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Rammus Build Guide by polt9

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author polt9

A Jungler Rammus S3 Guide

polt9 Last updated on May 6, 2013

Ability Sequence

2
14
15
17
18
Ability Key Q
1
4
7
9
10
Ability Key W
3
5
8
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 9


Guide Top

Foreword

Revised at last! I've been too lazy lately. BTW, Enjoy reading ^^




If you notice something wrong on this guide, please comment or PM me about it. Tips and not-so-harsh comments would be appreciated ^^

>>> See 'Changelogs' to know what has changed and what has not <<<


Guide Top

Introduction

Hello fellow summoners, I'm Poltpolt, playing at the SEA Servers. I'm currently at silver tier and I play ranked games more frequently than normal games. I often play as a tank/jungler specially at ranked games and play mostly as Rammus.


This Rammus guide is about playing rammus as a jungler. And is intended for ranked play (that's because people I often play with in normal games say that jungling isn't that important in normal, idk if that's even true). But this will also be a good guide for players playing at normal games.


Rammus is one of the best tankers in the game I know so far and has become one of my favorites. Rammus is a very tough tank that punishes players specially at late game( I've played Rammus so many times and I'm pretty sure that he really is tougher in the late game).

This vid will basically introduce you to Rammus


Guide Top

Pros / Cons



Pros
  • Stronger at late game
  • can take/absorb heavy damage, specially with Defensive Ball Curl
  • Powerball's excellent for fight and flight situations
  • makes a good choice for beginners
  • can often survive ganks and clashes
Cons
  • Weak at early game
  • often gets out of mana
  • more vulnerable without Defensive Ball Curl on
  • hard to close with an enemy without Flash


Guide Top

Masteries

Defensive Masteries

Masteries
1/2
1/2
4/2
2/2
1/1
1/3
1/1
2/1
1/3
1/3
1/3
3/1
1/1
1/1

Utility Masteries

Masteries
1/1
3/3
3/3
1/1
1/3

I use a 0/21/9 mastery for Rammus. The defense masteries keeps Rammus' tanky figure. While the utility masteries gives him sustain in mana, and returns in nd out of base quicker. Runic Affinity is a must for junglers so they can hold on to their buffs longer.


Guide Top

Runes

Marks


Runes

Greater Mark of Armor Penetration
9

Stacking armor penetration runes will help you do more damage.
Seals
Runes

Greater Seal of Armor
5

Greater Seal of Scaling Armor
4

Getting Greater Seal of Armor will give Rammus a good base armor at the start of the game. And some Greater Seal of Scaling Armor 'cause it gives him much more armor in the late game.

Glyphs

Runes

Greater Glyph of Magic Resist
9

Why didn't I put a single Greater Glyph of Scaling Magic Resist here? That's because Rammus rely mostly on health and armor, that I recommended having greater armor and health at late game. Flat glyphs of MR will give enough amount of bonus MR which will be good against AP/mages/casters.

Why didn't you get 9 Greater Glyph of Scaling Magic Resist?
That's because AP/mages/caster champs at ranked games normally has a lot of starting AP, and it will make you an easy target for them at early game, thus, making it hard for you to gank them without taking some real damage (or w/o dying).

Quintessence
Runes

Greater Quintessence of Movement Speed
3
Movement speed quints makes it easier for you to clear out the jungle and aiding your alies.


Guide Top

Summoner Spells

Choosing the correct summoner spells' important because it will determine on how you will be able to help yourself and your team.

I showcased above Smite and Flash for Rammus. Why did I picked them?

Just like what I said on one of the Cons, it's hard for Rammus to get close with an enemy without this. Plus Flash makes you more flexible in the field, improving your capability in fight and flight situations (e.g. chasing enemy champs or fleeing from a fight).

You'll be playing as a jungler, duh.


Are there other options?

These options are alternatives for Flash.

  • -Good for chasing enemies combined with Powerball or running from someone. But I don't normally use this on ranked games, because Flash still makes a better choice.
  • -I am using this spell at low level games before to maximize my 'tankiness'. But I don't recommend using this at high level games because at that time, I'm pretty sure that you won't be needing this anymore.

