invisible + Tankier Around Enemies + High Damage Output + Has A Decoy Ability + Attack speed steroid + Has An Empowered Auto Attack + Has A Big AoE Crowd Control + Low Ban Rate There's a reason I call ![]() ![]() ![]() |
![]() |
![]() ![]() |
![]() |
Con's
![]() - Can Get Low When Clearing - Susceptible To CC - Requires Some Practice - Only CC Ability Is His Ultimate - Typically Perceived As A Top Laner - Heavy Mana User Early ![]() ![]() ![]() ![]() |


![]() |
|
Stone Skin (Passive): ![]() ![]() |

![]() |
|
Crushing Blow (Q): This ability empowers ![]() ![]() |


![]() |
|
Decoy (W): Upon activation, ![]() ![]() |


![]() |
|
Nimbus Strike (E): Upon activation,![]() ![]() |


![]() |
|
Cyclone (R): This is ![]() ![]() ![]() scaling to 40% each half second, movement speed. Enemies caught in this ability take 20, scaling to 200 per skill point, physical damage, also scaling with 110% total attack damage, per second in which they're caught in the ability, capping at 800 + 440% of total Attack Damage. The only drawback is that ![]() ![]() |



SMITE




GHOST





it also adds to the movement speed increase from your


than





Item Choices

![]() ![]() ![]() |
Lethality |
![]() ![]() ![]() |

![]() ![]() |
![]() ![]() |
![]() |

![]() ![]() ![]() |
Damage Items |
![]() ![]() ![]() |

![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() but it allows you to ignore armor rather than penetrate it. It's hugely effective when the enemy team is quite tanky and you are trying to be an assassin. Since you're focusing on more assassination-style burst damage, this is a better pickup against tanks than ![]() |

![]() ![]() |
Damage and Defense |
![]() ![]() |

![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
Overall my advice on these two items is that






TL:DR - If you're comfortable on









![]() ![]() |
Tabi or Treads |
![]() ![]() |

![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |

![]() ![]() |
Tank + Damage |
![]() ![]() ![]() |

![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |


My Standard Clear Path
(Numbers in parenthesis are subject to personal judgement. Invading is risky, but can be effective if you know for a fact the enemy jungler won't be there. Generally you don't want to fight without level 3.)


Following this path will ensure a healthy clear and leaves plenty of options for ganking. You can pretty much go by the numbers, though obviously ganks you have to decide whether you should or shouldn't on a game by game basis. Counter jungling is left to your discretion but if you go below and look at the Counter Jungling section you will see guidelines to follow when attempting to counter jungle.

Counter jungling is largely based on your own self confidence as a jungler and as the champ you're playing, in this case
Wukong. Some keys to counter jungling are vision control, map awareness, communication, and knowing the jungle timers. I'll go ahead and address each of these.

Counter jungling is always best done when you can ensure your safety in the enemy jungle. The best way to do that is to ward, usually with a
Control Ward or with a
Tracker's Knife charge, and sweep with
Sweeping Lens/
Oracle Lens to eliminate enemy vision. If you see the enemy jungler at his Blue buff and you're near his Red side jungle, then you can safely assume you'll get away with taking a camp or 2 from his Red side. Likewise, if you see the enemy jungler at his Blue buff and notice he's low HP, you can typically get a kill and take the buff if you're nearby. So anytime you venture into the enemy jungle, try to put out some sort of vision.

So how do you know it's safe if you don't have vision in the enemy jungle yet? Part of it is knowing the typical route of the enemy jungle champ, but if you don't know that, then you can wait for them to show on the map. If they show bot lane for a gank, you can assume safely that his top side is open for invasion and vice-versa. If you see the enemy jungler gank mid from the top side, you can assume he's going to head to his bot side after the gank and you can then ward his top side to gain vision control. You can also counter gank if you're nearby the lane the enemy is ganking, and then if you kill the enemy jungler, his entire jungle is open for business until about 12 seconds after his respawn timer. You can also get a good look at the enemy jungler's HP if they show on the map, and if they're low you can likely invade them for a kill and a free camp.

