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Runes: Against Assassins
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Teleport
Items
Threats & Synergies
Kassadin
Personal go to ban. He's extremely hard to play against because his Null sphere cancels your ultimate. His low cd ultimate also means you can't hit him with q most of the time. If I'm ever against a Kassadin, I start doran's blade and can out trade him with autos. If he ults on you, he probably also used all his other abilities in the process and you can engage on him for a short while because he has no way of fighting back.
Champion Build Guide
Hi I'm myhg121212 (myhg was taken at the time -_-) an Anivia player in NA. I've played two years of Anivia (give or take). Because the mid lane meta is full of champions like Yone who Anivia does not do the best into (high mobility + damage) I've been experimenting with Anivia support.
Flash Frost > auto > Frostbite
In lane and post six, this will be the combo you'll use the most. It will proc electrocute and do a sizeable amount of damage. Sometimes the auto can be done after Frostbite
auto > Frostbite > auto
This is for when your Flash Frost is on cooldown. It is mostly used to proc electrocute or to get a mana - flow band stack
Glacial Storm > auto > Frostbite > auto
use Crystallize if needed to keep the enemy in your Glacial Storm to get empowered Frostbite
All in combos
Flash Frost > Glacial Storm > Crystallize > auto > Frostbite >auto
This is a combo for when you know you can hit Flash Frost. Crystallize is used after Glacial Storm to keep the enemies in your ult.
Glacial Storm > Crystallize > Flash Frost > auto > Frostbite
If you aren't sure if you can hit Flash Frost then use this combo instead. When you wall their path with Crystallize, their movements will become easier to predict, allowing you to throw your Flash Frost in the new direction they're moving, nearly always guaranteeing a hit.
Glacial Storm > Crystallize > auto > Frostbite > auto > Flash Frost
Flash > Crystallize > Glacial Storm > Frostbite > auto > Flash Frost
If the enemy is too far away, flash then wall them, as the wall has more range than your other abilities, allowing you to catch up. You can also switch the order of Flash Frost and Glacial Storm
More advanced all ins
Flash Frost > Flash > displacement with Crystallize > Glacial Storm > Frostbite
This is a more advanced combo because of Crystallize. Crystallize has the special effect of being a displacement. If you Flash Frost then Crystallize so that Crystallize knocks back the enemy into your Flash Frost, you can stun an enemy at max range of Flash Frost. Displacing the enemy with Crystallize also momentarially "stuns" the enemy, meaning an almost guaranteed stun with Flash Frost
Flash Frost > displacement with Crystallize (read above)
Other interactions
You can hourglass/go into stasis with ultimate Glacial Storm active, allowing you to output more damage while being immune to damage yourself.
Holding Crystallize until they are almost out of Glacial Storm and then using Crystallize is useful for displacing enemies back into Glacial Storm for extra damage.
Are you against a melee champion? Look to poke and lower their health early. If you can get them low enough an all in with electrocute and ignite will most likely kill them, giving you the lead early. Poke them with autos and Frostbite, and Flash Frost if you know they are going up for cs, leaving them an easy target.
If you took electrocute against a squishy, you have some early pressure. A Flash Frost > Frostbite > auto usually brings down the enemy to half health, and enemies usually underestimate the amount of damage it does.
As support, you are extremely squishy early game. Try not to take many risks - Anivia has one of the lowest base health in the entire game. Disengage with Crystallize and Frostbite. If an enemy steps out of line, you can pick them off with Frostbite into a displacement with Crystallize for an almost guaranteed stun, and potentially a kill. (also works with Crystallize > Frostbite)
If however, your team is behind and defending, you should have no problem placing down your Glacial Storm to clear waves and stall. If you know you can get dived, it's often better to just abandon the tower and ping for assistance.
Always remember to ward - an enemy flank can be devastating.
If the enemy frontline engages, you can use Glacial Storm to zone them away. In some cases, they may try to cross your ultimate anyways, and that's your chance to pick them off and hopefully win the fight.
If you want to kill the enemy backline, the optimal time to do so is after they have used key abilities such as sivir's Spell Shield or Veigar's Primordial Burst because you won't get instantly blown up or your abilities won't be blocked
- Anivia is best picked into team comps with a good frontline like Maokai and early to mid game champions (if you go scaling) because your team is more likely to do well early allowing you to scale into late
- try to use Glacial Storm before going golden(Zhonya's Hourglass), as you'll have your own protective field to discourage enemies, as well as doing damage to enemies waiting for you
- if you take Teleport and your passive, Rebirth is off cooldown, you can Teleport to a tower to escape a gank - you continue teleporting even when in egg form, just be sure the enemies already used their crowd control first.
- Glacial Storm is best placed in choke points for maximum effect in teamfighting. Enemies will be forced to walk through the field. Your Glacial Storm can also block nearly the entire width of a lane, so you can bait an enemy in and use Crystallize to pick them off.
- Crystallize can be used to interrupt dashes if timed correctly. Sometimes it's better to save Crystallize if you know the enemy could just dash over it.
- against some walls, Crystallize can completely trap an enemy and prevent movement, but it's really hard to pull off. If you struggle with not placing walls so that you don't trap your team or let an enemy escape, then consider turning off quick cast if you have it on. Otherwise, practice makes all the difference - try heading into normal games to practice walling
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