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A not so serious guide for 2 champs
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Choose Champion Build:
- Morgana Top (less serious)
- Middle Ahri (serious)
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Soul Siphon (PASSIVE)
Morgana Passive Ability
Soul Siphon-Passive
Morgana permanently has 10 / 15 / 20% spell vamp.
Dark Binding-Q
ACTIVE: Morgana releases a sphere of dark magic that travels in a line, dealing magic damage to the first enemy hit and temporarily Root icon rooting them.
Tormented Shadow-W
ACTIVE: Morgana infects the target area for 5 seconds, causing enemies who stand on the location to take magic damage every half second.
Black Shield-E
ACTIVE: Morgana shields the target friendly champion or herself for up to 5 seconds, absorbing magic damage and rendering her target immune to all crowd control while the shield holds.
Soul Shackles-R
ACTIVE: After a 0.5-second delay Morgana latches chains of energy onto nearby enemy champions, dealing initial magic damage. The tethers grant true sight of affected enemies and slow them by 20%.
Targets who did not leave the tether range after 3 seconds are stunned for 1.5 seconds and dealt the same magic damage again.
Morgana permanently has 10 / 15 / 20% spell vamp.
Tip
Dark Binding-Q
ACTIVE: Morgana releases a sphere of dark magic that travels in a line, dealing magic damage to the first enemy hit and temporarily Root icon rooting them.
Tip
Tormented Shadow-W
ACTIVE: Morgana infects the target area for 5 seconds, causing enemies who stand on the location to take magic damage every half second.
Tip
Black Shield-E
ACTIVE: Morgana shields the target friendly champion or herself for up to 5 seconds, absorbing magic damage and rendering her target immune to all crowd control while the shield holds.
Tip
Soul Shackles-R
ACTIVE: After a 0.5-second delay Morgana latches chains of energy onto nearby enemy champions, dealing initial magic damage. The tethers grant true sight of affected enemies and slow them by 20%.
Targets who did not leave the tether range after 3 seconds are stunned for 1.5 seconds and dealt the same magic damage again.
Tip
Essence Theft-Passive
Whenever Ahri hits an enemy with one of her abilities, she gains a charge of essence theft. Upon reaching 9 charges, her next ability heals her for 3 / 5 / 9 / 18 (+ 9% AP) for each enemy hit.
Orb of Deception-Q
ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back to herself, dealing true damage on the way back, also passing through enemies.
While the orb is travelling, Ahri gains 215 bonus movement speed that rapidly decays down to 80 over the first 0.5 seconds.
Fox-Fire-W
ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds. After a brief delay, each flame pursues the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.
Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.
Charm-E
ACTIVE: Ahri blows a kiss in a line, dealing magic damage to the first enemy hit and charming them.
Spirit Rush-R
ACTIVE: Ahri dashes in the direction of the cursor and fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage. Each enemy can only be hit by one bolt at a time.
Spirit Rush can be cast twice more within 10 seconds of activation at no additional cost before going on cooldown.
Whenever Ahri hits an enemy with one of her abilities, she gains a charge of essence theft. Upon reaching 9 charges, her next ability heals her for 3 / 5 / 9 / 18 (+ 9% AP) for each enemy hit.
Tip
Orb of Deception-Q
ACTIVE: Ahri sends an orb of arcane energy in the target direction, dealing magic damage to all enemies it passes through, then pulls it back to herself, dealing true damage on the way back, also passing through enemies.
While the orb is travelling, Ahri gains 215 bonus movement speed that rapidly decays down to 80 over the first 0.5 seconds.
Tip
Fox-Fire-W
ACTIVE: Ahri summons three spectral flames which orbit her for up to 5 seconds. After a brief delay, each flame pursues the closest visible enemy, prioritizing champions, then the target of Ahri's last basic attack, dealing magic damage.
Multiple flames can hit the same target, with each flame beyond the first dealing 30% damage.
Tip
Charm-E
ACTIVE: Ahri blows a kiss in a line, dealing magic damage to the first enemy hit and charming them.
Tip
Spirit Rush-R
ACTIVE: Ahri dashes in the direction of the cursor and fires up to three energy bolts that each pursue one of her nearest visible enemies, dealing magic damage. Each enemy can only be hit by one bolt at a time.
Spirit Rush can be cast twice more within 10 seconds of activation at no additional cost before going on cooldown.
Tip
Now cause your
Bounty Hunter
mastery you wanna roam to get the kills for extra damage output now you could buy the Sweeping Lens trinket to check of wards.
Now you wanna go to the lane that has the lane pushed in then clean up if you can now some things to note when roaming
Now you wanna go to the lane that has the lane pushed in then clean up if you can now some things to note when roaming
- -Don't have your lane pushed in your tower
- -Don't roam if your lane opponent is not dead or is not recalled then
- -Don't roam if your jungler is ganking that lane
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