These optional spells I listed above are the ones I use before. I don't recommend you using those at high level games for jungling rammus because Smite and Flash are way more better than those.


Guide Top

Items



Staring Items
Item Sequence











Health Potion
35

Health Potion
35

Health Potion
35

Health Potion
35

Health Potion
35

The Hunter's Machete is a standard starting item for junglers .Gives additional damage to monsters. While the 5 Health Potions provides 750 effective health.Which makes you last longer in jungling.

Starting Builds
Item Sequence











Spirit of the Ancient Golem
2000

Boots of Mobility
800
I recommend you to buy Boots of Speed at the first time you go back to base. And then struggle to build Philosopher's stone first because it gives more sustain and gold. Transform your Boots of Speed to Boots of Mobility to clear out the jungle more easily. The Spirit of the Ancient Golem is always a good item for tanky junglers.

I've formerly used Ninja Tabi and mercury's threads before. But I've found that BoM's a better choice for jungling.

Core Items

Item Sequence











Spirit of the Ancient Golem
2000

Sunfire Cape
2600

Boots of Mobility
800

These should do as your core. A little support to your allies with Aegis of the Legion and barbecue with Sunfire Cape(come on, we all know what this does).

Other Items

Item Sequence











Warmog's Armor
2500



Randuin's Omen
2850

  • I recommend if the ADC at the enemy team's really poking hard.

  • Gives A LOT of sustain.

  • Best to upgrade Aegis of the Legion to this if the AP carry in the enemy team's really strong.

  • Provides health, armor, and a good CC.

    Sample Final Build
    Item Sequence











    Spirit of the Ancient Golem
    2000

    Talisman of Ascension
    2200

    Sunfire Cape
    2600



    Randuin's Omen
    2850

    Hey, where does that shurelya's reverie come from?
    Remember the philosopher's stone awhile ago? Transform it to this one to give your allies a little more support and an Active that helps you and your allies escape from or chase an enemy champ.


Guide Top

Rammus' Abilities

Ability Explanation


  • Spiked Shell: This passive makes Rammus' damage stronger the more armor he does.
  • Powerball: Perfect for fight and flight situations. Gradually increases your movement speed when activated, does damage and slows enemies on impact.
  • Defensive Ball Curl: Gives Rammus bonus armor and magic resist for a few seconds and returns magic damage to attackers.
  • Puncturing Taunt: Taunts the enemy and reducing their armor.
  • Tremors: Damages enemies and structures(yeah, structures too, great right?) at its range for a 8 secs. And the best part is, you can still cast other abilities while this is activated.


Skill Sequence
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

We want to max Rammus'W first because it makes him much tougher, durable, and more damage. Maxing Rammus' E second will help your teammates a lot with that 3 second taunt. Max your Q last because only a little bit more damage's added when maxing this.

Take note:
Max W first = more on jungling
Max E first = more on ganking


Guide Top

Summary



Rammus is a fun and tough champion to play. But even if he's one of the strongest tanks in the game, you should still choose the right masteries, runes, and items for Rammus. I hope following this guide will make you a ( atleast a little) better in playing Rammus, the armordillo.


Guide Top

Conclusion


Thanks to jhoijhoi for her Making A Guide...guide. And also to the maker of Guide Basics .

And also, a BIG and special thanks to Meiyjhe for helping me improve :)

I will continue updating, adding chapters(if necessary only), and making this guide better as often as I can. I will be glad to hear suggestions and constructive criticisms from you.

Thanks for reading!! ^_^


Guide Top

Changelogs

May 6, 2013

  • Made a lot of revisions!
  • Changed some runes, added and removed items, and others.

    Don't worry, I only make revisions when I have proven them effective. And fortunately for Rammus, I have proven to myself that the info here's somewhat effective.

April 4, 2013
  • Changed the masteries, and arranged some items.
  • Changed ability sequence
  • Changed marks
  • Changed some descriptions and guide structure


April 3, 2013
  • RELEASED


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