If you want to invade and you're unsure about it, but you have a laner who could use a buff, especially if their enemy laner is dead, communicate for them to come with you and try for an invade on the buff of choice. This will give you a 2v1 advantage if you encounter the enemy jungler and even if you don't get the buff or a kill/assist, you can at least get some vision down so you can keep an eye on that spot. You can also communicate with your team to learn the location of the enemy laners. For example, if you notice the
Orianna mid went missing, find out if she backed and what her HP/Mana was like. If she had a good amount of either and she didn't recall, she's likely getting Blue from her jungler, meaning red side is free.

Knowing jungle timers is very important when you're thinking about counter jungling, especially since it can play into the other tips I've talked about. First buff will usually respawn around the 7 minute mark. If you know what buff they took first, you can use that knowledge to your advantage. Example: The enemy
Master Yi took Red buff first. It's 6:53 on the timer and he's ganking bot lane by his Blue buff. This means in about 7 seconds, his Red buff is gonna be yours for the taking. Likewise, if it's 6:53 on the game clock and you don't see
Master Yi, it's safe to assume he's on his red side, so you can probably take
Gromp or a non-buff camp from his blue side. If you're super sneaky and already have vision of his Red, you can move to it as it's about to spawn and cheese him out of his red buff.


Vision Control
Counter jungling is always best done when you can ensure your safety in the enemy jungle. The best way to do that is to ward, usually with a





Map Awareness
So how do you know it's safe if you don't have vision in the enemy jungle yet? Part of it is knowing the typical route of the enemy jungle champ, but if you don't know that, then you can wait for them to show on the map. If they show bot lane for a gank, you can assume safely that his top side is open for invasion and vice-versa. If you see the enemy jungler gank mid from the top side, you can assume he's going to head to his bot side after the gank and you can then ward his top side to gain vision control. You can also counter gank if you're nearby the lane the enemy is ganking, and then if you kill the enemy jungler, his entire jungle is open for business until about 12 seconds after his respawn timer. You can also get a good look at the enemy jungler's HP if they show on the map, and if they're low you can likely invade them for a kill and a free camp.

Communication
If you want to invade and you're unsure about it, but you have a laner who could use a buff, especially if their enemy laner is dead, communicate for them to come with you and try for an invade on the buff of choice. This will give you a 2v1 advantage if you encounter the enemy jungler and even if you don't get the buff or a kill/assist, you can at least get some vision down so you can keep an eye on that spot. You can also communicate with your team to learn the location of the enemy laners. For example, if you notice the


Know Your Jungle Timers
Knowing jungle timers is very important when you're thinking about counter jungling, especially since it can play into the other tips I've talked about. First buff will usually respawn around the 7 minute mark. If you know what buff they took first, you can use that knowledge to your advantage. Example: The enemy




Overview
This is true for all of League of Legends, not just junglers: Vision control is important. Having good vision and good vision denial can win games. It allows you and your team to know what is happening on more of the map and takes away the enemy's ability to do so. The more you can see, the more you know what you can and can't do. Particularly in low ELO games, the difference in victory and defeat is the black-and-white screen that happens when that one teammate is split pushing and cannot see any of the enemy team. Here is a chart to show you where, as a jungler, to place wards and where to look for wards to be placed.












As An Assassin |
[*] Being an assassin means you are not the engage for a team fight. Your job is to sit back and wait til the fight starts, and then you use

[*] With either assassin build, you have MASSIVE damage output. Make the most of it by weaving auto attacks between abilities to proc Spellblade.




As A Bruiser |
[*] You don't have to be the engage BUT you can be the engage if you want. You'll have enough HP and tank stats that you won't fall easily. If you built a

[*] If you don't engage, you can still delete squishies. Obviously it won't be as quick, but you have no shortage of damage.
[*] Very few champions can 1v1



I hope you've enjoyed this guide to


You must be logged in to comment. Please login or register.